My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Executioner Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Witch Executioner Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Royal Hogs Guards
Giant Snowball
Royal Hogs Guards Witch
Zap
Firecracker Royal Hogs Guards Witch
Barbarian Barrel
Firecracker Elixir Golem Royal Hogs Guards Witch Executioner Ice Wizard Electro Wizard
The Log
Firecracker Elixir Golem Royal Hogs Guards Witch
Earthquake
Firecracker Elixir Golem Royal Hogs Guards Witch
Arrows
Firecracker Royal Hogs Guards Witch
Royal Delivery
Firecracker Elixir Golem Royal Hogs Guards Witch Executioner Ice Wizard Electro Wizard
Fireball
Firecracker Elixir Golem Royal Hogs Witch Executioner Ice Wizard Electro Wizard
Poison
Firecracker Elixir Golem Royal Hogs Guards Witch Executioner Ice Wizard Electro Wizard
Lightning
Witch Executioner Ice Wizard Electro Wizard
Rocket
Royal Hogs Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Guards Executioner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Guards Ice Wizard Electro Wizard Royal Hogs Witch Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Elixir Golem Guards Ice Wizard

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Royal Hogs
Elixir Golem
Firecracker Witch Executioner Ice Wizard
Royal Hogs
Firecracker Guards Executioner Electro Wizard
Guards
Royal Hogs
Witch
Elixir Golem
Executioner
Elixir Golem Royal Hogs
Ice Wizard
Elixir Golem
Electro Wizard
Royal Hogs

Defense Synergies 0 9

Firecracker
Guards Ice Wizard Electro Wizard
Elixir Golem
Royal Hogs
Guards
Firecracker Witch Executioner Ice Wizard Electro Wizard
Witch
Guards Ice Wizard Electro Wizard
Executioner
Guards
Ice Wizard
Firecracker Guards Witch
Electro Wizard
Firecracker Guards Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner Electro Wizard
Firecracker Witch Executioner Ice Wizard Electro Wizard
Witch Executioner Ice Wizard Electro Wizard
Witch Firecracker Guards Ice Wizard Electro Wizard
Firecracker
Firecracker Guards Executioner Ice Wizard Electro Wizard
Electro Wizard Firecracker Witch Executioner Ice Wizard
Electro Wizard
Witch Ice Wizard
Guards Firecracker Ice Wizard Electro Wizard
Guards Witch Executioner Ice Wizard Electro Wizard Firecracker
Executioner Firecracker Witch Ice Wizard Electro Wizard
Guards Witch Ice Wizard Electro Wizard
Executioner Firecracker Guards Witch Electro Wizard
Electro Wizard
Electro Wizard
Firecracker Witch Executioner Electro Wizard
Firecracker Guards Witch Executioner Ice Wizard Electro Wizard
Witch Executioner Firecracker Guards Ice Wizard Electro Wizard
Electro Wizard
Firecracker Guards Witch Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Witch Electro Wizard
Electro Wizard Firecracker Executioner
Guards Witch Electro Wizard
Guards Electro Wizard
Guards Witch Executioner
Firecracker Executioner Witch Ice Wizard Electro Wizard
Guards Witch Ice Wizard Electro Wizard
Electro Wizard Firecracker Witch
Witch Guards
Guards Witch
Guards Electro Wizard
Guards Witch Executioner
Firecracker Witch Executioner
Guards Witch Electro Wizard Firecracker Executioner
Executioner Firecracker Witch Ice Wizard Electro Wizard
Ice Wizard Electro Wizard
Ice Wizard
Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards
Firecracker Executioner Ice Wizard Electro Wizard
Firecracker Guards
Executioner Firecracker
Firecracker Executioner Witch Ice Wizard
Firecracker Witch Executioner
Firecracker Executioner Ice Wizard
Firecracker
Guards Electro Wizard
Firecracker Electro Wizard
Firecracker Executioner
Firecracker Executioner
Firecracker
Firecracker
Firecracker Witch Executioner
Firecracker Executioner
Firecracker Executioner Electro Wizard
Firecracker Witch
Firecracker Witch Executioner Ice Wizard
Witch
Firecracker Witch Executioner Ice Wizard Electro Wizard
Witch
Firecracker
Firecracker Witch Executioner Ice Wizard Electro Wizard
Electro Wizard Firecracker Guards Witch
Firecracker Electro Wizard
Firecracker
Electro Wizard Guards Witch
Firecracker Witch Executioner Ice Wizard Electro Wizard
Firecracker Executioner Electro Wizard
Firecracker Executioner
Firecracker Executioner
Firecracker Guards Witch Electro Wizard
Firecracker Witch Executioner Electro Wizard
Firecracker Witch Executioner Electro Wizard
Firecracker

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