My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Battle Ram Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Battle Ram Skeleton Army
Giant Snowball
Battle Ram Skeleton Army
Zap
Firecracker Battle Ram Skeleton Army
Barbarian Barrel
Firecracker Elixir Golem Battle Ram Skeleton Army Executioner
The Log
Firecracker Elixir Golem Battle Ram Skeleton Army
Earthquake
Firecracker Elixir Golem Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Elixir Golem Battle Ram Skeleton Army Executioner
Fireball
Firecracker Elixir Golem Battle Ram Skeleton Army Executioner
Poison
Firecracker Elixir Golem Skeleton Army Executioner
Lightning
Battle Ram Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Freeze Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Ram Skeleton Army Tornado Freeze Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Elixir Golem Skeleton Army Tornado Battle Ram Freeze Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Firecracker Elixir Golem Skeleton Army

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Battle Ram Mirror Tornado
Elixir Golem
Firecracker Mirror Tornado Executioner
Battle Ram
Firecracker Mirror Tornado Freeze
Mirror
Firecracker Elixir Golem Battle Ram Skeleton Army Tornado Freeze
Skeleton Army
Mirror
Tornado
Executioner Firecracker Elixir Golem Battle Ram Mirror Freeze
Freeze
Battle Ram Mirror Tornado
Executioner
Tornado Elixir Golem

Defense Synergies 3 6

Firecracker
Mirror Skeleton Army Tornado
Elixir Golem
Battle Ram
Mirror
Skeleton Army Tornado Firecracker Executioner
Skeleton Army
Mirror Firecracker Freeze Executioner
Tornado
Mirror Executioner Firecracker
Freeze
Skeleton Army
Executioner
Tornado Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner
Skeleton Army Firecracker Executioner
Skeleton Army Tornado Freeze Executioner
Skeleton Army Firecracker
Firecracker Skeleton Army Tornado
Skeleton Army Tornado Freeze Firecracker Executioner
Tornado Firecracker Freeze Executioner
Skeleton Army Tornado
Skeleton Army Tornado Firecracker
Skeleton Army Executioner Firecracker Tornado Freeze
Executioner Firecracker Tornado
Skeleton Army Freeze
Skeleton Army Executioner Firecracker Tornado Freeze
Skeleton Army
Skeleton Army Tornado Freeze
Firecracker Skeleton Army Tornado Executioner
Firecracker Skeleton Army Tornado Executioner
Tornado Freeze Executioner Firecracker
Tornado
Skeleton Army Firecracker Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Firecracker Executioner
Skeleton Army
Skeleton Army Tornado
Skeleton Army Executioner
Firecracker Executioner Tornado Freeze
Skeleton Army
Skeleton Army
Freeze Firecracker Skeleton Army Tornado
Skeleton Army
Skeleton Army Tornado
Skeleton Army Executioner
Firecracker Skeleton Army Executioner
Skeleton Army Firecracker Tornado Freeze Executioner
Executioner Firecracker Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker Tornado Executioner
Firecracker Freeze
Executioner Firecracker
Firecracker Executioner Tornado Freeze
Firecracker Tornado Executioner
Firecracker Tornado Freeze Executioner
Firecracker Tornado
Tornado
Firecracker Tornado
Firecracker Tornado Executioner
Firecracker Executioner
Firecracker Freeze
Firecracker
Firecracker Executioner
Firecracker Executioner
Tornado Freeze
Firecracker Executioner
Firecracker Tornado
Tornado
Tornado
Firecracker Tornado Freeze Executioner
Firecracker Tornado Executioner
Tornado
Firecracker Tornado
Firecracker Tornado Executioner
Firecracker Freeze
Firecracker Freeze
Firecracker
Skeleton Army Freeze
Firecracker Tornado Executioner
Freeze
Firecracker Executioner
Firecracker Executioner
Tornado
Firecracker Executioner
Firecracker Tornado Freeze
Firecracker Tornado Executioner
Firecracker Tornado Freeze Executioner

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