My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Flying Machine Zappies Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Valkyrie Flying Machine Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider
Giant Snowball
Flying Machine Hog Rider Zappies
Zap
Firecracker Flying Machine Zappies
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Zappies
The Log
Firecracker Elixir Golem Mini P.E.K.K.A Hog Rider Zappies
Earthquake
Firecracker Elixir Golem Hog Rider Zappies
Arrows
Firecracker Flying Machine Zappies
Royal Delivery
Firecracker Elixir Golem Mini P.E.K.K.A Valkyrie Flying Machine Hog Rider Zappies
Fireball
Firecracker Elixir Golem Flying Machine Hog Rider Zappies
Poison
Firecracker Elixir Golem Flying Machine Zappies
Lightning
Mini P.E.K.K.A Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Valkyrie Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Mini P.E.K.K.A Valkyrie Flying Machine Hog Rider Zappies Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Elixir Golem Mini P.E.K.K.A Valkyrie

Attack Synergies 3 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Hog Rider Mini P.E.K.K.A Valkyrie Flying Machine Zappies Mega Knight
Elixir Golem
Firecracker Mini P.E.K.K.A Flying Machine Hog Rider Zappies
Mini P.E.K.K.A
Firecracker Elixir Golem Valkyrie Hog Rider Mega Knight
Valkyrie
Hog Rider Firecracker Mini P.E.K.K.A Flying Machine Zappies
Flying Machine
Firecracker Elixir Golem Valkyrie Hog Rider Zappies Mega Knight
Hog Rider
Firecracker Valkyrie Elixir Golem Mini P.E.K.K.A Flying Machine Zappies Mega Knight
Zappies
Firecracker Elixir Golem Valkyrie Flying Machine Hog Rider Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A Flying Machine Hog Rider Zappies

Defense Synergies 1 10

Firecracker
Valkyrie Mini P.E.K.K.A Flying Machine Zappies Mega Knight
Elixir Golem
Mini P.E.K.K.A
Firecracker Valkyrie
Valkyrie
Firecracker Mini P.E.K.K.A Flying Machine Zappies
Flying Machine
Firecracker Valkyrie Zappies Mega Knight
Hog Rider
Zappies
Firecracker Valkyrie Flying Machine Mega Knight
Mega Knight
Firecracker Flying Machine Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Flying Machine Zappies
Mini P.E.K.K.A Firecracker Valkyrie Flying Machine Zappies Mega Knight
Mini P.E.K.K.A Mega Knight Valkyrie Zappies
Mini P.E.K.K.A Firecracker Valkyrie Zappies Mega Knight
Firecracker Mini P.E.K.K.A Valkyrie Mega Knight
Firecracker Valkyrie Flying Machine Zappies Mega Knight
Firecracker Flying Machine Zappies
Valkyrie Flying Machine Mega Knight
Mini P.E.K.K.A Zappies
Firecracker Mini P.E.K.K.A Valkyrie Zappies Mega Knight
Valkyrie Firecracker Flying Machine Zappies Mega Knight
Firecracker Flying Machine Zappies
Mini P.E.K.K.A Mega Knight Valkyrie Flying Machine Zappies
Valkyrie Mega Knight Firecracker Mini P.E.K.K.A Zappies
Mini P.E.K.K.A Zappies Mega Knight
Mini P.E.K.K.A Zappies Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A Valkyrie Zappies
Mega Knight Firecracker Valkyrie Flying Machine Zappies
Valkyrie Firecracker Flying Machine Zappies Mega Knight
Mini P.E.K.K.A Zappies
Valkyrie Mega Knight Firecracker Mini P.E.K.K.A Flying Machine Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Zappies
Firecracker Mini P.E.K.K.A Valkyrie Flying Machine Mega Knight
Zappies Mega Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Mega Knight Zappies
Mini P.E.K.K.A Valkyrie Zappies Mega Knight
Firecracker Flying Machine Zappies
Mini P.E.K.K.A Valkyrie Flying Machine Zappies
Mini P.E.K.K.A Mega Knight Valkyrie Zappies
Mega Knight Firecracker Mini P.E.K.K.A Valkyrie Flying Machine Zappies
Zappies
Mega Knight Mini P.E.K.K.A Valkyrie Flying Machine Zappies
Mega Knight Valkyrie
Mini P.E.K.K.A Mega Knight Valkyrie Zappies
Firecracker Valkyrie Flying Machine Zappies Mega Knight
Zappies Firecracker Mini P.E.K.K.A Valkyrie Flying Machine
Valkyrie Mega Knight Firecracker Mini P.E.K.K.A Flying Machine Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Flying Machine
Firecracker Flying Machine
Flying Machine
Firecracker Valkyrie Flying Machine
Firecracker Valkyrie Mega Knight
Firecracker Flying Machine
Firecracker Flying Machine
Firecracker Flying Machine
Firecracker Flying Machine
Mini P.E.K.K.A
Firecracker Valkyrie Flying Machine
Firecracker Flying Machine
Flying Machine Firecracker
Firecracker Flying Machine
Firecracker Flying Machine
Firecracker Flying Machine
Firecracker Flying Machine Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Flying Machine Mega Knight
Firecracker Valkyrie Flying Machine Mega Knight
Mega Knight
Flying Machine
Firecracker Valkyrie Mega Knight
Firecracker Flying Machine
Flying Machine Mega Knight
Firecracker
Firecracker Flying Machine
Firecracker Flying Machine Zappies
Mini P.E.K.K.A
Mega Knight
Firecracker Zappies
Mega Knight
Firecracker
Flying Machine Zappies
Firecracker Flying Machine Zappies
Firecracker Mini P.E.K.K.A Valkyrie Flying Machine Mega Knight
Firecracker Flying Machine
Firecracker Flying Machine Mega Knight
Firecracker Flying Machine Zappies
Firecracker Flying Machine Zappies
Firecracker Flying Machine Mega Knight

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