My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Prince Royal Ghost Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Hog Rider Prince Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Hog Rider Prince Royal Ghost Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Royal Ghost Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider Prince Bandit
Giant Snowball
Hog Rider
Zap
Firecracker Prince Bandit
Barbarian Barrel
Firecracker Elixir Golem Royal Ghost Bandit Magic Archer
The Log
Firecracker Elixir Golem Mini P.E.K.K.A Hog Rider Prince Bandit
Earthquake
Firecracker Elixir Golem Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Mini P.E.K.K.A Hog Rider Prince Royal Ghost Bandit Magic Archer
Fireball
Firecracker Elixir Golem Hog Rider Bandit Magic Archer
Poison
Firecracker Elixir Golem Magic Archer
Lightning
Mini P.E.K.K.A Prince Bandit Magic Archer
Rocket
Hog Rider Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Prince Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Royal Ghost Bandit Mini P.E.K.K.A Hog Rider Magic Archer Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Elixir Golem Royal Ghost Bandit

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Hog Rider Mini P.E.K.K.A Prince Bandit
Elixir Golem
Firecracker Mini P.E.K.K.A Hog Rider Royal Ghost Bandit Magic Archer
Mini P.E.K.K.A
Firecracker Elixir Golem Hog Rider Magic Archer
Hog Rider
Firecracker Elixir Golem Mini P.E.K.K.A Prince Bandit Magic Archer
Prince
Firecracker Hog Rider Royal Ghost Magic Archer
Royal Ghost
Elixir Golem Prince Bandit Magic Archer
Bandit
Firecracker Elixir Golem Hog Rider Royal Ghost Magic Archer
Magic Archer
Elixir Golem Mini P.E.K.K.A Hog Rider Prince Royal Ghost Bandit

Defense Synergies 0 7

Firecracker
Mini P.E.K.K.A Prince Bandit
Elixir Golem
Mini P.E.K.K.A
Firecracker Royal Ghost Magic Archer
Hog Rider
Prince
Firecracker Magic Archer
Royal Ghost
Mini P.E.K.K.A
Bandit
Firecracker Magic Archer
Magic Archer
Mini P.E.K.K.A Prince Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Magic Archer
Mini P.E.K.K.A Firecracker Prince Bandit
Mini P.E.K.K.A Prince Bandit
Mini P.E.K.K.A Prince Firecracker Bandit
Firecracker Mini P.E.K.K.A Prince
Firecracker Royal Ghost Bandit Magic Archer
Firecracker Magic Archer
Bandit Magic Archer
Mini P.E.K.K.A Prince
Firecracker Mini P.E.K.K.A Prince Royal Ghost Bandit
Firecracker Royal Ghost Bandit Magic Archer
Firecracker Magic Archer
Mini P.E.K.K.A Prince Bandit
Firecracker Mini P.E.K.K.A Prince Royal Ghost Magic Archer
Mini P.E.K.K.A Prince Bandit
Mini P.E.K.K.A Prince Bandit
Firecracker Mini P.E.K.K.A Prince
Firecracker Prince Royal Ghost Bandit Magic Archer
Firecracker Royal Ghost Bandit Magic Archer
Mini P.E.K.K.A Prince
Royal Ghost Firecracker Mini P.E.K.K.A Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Prince Royal Ghost Bandit
Bandit Firecracker Mini P.E.K.K.A Prince Royal Ghost Magic Archer
Bandit Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Bandit
Mini P.E.K.K.A Prince Bandit
Firecracker Magic Archer
Mini P.E.K.K.A Prince Bandit
Mini P.E.K.K.A Prince
Firecracker Mini P.E.K.K.A Prince Bandit Magic Archer
Mini P.E.K.K.A Prince
Prince
Mini P.E.K.K.A Prince Bandit
Firecracker Magic Archer
Firecracker Mini P.E.K.K.A Prince Magic Archer
Firecracker Mini P.E.K.K.A Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Royal Ghost Bandit
Firecracker Royal Ghost Bandit Magic Archer
Bandit Magic Archer
Firecracker Prince
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Bandit
Mini P.E.K.K.A Prince
Firecracker Prince Bandit Magic Archer
Firecracker Magic Archer
Firecracker Bandit Magic Archer
Firecracker Bandit Magic Archer
Firecracker Prince Magic Archer
Firecracker Bandit Magic Archer
Magic Archer Firecracker Bandit
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Prince Bandit Magic Archer
Firecracker Magic Archer
Prince Magic Archer
Prince
Firecracker Magic Archer
Firecracker Royal Ghost Bandit Magic Archer
Prince Bandit Magic Archer
Firecracker Bandit Magic Archer
Firecracker Magic Archer
Firecracker
Mini P.E.K.K.A
Bandit Magic Archer
Firecracker Magic Archer
Prince
Firecracker Magic Archer
Prince Bandit Magic Archer
Firecracker Magic Archer
Firecracker Mini P.E.K.K.A Prince Magic Archer
Firecracker Magic Archer
Firecracker Prince
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Prince Royal Ghost Bandit Magic Archer

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