My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Three Musketeers Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Three Musketeers Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Royal Hogs Three Musketeers
Giant Snowball
Royal Hogs Three Musketeers Electro Dragon
Zap
Firecracker Royal Hogs Three Musketeers
Barbarian Barrel
Firecracker Elixir Golem Royal Hogs Three Musketeers
The Log
Firecracker Elixir Golem Royal Hogs Three Musketeers
Earthquake
Firecracker Elixir Golem Royal Hogs
Arrows
Firecracker Royal Hogs
Royal Delivery
Firecracker Elixir Golem Royal Hogs Three Musketeers Electro Dragon
Fireball
Firecracker Elixir Golem Royal Hogs Three Musketeers Electro Dragon
Poison
Firecracker Elixir Golem Royal Hogs Three Musketeers Electro Dragon
Lightning
Three Musketeers Electro Dragon
Rocket
Royal Hogs Three Musketeers Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Rocket Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rocket Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Fireball Royal Hogs Electro Dragon Rocket Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Elixir Golem Fireball Royal Hogs

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Royal Hogs Three Musketeers Mega Knight
Elixir Golem
Firecracker Fireball Three Musketeers Electro Dragon
Fireball
Elixir Golem Royal Hogs Mega Knight
Royal Hogs
Firecracker Fireball Three Musketeers Mega Knight
Rocket
Three Musketeers
Firecracker Elixir Golem Royal Hogs
Electro Dragon
Elixir Golem Mega Knight
Mega Knight
Firecracker Fireball Royal Hogs Electro Dragon

Defense Synergies 0 3

Firecracker
Electro Dragon Mega Knight
Elixir Golem
Fireball
Mega Knight
Royal Hogs
Rocket
Three Musketeers
Electro Dragon
Firecracker
Mega Knight
Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Fireball Electro Dragon
Firecracker Three Musketeers Electro Dragon Mega Knight
Rocket Three Musketeers Mega Knight Electro Dragon
Three Musketeers Firecracker Electro Dragon Mega Knight
Firecracker Fireball Rocket Mega Knight
Fireball Firecracker Electro Dragon Mega Knight
Rocket Three Musketeers Firecracker Fireball Electro Dragon
Rocket Fireball Electro Dragon Mega Knight
Three Musketeers
Firecracker Mega Knight
Firecracker Fireball Electro Dragon Mega Knight
Three Musketeers Firecracker Fireball Electro Dragon
Mega Knight Fireball Rocket Three Musketeers Electro Dragon
Fireball Rocket Three Musketeers Mega Knight Firecracker Electro Dragon
Three Musketeers Mega Knight
Rocket Fireball Three Musketeers Mega Knight
Three Musketeers Mega Knight Firecracker Fireball Electro Dragon
Fireball Mega Knight Firecracker Three Musketeers Electro Dragon
Firecracker Fireball Electro Dragon Mega Knight
Three Musketeers
Mega Knight Firecracker Fireball Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball
Fireball Firecracker Rocket Electro Dragon Mega Knight
Mega Knight Rocket Electro Dragon
Rocket Mega Knight Fireball
Three Musketeers Mega Knight
Firecracker Fireball Rocket Three Musketeers Electro Dragon
Rocket Fireball
Mega Knight
Rocket Electro Dragon Mega Knight Firecracker Fireball
Three Musketeers
Mega Knight Electro Dragon
Rocket Mega Knight Fireball
Rocket Mega Knight Fireball Three Musketeers
Firecracker Fireball Three Musketeers Electro Dragon Mega Knight
Electro Dragon Firecracker Fireball Rocket Three Musketeers
Mega Knight Firecracker Fireball Electro Dragon
Fireball
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Rocket Electro Dragon
Firecracker Fireball Electro Dragon
Rocket Fireball Electro Dragon
Firecracker Fireball Rocket
Fireball Rocket Firecracker Mega Knight
Firecracker Fireball Rocket Electro Dragon
Firecracker
Fireball Firecracker Electro Dragon
Fireball Firecracker Electro Dragon
Rocket Fireball Three Musketeers Electro Dragon
Firecracker Rocket Fireball Electro Dragon
Fireball Firecracker Rocket Electro Dragon
Rocket Firecracker Fireball Three Musketeers
Firecracker Fireball Rocket Electro Dragon
Firecracker Fireball
Rocket Firecracker Fireball Three Musketeers Electro Dragon
Firecracker Fireball Rocket Three Musketeers Electro Dragon Mega Knight
Fireball Rocket Three Musketeers
Rocket
Rocket Firecracker Fireball Three Musketeers Electro Dragon Mega Knight
Rocket Firecracker Fireball Electro Dragon Mega Knight
Rocket Fireball Mega Knight
Rocket Fireball
Rocket
Rocket Fireball Electro Dragon
Firecracker Fireball Electro Dragon Mega Knight
Firecracker Fireball Electro Dragon
Fireball Electro Dragon Mega Knight
Fireball Rocket Firecracker
Firecracker Fireball Electro Dragon
Rocket Electro Dragon Firecracker Fireball
Fireball
Fireball Rocket Electro Dragon Mega Knight
Rocket Firecracker Fireball Electro Dragon
Mega Knight
Rocket Firecracker Fireball
Fireball Rocket Electro Dragon
Fireball Rocket Firecracker Three Musketeers Electro Dragon
Fireball
Fireball Firecracker Rocket Three Musketeers Electro Dragon Mega Knight
Firecracker Fireball Electro Dragon
Rocket Fireball
Firecracker Three Musketeers Electro Dragon Mega Knight
Electro Dragon Firecracker Fireball Rocket
Firecracker Fireball Rocket Electro Dragon
Electro Dragon Firecracker Fireball Rocket Mega Knight
Fireball Firecracker Rocket Electro Dragon Mega Knight

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