My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Electro Dragon Bowler Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Electro Dragon
Zap
Firecracker
Barbarian Barrel
Firecracker Elixir Golem Bomb Tower
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem Bomb Tower
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Electro Dragon Bowler
Fireball
Firecracker Elixir Golem Bomb Tower Electro Dragon Bowler
Poison
Firecracker Elixir Golem Bomb Tower Electro Dragon
Lightning
Bomb Tower Electro Dragon Bowler Monk
Rocket
Bomb Tower Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Freeze Electro Dragon Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Freeze Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Elixir Golem Bomb Tower Freeze Electro Dragon Bowler Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Elixir Golem Bomb Tower

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Bowler Monk
Elixir Golem
Firecracker Electro Dragon Bowler The Log Monk
Bomb Tower
Freeze
Electro Dragon
Elixir Golem Bowler
Bowler
Firecracker Elixir Golem Electro Dragon The Log
The Log
Elixir Golem Bowler
Monk
Firecracker Elixir Golem

Defense Synergies 3 4

Firecracker
The Log Bomb Tower Electro Dragon
Elixir Golem
Bomb Tower
The Log Firecracker
Freeze
Electro Dragon
Firecracker Bowler The Log
Bowler
The Log Electro Dragon
The Log
Firecracker Bomb Tower Bowler Electro Dragon
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Electro Dragon The Log
Bomb Tower Firecracker Electro Dragon The Log Monk
Bomb Tower Bowler Freeze Electro Dragon
Bomb Tower Firecracker Electro Dragon Bowler Monk
Firecracker Bomb Tower Bowler The Log Monk
Freeze Bowler The Log Firecracker Bomb Tower Electro Dragon
Firecracker Bomb Tower Freeze Electro Dragon
Bowler Bomb Tower Electro Dragon The Log Monk
Bomb Tower
Firecracker Bowler
Firecracker Bomb Tower Freeze Electro Dragon Bowler The Log
Firecracker Electro Dragon
Bomb Tower Bowler Freeze Electro Dragon The Log
Bomb Tower Bowler Firecracker Freeze Electro Dragon The Log
Bomb Tower
Bomb Tower Monk Freeze Bowler The Log
Bomb Tower Firecracker Electro Dragon Bowler
Bomb Tower Firecracker Electro Dragon Bowler The Log
Bomb Tower Freeze The Log Firecracker Electro Dragon Bowler
Bomb Tower
Bowler Firecracker Bomb Tower Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler
Firecracker Bomb Tower Electro Dragon Bowler The Log Monk
Bomb Tower Electro Dragon Bowler The Log
Bowler The Log Monk
Bowler
Firecracker Bomb Tower Freeze Electro Dragon Monk
Bomb Tower Bowler
Bomb Tower
Freeze Electro Dragon Firecracker Bomb Tower The Log Monk
Bomb Tower Electro Dragon Bowler
Monk Bowler The Log
Bowler Bomb Tower
Firecracker Bomb Tower Electro Dragon Bowler
Electro Dragon Firecracker Bomb Tower Freeze Bowler The Log Monk
Bowler Firecracker Bomb Tower Freeze Electro Dragon The Log
Bomb Tower
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze Electro Dragon The Log Monk
Firecracker Monk Electro Dragon Bowler The Log
Electro Dragon The Log
Firecracker Freeze The Log
Firecracker Bowler The Log
Firecracker Freeze Electro Dragon Monk
Firecracker Bowler The Log
The Log Firecracker Freeze Electro Dragon Bowler
The Log Monk Firecracker Electro Dragon
Electro Dragon Bowler
Firecracker Monk Electro Dragon Bowler The Log
Monk Firecracker Electro Dragon
Firecracker Bowler The Log
Firecracker Freeze Electro Dragon Monk
Firecracker The Log
Firecracker Electro Dragon Bowler The Log
Firecracker Electro Dragon Bowler The Log
Monk Freeze
Firecracker Electro Dragon Bowler The Log Monk
Firecracker Electro Dragon Bowler The Log Monk
Bowler The Log Monk
Bowler The Log Monk
Electro Dragon The Log Monk
Firecracker Freeze The Log Electro Dragon Bowler
Firecracker The Log Electro Dragon Bowler Monk
Electro Dragon Bowler The Log Monk
Firecracker The Log
Firecracker Electro Dragon
Electro Dragon Firecracker Freeze
Bowler
Electro Dragon The Log
Firecracker Freeze Electro Dragon Monk
Firecracker Bowler The Log Monk
Freeze Electro Dragon
Firecracker Electro Dragon Monk
Freeze
The Log
Firecracker Electro Dragon Bowler
The Log Firecracker Electro Dragon Bowler
Monk
Firecracker Electro Dragon
Electro Dragon Firecracker Freeze Bowler The Log
Firecracker Electro Dragon
Electro Dragon Firecracker Freeze Bowler The Log Monk
Firecracker Electro Dragon Bowler Monk

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