My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Executioner Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Dark Prince Giant Skeleton
Giant Snowball
Dart Goblin Clone
Zap
Firecracker Dart Goblin Clone Dark Prince
Barbarian Barrel
Firecracker Dart Goblin Clone Dark Prince Executioner Giant Skeleton Electro Wizard
The Log
Firecracker Dart Goblin Clone Dark Prince Giant Skeleton
Earthquake
Firecracker Clone
Arrows
Firecracker Dart Goblin Clone
Royal Delivery
Firecracker Dart Goblin Clone Dark Prince Executioner Giant Skeleton Electro Wizard
Fireball
Firecracker Dart Goblin Clone Executioner Electro Wizard
Poison
Firecracker Dart Goblin Clone Executioner Electro Wizard
Lightning
Dark Prince Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Dark Prince Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Tornado Dark Prince Executioner Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Dart Goblin Clone Tornado Dark Prince Electro Wizard Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Dart Goblin Clone Tornado

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Dart Goblin Tornado Dark Prince Giant Skeleton
Dart Goblin
Firecracker Dark Prince Giant Skeleton
Clone
Giant Skeleton Electro Wizard
Tornado
Executioner Firecracker Dark Prince Giant Skeleton
Dark Prince
Firecracker Dart Goblin Tornado Executioner Electro Wizard
Executioner
Tornado Dark Prince
Giant Skeleton
Clone Firecracker Dart Goblin Tornado Electro Wizard
Electro Wizard
Clone Dark Prince Giant Skeleton

Defense Synergies 1 16

Firecracker
Dart Goblin Tornado Dark Prince Giant Skeleton Electro Wizard
Dart Goblin
Firecracker Tornado Dark Prince Giant Skeleton Electro Wizard
Clone
Tornado
Executioner Firecracker Dart Goblin Dark Prince Giant Skeleton Electro Wizard
Dark Prince
Firecracker Dart Goblin Tornado Executioner Electro Wizard
Executioner
Tornado Dark Prince Giant Skeleton
Giant Skeleton
Firecracker Dart Goblin Tornado Executioner Electro Wizard
Electro Wizard
Firecracker Dart Goblin Tornado Dark Prince Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Executioner Electro Wizard
Firecracker Dart Goblin Dark Prince Executioner Electro Wizard
Tornado Dart Goblin Dark Prince Executioner Giant Skeleton Electro Wizard
Firecracker Dart Goblin Dark Prince Electro Wizard
Firecracker Tornado Dark Prince Giant Skeleton
Tornado Firecracker Dart Goblin Dark Prince Executioner Electro Wizard
Dart Goblin Tornado Electro Wizard Firecracker Executioner
Dart Goblin Giant Skeleton Electro Wizard
Tornado
Tornado Firecracker Dart Goblin Dark Prince Giant Skeleton Electro Wizard
Dart Goblin Executioner Electro Wizard Firecracker Tornado Dark Prince Giant Skeleton
Executioner Firecracker Dart Goblin Tornado Electro Wizard
Dark Prince Giant Skeleton Electro Wizard
Executioner Firecracker Dart Goblin Tornado Dark Prince Electro Wizard
Electro Wizard
Tornado Electro Wizard
Firecracker Tornado Dark Prince Executioner Electro Wizard
Firecracker Dart Goblin Tornado Dark Prince Executioner Electro Wizard
Tornado Executioner Firecracker Dart Goblin Dark Prince Giant Skeleton Electro Wizard
Dart Goblin Tornado Electro Wizard
Dark Prince Firecracker Dart Goblin Executioner Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Giant Skeleton Electro Wizard
Electro Wizard Firecracker Executioner
Giant Skeleton Dark Prince Electro Wizard
Dark Prince Giant Skeleton Tornado Electro Wizard
Giant Skeleton Dark Prince Executioner
Firecracker Executioner Dart Goblin Tornado Electro Wizard
Dark Prince Dart Goblin Giant Skeleton Electro Wizard
Giant Skeleton Dark Prince
Giant Skeleton Electro Wizard Firecracker Tornado Dark Prince
Dart Goblin
Dart Goblin Dark Prince Giant Skeleton
Tornado Dark Prince Giant Skeleton Electro Wizard
Dark Prince Giant Skeleton Executioner
Firecracker Dart Goblin Executioner
Electro Wizard Firecracker Dart Goblin Tornado Dark Prince Executioner Giant Skeleton
Executioner Firecracker Dart Goblin Dark Prince Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Giant Skeleton
Firecracker Dart Goblin Tornado Executioner Electro Wizard
Dart Goblin Giant Skeleton
Firecracker Dart Goblin Dark Prince Giant Skeleton
Executioner Firecracker Dark Prince
Firecracker Executioner Dart Goblin Tornado
Firecracker Dart Goblin Tornado Executioner
Firecracker Dart Goblin Tornado Executioner
Firecracker Dart Goblin Tornado
Tornado Electro Wizard
Firecracker Dart Goblin Tornado Dark Prince Electro Wizard
Firecracker Dart Goblin Tornado Executioner
Firecracker Dart Goblin Executioner
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Executioner
Firecracker Dart Goblin Executioner
Tornado
Firecracker Dart Goblin Dark Prince Executioner Electro Wizard
Firecracker Dart Goblin Tornado
Giant Skeleton
Tornado
Tornado
Firecracker Tornado Dark Prince Executioner
Firecracker Dart Goblin Tornado Executioner Electro Wizard
Tornado
Firecracker Dart Goblin Tornado
Firecracker Dart Goblin Tornado Executioner Electro Wizard
Electro Wizard Firecracker Dart Goblin
Dart Goblin
Firecracker Electro Wizard
Giant Skeleton
Firecracker
Electro Wizard Dart Goblin Dark Prince
Firecracker Dart Goblin Tornado Executioner Electro Wizard
Firecracker Dart Goblin Dark Prince Executioner Electro Wizard
Firecracker Dart Goblin Executioner
Tornado Giant Skeleton
Firecracker Dart Goblin Dark Prince Executioner
Firecracker Dart Goblin Tornado Giant Skeleton Electro Wizard
Firecracker Dart Goblin Tornado Executioner Electro Wizard
Firecracker Dart Goblin Tornado Dark Prince Executioner Giant Skeleton Electro Wizard

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