My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Musketeer Wizard Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Valkyrie Wizard Executioner Ram Rider Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Ram Rider Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Ram Rider Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Dart Goblin Musketeer Ram Rider
Zap
Firecracker Dart Goblin Ram Rider
Barbarian Barrel
Firecracker Dart Goblin Musketeer Valkyrie Wizard Executioner
The Log
Firecracker Dart Goblin Musketeer Ram Rider
Earthquake
Firecracker
Arrows
Firecracker Dart Goblin
Royal Delivery
Firecracker Dart Goblin Musketeer Valkyrie Wizard Executioner Ram Rider Boss Bandit
Fireball
Firecracker Dart Goblin Musketeer Wizard Executioner Ram Rider Boss Bandit
Poison
Firecracker Dart Goblin Musketeer Wizard Executioner Boss Bandit
Lightning
Musketeer Valkyrie Wizard Executioner Ram Rider Boss Bandit
Rocket
Musketeer Valkyrie Wizard Executioner Ram Rider Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Executioner Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Dart Goblin Musketeer Valkyrie Wizard Executioner Ram Rider Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Dart Goblin Musketeer Valkyrie

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Dart Goblin Valkyrie Ram Rider
Dart Goblin
Valkyrie Firecracker Ram Rider
Musketeer
Valkyrie Ram Rider
Valkyrie
Dart Goblin Musketeer Firecracker Wizard Executioner Ram Rider
Wizard
Valkyrie Ram Rider
Executioner
Valkyrie
Ram Rider
Firecracker Dart Goblin Musketeer Valkyrie Wizard
Boss Bandit

Defense Synergies 2 8

Firecracker
Valkyrie Dart Goblin Musketeer
Dart Goblin
Firecracker Musketeer Valkyrie Ram Rider
Musketeer
Valkyrie Firecracker Dart Goblin Ram Rider
Valkyrie
Firecracker Musketeer Dart Goblin Wizard Executioner
Wizard
Valkyrie
Executioner
Valkyrie
Ram Rider
Dart Goblin Musketeer
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Musketeer Valkyrie Wizard Executioner Ram Rider
Firecracker Dart Goblin Musketeer Valkyrie Executioner Ram Rider
Ram Rider Dart Goblin Musketeer Valkyrie Executioner
Firecracker Dart Goblin Musketeer Valkyrie Ram Rider
Firecracker Valkyrie
Firecracker Dart Goblin Musketeer Valkyrie Executioner
Dart Goblin Musketeer Ram Rider Firecracker Wizard Executioner
Dart Goblin Musketeer Valkyrie Ram Rider
Musketeer
Firecracker Dart Goblin Musketeer Valkyrie
Dart Goblin Valkyrie Executioner Firecracker Musketeer Wizard Ram Rider
Musketeer Executioner Firecracker Dart Goblin Wizard Ram Rider
Musketeer Valkyrie Wizard Ram Rider
Valkyrie Wizard Executioner Firecracker Dart Goblin
Ram Rider
Ram Rider
Wizard Firecracker Musketeer Valkyrie Executioner
Valkyrie Firecracker Dart Goblin Musketeer Wizard Executioner Ram Rider
Valkyrie Wizard Executioner Firecracker Dart Goblin Musketeer Ram Rider
Dart Goblin Musketeer Ram Rider
Valkyrie Wizard Firecracker Dart Goblin Musketeer Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Firecracker Musketeer Valkyrie Wizard Executioner
Musketeer Valkyrie Ram Rider
Valkyrie Musketeer Ram Rider
Musketeer Valkyrie Executioner Ram Rider
Firecracker Wizard Executioner Dart Goblin Musketeer Ram Rider
Dart Goblin Musketeer Valkyrie Ram Rider
Valkyrie
Firecracker Valkyrie
Dart Goblin Musketeer
Dart Goblin Musketeer Valkyrie
Valkyrie
Valkyrie Wizard Executioner Ram Rider
Wizard Firecracker Dart Goblin Musketeer Valkyrie Executioner
Firecracker Dart Goblin Musketeer Valkyrie Executioner
Valkyrie Executioner Firecracker Dart Goblin Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Musketeer Valkyrie
Firecracker Dart Goblin Musketeer Executioner Ram Rider
Dart Goblin
Firecracker Dart Goblin Musketeer Valkyrie
Wizard Executioner Firecracker Valkyrie
Firecracker Wizard Executioner Dart Goblin Musketeer Ram Rider
Firecracker Dart Goblin Musketeer Wizard Executioner
Firecracker Dart Goblin Wizard Executioner Ram Rider
Firecracker Dart Goblin Wizard Ram Rider
Musketeer
Firecracker Dart Goblin Musketeer Valkyrie Wizard Ram Rider
Firecracker Dart Goblin Musketeer Wizard Executioner
Firecracker Dart Goblin Musketeer Executioner
Firecracker Dart Goblin Musketeer
Firecracker Dart Goblin Musketeer
Firecracker Dart Goblin Musketeer Wizard Executioner
Firecracker Dart Goblin Musketeer Wizard Executioner
Firecracker Dart Goblin Musketeer Wizard Executioner
Firecracker Dart Goblin Valkyrie Wizard
Musketeer
Wizard
Musketeer
Musketeer
Firecracker Valkyrie Wizard Executioner
Firecracker Dart Goblin Musketeer Wizard Executioner Ram Rider
Musketeer Wizard Ram Rider
Firecracker Dart Goblin Musketeer
Firecracker Dart Goblin Musketeer Wizard Executioner
Firecracker Dart Goblin Musketeer Wizard
Dart Goblin Musketeer Wizard
Firecracker
Firecracker Wizard
Dart Goblin Musketeer
Firecracker Dart Goblin Musketeer Wizard Executioner Ram Rider
Firecracker Dart Goblin Musketeer Valkyrie Wizard Executioner
Firecracker Dart Goblin Musketeer Wizard Executioner
Firecracker Dart Goblin Musketeer Executioner
Firecracker Dart Goblin Musketeer
Firecracker Dart Goblin Musketeer Executioner
Firecracker Dart Goblin Musketeer Executioner
Firecracker Dart Goblin Wizard

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