My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Rascals Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rascals Valkyrie Battle Ram Witch Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Rascals Valkyrie Battle Ram Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Prince
Giant Snowball
Barbarians Battle Ram Witch
Zap
Firecracker Battle Ram Witch Prince
Barbarian Barrel
Firecracker Barbarians Rascals Valkyrie Battle Ram Witch
The Log
Firecracker Barbarians Rascals Battle Ram Witch Prince
Earthquake
Firecracker Barbarians Witch
Arrows
Firecracker Rascals Witch
Royal Delivery
Firecracker Barbarians Rascals Valkyrie Battle Ram Witch Prince P.E.K.K.A
Fireball
Firecracker Barbarians Rascals Battle Ram Witch
Poison
Firecracker Barbarians Rascals Witch
Lightning
Valkyrie Battle Ram Witch Prince
Rocket
Barbarians Rascals Valkyrie Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Valkyrie Battle Ram Barbarians Rascals Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Firecracker Valkyrie Battle Ram Barbarians

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Rascals Valkyrie Battle Ram Prince P.E.K.K.A
Barbarians
Rascals
Firecracker Battle Ram Prince
Valkyrie
Prince Firecracker Battle Ram Witch P.E.K.K.A
Battle Ram
Firecracker Rascals Valkyrie Witch P.E.K.K.A
Witch
Valkyrie Battle Ram Prince P.E.K.K.A
Prince
Valkyrie Firecracker Rascals Witch
P.E.K.K.A
Firecracker Valkyrie Battle Ram Witch

Defense Synergies 1 7

Firecracker
Valkyrie Rascals Prince P.E.K.K.A
Barbarians
Rascals
Firecracker
Valkyrie
Firecracker Witch Prince P.E.K.K.A
Battle Ram
Witch
Valkyrie Prince
Prince
Firecracker Valkyrie Witch
P.E.K.K.A
Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Barbarians P.E.K.K.A Firecracker Rascals Valkyrie Witch Prince
Barbarians Witch Prince P.E.K.K.A Rascals Valkyrie
Barbarians Witch Prince P.E.K.K.A Firecracker Rascals Valkyrie
Firecracker Barbarians Valkyrie Prince P.E.K.K.A
Firecracker Rascals Valkyrie
Firecracker Rascals Witch
Barbarians Rascals Valkyrie P.E.K.K.A
Barbarians Witch P.E.K.K.A Rascals Prince
Firecracker Barbarians Rascals Valkyrie Prince
Barbarians Valkyrie Witch Firecracker Rascals
Firecracker Rascals Witch
Barbarians Prince P.E.K.K.A Rascals Valkyrie Witch
Valkyrie Firecracker Barbarians Rascals Witch Prince P.E.K.K.A
Barbarians P.E.K.K.A Rascals Prince
Barbarians Rascals Prince P.E.K.K.A
Barbarians Firecracker Rascals Valkyrie Witch Prince P.E.K.K.A
Firecracker Barbarians Rascals Valkyrie Witch Prince
Valkyrie Witch Firecracker Barbarians Rascals
Barbarians P.E.K.K.A Prince
Rascals Valkyrie Firecracker Barbarians Witch Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Rascals Valkyrie Witch Prince P.E.K.K.A
Firecracker Valkyrie Prince
Barbarians P.E.K.K.A Rascals Valkyrie Witch Prince
Valkyrie Prince P.E.K.K.A Barbarians Rascals
Barbarians P.E.K.K.A Rascals Valkyrie Witch Prince
Firecracker Rascals Witch
Rascals Prince P.E.K.K.A Barbarians Valkyrie Witch
P.E.K.K.A Barbarians Rascals Valkyrie Prince
P.E.K.K.A Firecracker Barbarians Valkyrie Witch Prince
Witch P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Rascals Valkyrie Witch Prince
P.E.K.K.A Barbarians Valkyrie Prince
Barbarians Rascals Prince P.E.K.K.A Valkyrie Witch
Firecracker Barbarians Rascals Valkyrie Witch
Barbarians Rascals Witch Firecracker Valkyrie Prince P.E.K.K.A
Valkyrie Firecracker Barbarians Rascals Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rascals Valkyrie
Firecracker
Firecracker Barbarians Rascals Valkyrie Prince
Firecracker Valkyrie
Firecracker Witch
Firecracker Witch
Firecracker
Firecracker
Prince
Firecracker Valkyrie Prince
Firecracker
Firecracker
Firecracker
Firecracker Prince
Firecracker Witch
Firecracker
Firecracker Prince
Firecracker Valkyrie Witch
Prince
Prince
Barbarians
Firecracker Valkyrie Witch
Witch
Firecracker Witch
Witch Prince
Firecracker
Firecracker Witch
Firecracker Witch
Firecracker
P.E.K.K.A Prince
Firecracker
Barbarians Witch Prince
Firecracker Witch
Firecracker Rascals Valkyrie Prince
Firecracker
Firecracker Prince P.E.K.K.A
Firecracker Rascals Witch
Firecracker Witch
Firecracker Witch Prince

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