My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Furnace Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Royal Hogs Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Hogs Skeleton Army Giant Skeleton
Giant Snowball
Barbarians Minion Horde Furnace Royal Hogs Skeleton Army
Zap
Firecracker Minion Horde Furnace Royal Hogs Skeleton Army
Barbarian Barrel
Firecracker Barbarians Furnace Royal Hogs Skeleton Army Giant Skeleton
The Log
Firecracker Barbarians Furnace Royal Hogs Skeleton Army Giant Skeleton
Earthquake
Firecracker Barbarians Furnace Royal Hogs Skeleton Army
Arrows
Firecracker Minion Horde Furnace Royal Hogs Skeleton Army
Royal Delivery
Firecracker Barbarians Minion Horde Royal Hogs Skeleton Army Giant Skeleton
Fireball
Firecracker Barbarians Minion Horde Furnace Royal Hogs Skeleton Army
Poison
Firecracker Barbarians Minion Horde Furnace Royal Hogs Skeleton Army
Lightning
Furnace
Rocket
Barbarians Minion Horde Furnace Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Furnace Barbarians Minion Horde Royal Hogs Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Skeleton Army Furnace Barbarians

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Hogs Giant Skeleton
Barbarians
Minion Horde
Giant Skeleton
Furnace
Royal Hogs Giant Skeleton
Royal Hogs
Firecracker Furnace
Rocket
Skeleton Army
Giant Skeleton
Firecracker Minion Horde Furnace

Defense Synergies 0 7

Firecracker
Skeleton Army Giant Skeleton
Barbarians
Minion Horde Furnace Skeleton Army
Minion Horde
Barbarians
Furnace
Barbarians Skeleton Army
Royal Hogs
Rocket
Skeleton Army
Firecracker Barbarians Furnace Giant Skeleton
Giant Skeleton
Firecracker Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Minion Horde
Barbarians Minion Horde Skeleton Army Firecracker Furnace
Barbarians Minion Horde Furnace Rocket Skeleton Army Giant Skeleton
Barbarians Minion Horde Skeleton Army Firecracker Furnace
Firecracker Barbarians Rocket Skeleton Army Giant Skeleton
Skeleton Army Firecracker Furnace
Minion Horde Furnace Rocket Firecracker
Rocket Barbarians Giant Skeleton
Barbarians Minion Horde Furnace Skeleton Army
Skeleton Army Firecracker Barbarians Minion Horde Giant Skeleton
Barbarians Minion Horde Skeleton Army Firecracker Furnace Giant Skeleton
Minion Horde Firecracker Furnace
Barbarians Minion Horde Furnace Skeleton Army Rocket Giant Skeleton
Rocket Skeleton Army Firecracker Barbarians Minion Horde Furnace
Barbarians Skeleton Army Minion Horde Furnace
Barbarians Minion Horde Rocket Skeleton Army Furnace
Barbarians Minion Horde Firecracker Furnace Skeleton Army
Firecracker Barbarians Minion Horde Furnace Skeleton Army
Furnace Firecracker Barbarians Giant Skeleton
Barbarians
Skeleton Army Firecracker Barbarians Minion Horde Furnace Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Furnace Giant Skeleton
Firecracker Rocket
Barbarians Skeleton Army Giant Skeleton Minion Horde Furnace Rocket
Rocket Skeleton Army Giant Skeleton Barbarians Minion Horde
Barbarians Giant Skeleton Minion Horde Skeleton Army
Firecracker Furnace Rocket Minion Horde
Rocket Skeleton Army Barbarians Minion Horde Furnace Giant Skeleton
Giant Skeleton Barbarians Minion Horde Skeleton Army
Minion Horde Rocket Giant Skeleton Firecracker Barbarians Skeleton Army
Barbarians Minion Horde Skeleton Army
Barbarians Minion Horde Giant Skeleton
Rocket Skeleton Army Barbarians Giant Skeleton
Barbarians Rocket Skeleton Army Giant Skeleton Minion Horde
Firecracker Barbarians Minion Horde Furnace Skeleton Army
Barbarians Skeleton Army Firecracker Minion Horde Furnace Rocket Giant Skeleton
Firecracker Barbarians Minion Horde Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Rocket Giant Skeleton
Firecracker
Rocket Minion Horde Giant Skeleton
Firecracker Barbarians Rocket Giant Skeleton
Rocket Firecracker Minion Horde Furnace
Firecracker Minion Horde Furnace Rocket
Firecracker Minion Horde Furnace
Firecracker
Firecracker
Rocket Minion Horde
Firecracker Rocket Minion Horde
Firecracker Rocket
Rocket Firecracker
Firecracker Minion Horde Rocket
Firecracker Furnace
Rocket Firecracker Minion Horde Furnace
Firecracker Minion Horde Furnace Rocket
Rocket
Minion Horde Rocket
Rocket Firecracker
Rocket Firecracker
Rocket Minion Horde Giant Skeleton
Rocket
Rocket
Rocket Barbarians Minion Horde
Firecracker Furnace
Minion Horde
Firecracker
Rocket Firecracker
Firecracker Minion Horde Furnace
Rocket Firecracker Minion Horde
Minion Horde
Minion Horde Rocket
Rocket Firecracker Minion Horde
Minion Horde Giant Skeleton
Rocket Firecracker
Minion Horde Barbarians Rocket Skeleton Army
Rocket Firecracker
Firecracker Minion Horde Rocket
Firecracker
Rocket Giant Skeleton
Firecracker Minion Horde
Firecracker Minion Horde Rocket Giant Skeleton
Firecracker Rocket
Firecracker Rocket Giant Skeleton

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