My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Barbarian Hut Baby Dragon Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Baby Dragon Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Barbarians Barbarian Hut Witch
The Log
Firecracker Barbarians Barbarian Hut Witch
Earthquake
Firecracker Barbarians Barbarian Hut Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Barbarians Baby Dragon Witch
Fireball
Firecracker Barbarians Barbarian Hut Baby Dragon Witch
Poison
Firecracker Barbarians Barbarian Hut Witch
Lightning
Barbarian Hut Baby Dragon Witch
Rocket
Barbarians Barbarian Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Void Baby Dragon Barbarians Witch Barbarian Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Firecracker Void Baby Dragon

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Barbarian Hut Mirror Baby Dragon Mega Knight
Barbarians
Barbarian Hut
Firecracker Mirror Baby Dragon
Mirror
Firecracker Barbarian Hut
Void
Baby Dragon
Firecracker Barbarian Hut Witch Mega Knight
Witch
Baby Dragon Mega Knight
Mega Knight
Firecracker Baby Dragon Witch

Defense Synergies 0 9

Firecracker
Barbarian Hut Mirror Baby Dragon Mega Knight
Barbarians
Barbarian Hut
Firecracker Baby Dragon
Mirror
Firecracker Mega Knight
Void
Baby Dragon
Firecracker Barbarian Hut Witch Mega Knight
Witch
Baby Dragon Mega Knight
Mega Knight
Firecracker Mirror Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Firecracker Void Baby Dragon
Barbarians Barbarian Hut Firecracker Witch Mega Knight
Barbarians Barbarian Hut Witch Mega Knight Void
Barbarians Barbarian Hut Witch Firecracker Mega Knight
Firecracker Barbarians Mega Knight
Firecracker Baby Dragon Mega Knight
Firecracker Barbarian Hut Void Baby Dragon Witch
Barbarian Hut Barbarians Void Baby Dragon Mega Knight
Barbarians Barbarian Hut Witch
Firecracker Barbarians Mega Knight
Barbarians Witch Firecracker Baby Dragon Mega Knight
Firecracker Barbarian Hut Baby Dragon Witch
Barbarians Barbarian Hut Mega Knight Witch
Barbarian Hut Mega Knight Firecracker Barbarians Baby Dragon Witch
Barbarians Barbarian Hut Mega Knight
Barbarians Barbarian Hut Mega Knight
Barbarians Barbarian Hut Mega Knight Firecracker Witch
Mega Knight Firecracker Barbarians Barbarian Hut Baby Dragon Witch
Baby Dragon Witch Firecracker Barbarians Barbarian Hut Mega Knight
Barbarians Barbarian Hut
Mega Knight Firecracker Barbarians Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Mega Knight Void Witch
Void Firecracker Baby Dragon Mega Knight
Barbarians Mega Knight Barbarian Hut Witch
Mega Knight Barbarians Barbarian Hut
Barbarians Barbarian Hut Witch Mega Knight
Firecracker Baby Dragon Witch
Barbarians Barbarian Hut Void Witch
Mega Knight Barbarians Barbarian Hut
Void Mega Knight Firecracker Barbarians Barbarian Hut Baby Dragon Witch
Witch Barbarians Barbarian Hut
Mega Knight Barbarians Witch
Mega Knight Barbarians Void
Barbarians Mega Knight Barbarian Hut Witch
Firecracker Barbarians Barbarian Hut Baby Dragon Witch Mega Knight
Barbarians Witch Firecracker Barbarian Hut Baby Dragon
Mega Knight Firecracker Barbarians Barbarian Hut Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Barbarian Hut Baby Dragon
Firecracker Void Baby Dragon
Barbarian Hut Void Baby Dragon
Firecracker Barbarians Barbarian Hut Void
Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon Witch
Firecracker Baby Dragon Witch
Firecracker Barbarian Hut Baby Dragon
Void Firecracker
Void
Firecracker Void
Void Firecracker Baby Dragon
Firecracker Barbarian Hut Void Baby Dragon
Firecracker Void Baby Dragon
Firecracker Barbarian Hut Baby Dragon
Firecracker Barbarian Hut Baby Dragon Witch
Firecracker Barbarian Hut Baby Dragon Mega Knight
Void Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon Witch Mega Knight
Void Baby Dragon Mega Knight
Void
Void
Barbarians Barbarian Hut Void Baby Dragon
Firecracker Baby Dragon Witch Mega Knight
Witch
Firecracker Void Baby Dragon Witch
Void Baby Dragon Witch Mega Knight
Void Firecracker Baby Dragon
Firecracker Baby Dragon Witch
Firecracker Void Witch
Void
Void Mega Knight
Void Firecracker
Mega Knight
Firecracker
Barbarians Barbarian Hut Void Witch
Firecracker Baby Dragon Witch
Void Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon
Void
Firecracker Mega Knight
Firecracker Baby Dragon Witch
Firecracker Void Witch
Void Firecracker Baby Dragon Witch Mega Knight

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