My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Royal Ghost Bandit Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Ghost Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Royal Ghost Bandit Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Bandit Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Bandit
Giant Snowball
Lumberjack
Zap
Firecracker Bandit
Barbarian Barrel
Firecracker Elixir Golem Royal Ghost Bandit Magic Archer Lumberjack
The Log
Firecracker Elixir Golem Bandit Lumberjack
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Royal Ghost Bandit Magic Archer Lumberjack
Fireball
Firecracker Elixir Golem Bandit Magic Archer Lumberjack
Poison
Firecracker Elixir Golem Magic Archer
Lightning
Bandit Magic Archer Lumberjack
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Poison Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Poison Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Royal Ghost Bandit Fireball Poison Magic Archer Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Elixir Golem Royal Ghost Bandit

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Bandit Lumberjack
Elixir Golem
Firecracker Poison Fireball Royal Ghost Bandit Magic Archer Lumberjack
Fireball
Elixir Golem Magic Archer
Poison
Elixir Golem Royal Ghost
Royal Ghost
Elixir Golem Poison Bandit Magic Archer Lumberjack
Bandit
Firecracker Elixir Golem Royal Ghost Magic Archer Lumberjack
Magic Archer
Elixir Golem Fireball Royal Ghost Bandit Lumberjack
Lumberjack
Firecracker Elixir Golem Royal Ghost Bandit Magic Archer

Defense Synergies 0 7

Firecracker
Bandit Lumberjack
Elixir Golem
Fireball
Bandit Lumberjack
Poison
Royal Ghost
Bandit
Firecracker Fireball Magic Archer Lumberjack
Magic Archer
Bandit Lumberjack
Lumberjack
Firecracker Fireball Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Magic Archer
Lumberjack Firecracker Bandit
Lumberjack Bandit
Lumberjack Firecracker Bandit
Firecracker Fireball Poison Lumberjack
Fireball Firecracker Royal Ghost Bandit Magic Archer Lumberjack
Firecracker Fireball Poison Magic Archer
Fireball Poison Bandit Magic Archer
Lumberjack
Firecracker Royal Ghost Bandit Lumberjack
Poison Firecracker Fireball Royal Ghost Bandit Magic Archer Lumberjack
Firecracker Fireball Poison Magic Archer
Lumberjack Fireball Bandit
Fireball Firecracker Poison Royal Ghost Magic Archer Lumberjack
Bandit Lumberjack
Fireball Bandit Lumberjack
Firecracker Fireball Poison Lumberjack
Fireball Firecracker Royal Ghost Bandit Magic Archer Lumberjack
Poison Firecracker Fireball Royal Ghost Bandit Magic Archer Lumberjack
Lumberjack
Royal Ghost Firecracker Fireball Poison Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Royal Ghost Bandit
Fireball Poison Bandit Firecracker Royal Ghost Magic Archer Lumberjack
Bandit Lumberjack
Lumberjack Fireball Bandit
Bandit Lumberjack
Firecracker Fireball Poison Magic Archer
Fireball Bandit Lumberjack
Lumberjack
Firecracker Fireball Poison Bandit Magic Archer
Lumberjack
Fireball Poison
Fireball Bandit Lumberjack
Firecracker Fireball Magic Archer
Firecracker Fireball Poison Magic Archer Lumberjack
Poison Firecracker Fireball Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Magic Archer Firecracker Royal Ghost Bandit
Firecracker Fireball Poison Royal Ghost Bandit Magic Archer
Fireball Poison Bandit Magic Archer
Firecracker Fireball Poison
Fireball Poison Firecracker Magic Archer
Firecracker Fireball Poison Magic Archer
Firecracker Poison Magic Archer
Fireball Poison Firecracker Magic Archer
Fireball Poison Firecracker Bandit
Fireball Poison Lumberjack
Firecracker Poison Fireball Bandit Magic Archer
Fireball Poison Firecracker Magic Archer
Poison Firecracker Fireball Bandit Magic Archer
Firecracker Fireball Poison Bandit Magic Archer
Firecracker Fireball Poison Magic Archer
Firecracker Fireball Poison Bandit Magic Archer
Magic Archer Firecracker Fireball Poison Bandit
Fireball Poison
Firecracker Fireball Poison Bandit Magic Archer
Firecracker Fireball Poison Magic Archer
Fireball Poison Magic Archer
Fireball Poison
Fireball Poison
Firecracker Poison Fireball Magic Archer
Firecracker Fireball Poison Royal Ghost Bandit Magic Archer
Fireball Poison Bandit Magic Archer
Fireball Poison Firecracker Bandit Magic Archer
Poison Firecracker Fireball Magic Archer
Firecracker Fireball Poison
Fireball
Poison Fireball Bandit Magic Archer
Firecracker Fireball Poison Magic Archer
Firecracker Fireball Poison Magic Archer
Fireball Bandit Magic Archer
Fireball Poison Firecracker Magic Archer
Fireball
Fireball Poison Firecracker Magic Archer Lumberjack
Firecracker Fireball Poison Magic Archer
Fireball Poison
Firecracker
Firecracker Fireball Poison Magic Archer
Firecracker Fireball Poison Magic Archer
Poison Firecracker Fireball Royal Ghost Bandit Magic Archer

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