My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner
Giant Snowball
Hog Rider Miner Lumberjack
Zap
Barbarian Barrel
Valkyrie Wizard Lumberjack
The Log
Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider Wizard P.E.K.K.A Miner Lumberjack
Fireball
Hog Rider Wizard Lumberjack
Poison
Wizard
Lightning
Valkyrie Wizard Lumberjack
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Miner Fireball Valkyrie Hog Rider Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Miner Fireball Valkyrie

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider The Log Miner
Valkyrie
Hog Rider Lumberjack Wizard P.E.K.K.A
Hog Rider
Fireball Valkyrie The Log Wizard Lumberjack
Wizard
Valkyrie Hog Rider P.E.K.K.A Miner Lumberjack
P.E.K.K.A
Valkyrie Wizard The Log Lumberjack
The Log
Hog Rider Fireball P.E.K.K.A Miner Lumberjack
Miner
Fireball Wizard The Log Lumberjack
Lumberjack
Valkyrie Hog Rider Wizard P.E.K.K.A The Log Miner

Defense Synergies 2 12

Fireball
The Log Valkyrie Miner Lumberjack
Valkyrie
Fireball Wizard P.E.K.K.A The Log Lumberjack
Hog Rider
Wizard
Valkyrie P.E.K.K.A The Log Lumberjack
P.E.K.K.A
The Log Valkyrie Wizard
The Log
Fireball P.E.K.K.A Valkyrie Wizard Miner Lumberjack
Miner
Fireball The Log
Lumberjack
Fireball Valkyrie Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard The Log
P.E.K.K.A Lumberjack Valkyrie The Log
P.E.K.K.A Lumberjack Valkyrie
P.E.K.K.A Lumberjack Valkyrie
Fireball Valkyrie P.E.K.K.A The Log Lumberjack
Fireball The Log Valkyrie Lumberjack
Fireball Wizard
Fireball Valkyrie P.E.K.K.A The Log
P.E.K.K.A Lumberjack
Valkyrie Miner Lumberjack
Valkyrie Fireball Wizard The Log Lumberjack
Fireball Wizard
P.E.K.K.A Lumberjack Fireball Valkyrie Wizard The Log
Fireball Valkyrie Wizard P.E.K.K.A The Log Lumberjack
P.E.K.K.A Lumberjack
Fireball P.E.K.K.A The Log Lumberjack
Wizard Fireball Valkyrie P.E.K.K.A Lumberjack
Fireball Valkyrie Wizard The Log Lumberjack
Valkyrie Wizard The Log Fireball Lumberjack
P.E.K.K.A Lumberjack
Valkyrie Wizard Fireball P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Fireball P.E.K.K.A
Fireball Valkyrie Wizard The Log Miner Lumberjack
P.E.K.K.A Lumberjack Valkyrie The Log
Valkyrie P.E.K.K.A Lumberjack Fireball The Log
P.E.K.K.A Valkyrie Lumberjack
Fireball Wizard
P.E.K.K.A Fireball Valkyrie Lumberjack
P.E.K.K.A Valkyrie Lumberjack
P.E.K.K.A Fireball Valkyrie The Log
P.E.K.K.A
P.E.K.K.A Valkyrie Lumberjack
P.E.K.K.A Fireball Valkyrie The Log
P.E.K.K.A Fireball Valkyrie Wizard Lumberjack
Wizard Fireball Valkyrie
Fireball Valkyrie P.E.K.K.A The Log Lumberjack
Valkyrie Fireball Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log Miner
Fireball The Log Miner
Fireball Valkyrie The Log
Fireball Wizard Valkyrie The Log
Fireball Wizard
Wizard The Log
Fireball The Log Wizard
Fireball The Log Miner Wizard
Fireball Lumberjack
Miner Fireball Valkyrie Wizard The Log
Fireball Wizard
Fireball The Log Miner
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fireball Valkyrie Wizard The Log Miner
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Valkyrie Wizard
Fireball The Log Miner Wizard
Fireball Wizard The Log Miner
Fireball Miner The Log
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard The Log Miner
Fireball
P.E.K.K.A
Fireball Wizard The Log
Fireball
Fireball Wizard
The Log Fireball
Fireball Miner Valkyrie Wizard Lumberjack
The Log Fireball Wizard
Fireball
P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log Miner

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