My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Witch Phoenix Lumberjack Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Phoenix Lumberjack Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Phoenix Graveyard Skeleton King
Giant Snowball
Battle Ram Witch Lumberjack Graveyard Skeleton King
Zap
Battle Ram Witch Graveyard Skeleton King
Barbarian Barrel
Valkyrie Battle Ram Witch Lumberjack Graveyard Skeleton King
The Log
Battle Ram Witch Lumberjack Graveyard Skeleton King
Earthquake
Witch Graveyard Skeleton King
Arrows
Witch Graveyard Skeleton King
Royal Delivery
Valkyrie Battle Ram Witch Lumberjack Graveyard Skeleton King
Fireball
Battle Ram Witch Lumberjack Skeleton King
Poison
Witch Phoenix Graveyard Skeleton King
Lightning
Valkyrie Battle Ram Witch Phoenix Lumberjack Skeleton King
Rocket
Valkyrie Witch Phoenix Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Valkyrie Battle Ram Phoenix Lumberjack Skeleton King Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Valkyrie Battle Ram Phoenix

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Graveyard Battle Ram Skeleton King
Valkyrie
Lumberjack Graveyard Battle Ram Witch
Battle Ram
Fireball Valkyrie Witch Lumberjack Graveyard
Witch
Valkyrie Battle Ram Lumberjack Graveyard Skeleton King
Phoenix
Graveyard
Lumberjack
Valkyrie Battle Ram Witch Graveyard
Graveyard
Fireball Valkyrie Skeleton King Battle Ram Witch Phoenix Lumberjack
Skeleton King
Graveyard Fireball Witch

Defense Synergies 0 5

Fireball
Valkyrie Lumberjack
Valkyrie
Fireball Witch Lumberjack
Battle Ram
Witch
Valkyrie Lumberjack
Phoenix
Lumberjack
Fireball Valkyrie Witch
Graveyard
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie
Lumberjack Valkyrie Witch Phoenix
Witch Lumberjack Valkyrie
Witch Lumberjack Valkyrie Phoenix Skeleton King
Fireball Valkyrie Lumberjack
Fireball Valkyrie Lumberjack
Fireball Witch Phoenix
Fireball Valkyrie Phoenix
Witch Phoenix Lumberjack Skeleton King
Valkyrie Phoenix Lumberjack
Valkyrie Witch Fireball Lumberjack Skeleton King
Fireball Witch Phoenix
Lumberjack Fireball Valkyrie Witch
Fireball Valkyrie Witch Lumberjack Skeleton King
Phoenix Lumberjack Skeleton King
Fireball Lumberjack
Fireball Valkyrie Witch Lumberjack
Fireball Valkyrie Witch Lumberjack
Valkyrie Witch Fireball Lumberjack
Phoenix Lumberjack
Valkyrie Fireball Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Fireball Witch
Fireball Valkyrie Phoenix Lumberjack
Lumberjack Valkyrie Witch
Valkyrie Lumberjack Fireball Phoenix
Valkyrie Witch Phoenix Lumberjack
Fireball Witch
Fireball Valkyrie Witch Phoenix Lumberjack
Valkyrie Phoenix Lumberjack
Fireball Valkyrie Witch Phoenix
Witch Phoenix
Valkyrie Witch Phoenix Lumberjack
Fireball Valkyrie Phoenix
Fireball Valkyrie Witch Lumberjack Skeleton King
Fireball Valkyrie Witch
Witch Phoenix Fireball Valkyrie Lumberjack Skeleton King
Valkyrie Fireball Witch Phoenix Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Fireball Valkyrie
Fireball Witch
Witch
Fireball
Fireball
Fireball Lumberjack
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball
Fireball Witch
Fireball
Fireball
Fireball
Fireball Valkyrie Witch
Fireball
Fireball
Fireball
Fireball Valkyrie Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Fireball Witch
Fireball Witch
Fireball
Fireball
Fireball
Fireball
Fireball Witch
Fireball Witch
Fireball
Fireball Valkyrie Lumberjack
Fireball Skeleton King
Fireball
Fireball Witch Skeleton King
Fireball Witch
Fireball Witch

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