My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Witch
Zap
Inferno Tower Goblin Barrel Witch
Barbarian Barrel
Valkyrie Inferno Tower Wizard Goblin Barrel Witch
The Log
Goblin Barrel Witch
Earthquake
Inferno Tower Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Valkyrie Wizard Goblin Barrel Witch
Fireball
Inferno Tower Wizard Goblin Barrel Witch
Poison
Inferno Tower Wizard Witch
Lightning
Valkyrie Inferno Tower Wizard Witch Archer Queen
Rocket
Valkyrie Inferno Tower Wizard Witch Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Fireball Valkyrie Inferno Tower Wizard Witch Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Barrel Fireball Valkyrie Inferno Tower

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mega Knight Archer Queen
Valkyrie
Goblin Barrel Wizard Witch Archer Queen
Inferno Tower
Wizard
Valkyrie Mega Knight
Goblin Barrel
Valkyrie Mega Knight
Witch
Valkyrie Mega Knight
Mega Knight
Fireball Wizard Goblin Barrel Witch Archer Queen
Archer Queen
Fireball Valkyrie Mega Knight

Defense Synergies 0 10

Fireball
Valkyrie Inferno Tower Mega Knight
Valkyrie
Fireball Inferno Tower Wizard Witch Archer Queen
Inferno Tower
Fireball Valkyrie Mega Knight
Wizard
Valkyrie Mega Knight
Goblin Barrel
Witch
Valkyrie Mega Knight
Mega Knight
Fireball Inferno Tower Wizard Witch
Archer Queen
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower Wizard
Inferno Tower Valkyrie Witch Mega Knight
Inferno Tower Witch Mega Knight Valkyrie
Inferno Tower Witch Valkyrie Mega Knight
Fireball Valkyrie Mega Knight
Fireball Valkyrie Mega Knight
Inferno Tower Fireball Wizard Witch
Fireball Valkyrie Inferno Tower Mega Knight
Inferno Tower Witch Archer Queen
Valkyrie Inferno Tower Mega Knight
Valkyrie Witch Fireball Wizard Mega Knight
Inferno Tower Fireball Wizard Witch
Inferno Tower Mega Knight Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Mega Knight Witch
Inferno Tower Mega Knight
Inferno Tower Fireball Mega Knight
Wizard Mega Knight Fireball Valkyrie Inferno Tower Witch
Fireball Mega Knight Valkyrie Wizard Witch
Valkyrie Wizard Witch Fireball Mega Knight
Inferno Tower
Valkyrie Wizard Mega Knight Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball Inferno Tower Witch
Fireball Valkyrie Wizard Mega Knight
Mega Knight Valkyrie Inferno Tower Witch
Valkyrie Mega Knight Fireball Inferno Tower
Inferno Tower Valkyrie Witch Mega Knight
Fireball Wizard Witch
Fireball Valkyrie Inferno Tower Witch
Inferno Tower Mega Knight Valkyrie
Mega Knight Fireball Valkyrie Inferno Tower Witch
Inferno Tower Witch
Mega Knight Valkyrie Inferno Tower Witch
Mega Knight Fireball Valkyrie Archer Queen
Mega Knight Fireball Valkyrie Inferno Tower Wizard Witch
Wizard Fireball Valkyrie Witch Mega Knight
Inferno Tower Witch Fireball Valkyrie Archer Queen
Valkyrie Mega Knight Fireball Inferno Tower Wizard Witch Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Fireball Wizard Valkyrie Mega Knight
Fireball Wizard Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard Archer Queen
Fireball
Fireball
Fireball
Fireball Wizard Witch
Fireball Wizard Mega Knight
Fireball
Fireball Wizard Mega Knight
Fireball Valkyrie Wizard Witch Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Fireball Valkyrie Wizard Witch Mega Knight
Witch
Fireball Wizard Witch
Fireball Wizard Witch Mega Knight
Fireball
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Mega Knight
Fireball
Mega Knight
Fireball Wizard
Fireball Witch
Fireball Wizard Witch Archer Queen
Fireball
Fireball Valkyrie Wizard Mega Knight
Fireball Wizard
Fireball Archer Queen
Mega Knight Archer Queen
Fireball Witch Archer Queen
Fireball Witch Archer Queen
Fireball Witch Mega Knight Archer Queen

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: