My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Dark Prince Royal Ghost Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Royal Ghost Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Dark Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Royal Ghost Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Dark Prince
Giant Snowball
Zap
Dark Prince
Barbarian Barrel
Valkyrie Dark Prince Royal Ghost Electro Wizard
The Log
Dark Prince
Earthquake
Arrows
Royal Delivery
Valkyrie Dark Prince Royal Ghost Electro Wizard
Fireball
Electro Wizard
Poison
Electro Wizard
Lightning
Valkyrie Dark Prince Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Dark Prince Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Dark Prince Poison Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Ghost Fireball Valkyrie Dark Prince Poison Electro Wizard Golden Knight Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Royal Ghost Fireball Valkyrie Dark Prince

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Giant Dark Prince Electro Wizard Golden Knight
Valkyrie
Giant Dark Prince Royal Ghost Electro Wizard
Giant
Dark Prince Poison Fireball Valkyrie Royal Ghost Electro Wizard
Dark Prince
Giant Fireball Valkyrie Poison Royal Ghost Electro Wizard
Poison
Giant Dark Prince Royal Ghost
Royal Ghost
Valkyrie Giant Dark Prince Poison Electro Wizard Golden Knight
Electro Wizard
Fireball Valkyrie Giant Dark Prince Royal Ghost
Golden Knight
Fireball Royal Ghost

Defense Synergies 0 10

Fireball
Valkyrie Dark Prince Electro Wizard Golden Knight
Valkyrie
Fireball Electro Wizard
Giant
Dark Prince
Fireball Poison Royal Ghost Electro Wizard
Poison
Dark Prince Electro Wizard
Royal Ghost
Dark Prince Electro Wizard
Electro Wizard
Fireball Valkyrie Dark Prince Poison Royal Ghost
Golden Knight
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Electro Wizard Golden Knight
Valkyrie Dark Prince Electro Wizard
Valkyrie Dark Prince Electro Wizard
Valkyrie Dark Prince Electro Wizard
Fireball Valkyrie Dark Prince Poison
Fireball Valkyrie Dark Prince Royal Ghost Electro Wizard
Electro Wizard Fireball Poison
Fireball Valkyrie Poison Electro Wizard Golden Knight
Valkyrie Dark Prince Royal Ghost Electro Wizard
Valkyrie Poison Electro Wizard Fireball Dark Prince Royal Ghost
Fireball Poison Electro Wizard
Fireball Valkyrie Dark Prince Electro Wizard
Fireball Valkyrie Dark Prince Poison Royal Ghost Electro Wizard Golden Knight
Electro Wizard
Fireball Electro Wizard
Fireball Valkyrie Dark Prince Poison Electro Wizard
Fireball Valkyrie Dark Prince Royal Ghost Electro Wizard Golden Knight
Valkyrie Poison Fireball Dark Prince Royal Ghost Electro Wizard
Electro Wizard
Valkyrie Dark Prince Royal Ghost Fireball Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Dark Prince Royal Ghost Electro Wizard
Fireball Poison Electro Wizard Valkyrie Royal Ghost
Valkyrie Dark Prince Electro Wizard Golden Knight
Valkyrie Dark Prince Fireball Electro Wizard
Valkyrie Dark Prince
Fireball Poison Electro Wizard
Dark Prince Fireball Valkyrie Electro Wizard
Valkyrie Dark Prince
Electro Wizard Fireball Valkyrie Dark Prince Poison
Valkyrie Dark Prince Golden Knight
Fireball Valkyrie Dark Prince Poison Electro Wizard
Dark Prince Fireball Valkyrie Golden Knight
Fireball Valkyrie
Electro Wizard Fireball Valkyrie Dark Prince Poison Golden Knight
Valkyrie Poison Fireball Dark Prince Royal Ghost Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Valkyrie Royal Ghost Golden Knight
Fireball Poison Royal Ghost Electro Wizard Golden Knight
Fireball Poison
Fireball Valkyrie Dark Prince Poison
Fireball Poison Valkyrie Dark Prince
Fireball Poison
Poison
Fireball Poison
Fireball Poison Golden Knight
Fireball Poison Electro Wizard
Poison Fireball Valkyrie Dark Prince Electro Wizard Golden Knight
Fireball Poison
Poison Fireball Golden Knight
Fireball Poison
Fireball Poison
Fireball Poison Golden Knight
Fireball Poison
Fireball Poison
Fireball Dark Prince Poison Electro Wizard
Fireball Valkyrie Poison Golden Knight
Fireball Poison
Fireball Poison
Fireball Poison
Poison Fireball Valkyrie Dark Prince
Fireball Poison Royal Ghost Electro Wizard Golden Knight
Fireball Poison Golden Knight
Fireball Poison Golden Knight
Poison Fireball Electro Wizard
Electro Wizard Fireball Poison
Fireball
Poison Fireball
Fireball Poison Electro Wizard
Fireball Poison
Electro Wizard Fireball Dark Prince
Fireball Poison Electro Wizard
Fireball
Fireball Poison Valkyrie Dark Prince Electro Wizard
Fireball Poison
Fireball Poison
Dark Prince
Fireball Poison Electro Wizard Golden Knight
Fireball Poison Electro Wizard
Poison Fireball Dark Prince Royal Ghost Electro Wizard Golden Knight

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