My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Bandit Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army Bandit Ram Rider
Giant Snowball
Guards Skeleton Army Witch Ram Rider
Zap
Guards Skeleton Army Witch Bandit Ram Rider
Barbarian Barrel
Guards Skeleton Army Witch Bandit Electro Wizard
The Log
Guards Skeleton Army Witch Bandit Ram Rider
Earthquake
Guards Skeleton Army Witch
Arrows
Guards Skeleton Army Witch
Royal Delivery
Guards Skeleton Army Witch P.E.K.K.A Bandit Electro Wizard Ram Rider
Fireball
Skeleton Army Witch Bandit Electro Wizard Ram Rider
Poison
Guards Skeleton Army Witch Electro Wizard
Lightning
Witch Bandit Electro Wizard Ram Rider
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Skeleton Army Bandit Fireball Electro Wizard Witch Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Guards Skeleton Army Bandit Fireball

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Electro Wizard Ram Rider
Guards
Bandit Ram Rider
Skeleton Army
Witch
P.E.K.K.A Bandit Ram Rider
P.E.K.K.A
Electro Wizard Witch Ram Rider
Bandit
Guards Witch Electro Wizard Ram Rider
Electro Wizard
P.E.K.K.A Fireball Bandit Ram Rider
Ram Rider
Fireball Guards Witch P.E.K.K.A Bandit Electro Wizard

Defense Synergies 0 14

Fireball
Bandit Electro Wizard Ram Rider
Guards
Skeleton Army Witch Electro Wizard
Skeleton Army
Guards Bandit Electro Wizard
Witch
Guards Bandit Electro Wizard
P.E.K.K.A
Electro Wizard
Bandit
Fireball Skeleton Army Witch Electro Wizard Ram Rider
Electro Wizard
Fireball Guards Skeleton Army Witch P.E.K.K.A Bandit Ram Rider
Ram Rider
Fireball Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard Ram Rider
Skeleton Army P.E.K.K.A Witch Bandit Electro Wizard Ram Rider
Skeleton Army Witch P.E.K.K.A Ram Rider Bandit Electro Wizard
Skeleton Army Witch P.E.K.K.A Guards Bandit Electro Wizard Ram Rider
Fireball Skeleton Army P.E.K.K.A
Fireball Skeleton Army Guards Bandit Electro Wizard
Electro Wizard Ram Rider Fireball Witch
Fireball P.E.K.K.A Bandit Electro Wizard Ram Rider
Witch P.E.K.K.A Skeleton Army
Guards Skeleton Army Bandit Electro Wizard
Guards Skeleton Army Witch Electro Wizard Fireball Bandit Ram Rider
Fireball Witch Electro Wizard Ram Rider
Skeleton Army P.E.K.K.A Fireball Guards Witch Bandit Electro Wizard Ram Rider
Fireball Skeleton Army Guards Witch P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Bandit Electro Wizard Ram Rider
Skeleton Army Fireball P.E.K.K.A Bandit Electro Wizard Ram Rider
Fireball Skeleton Army Witch P.E.K.K.A Electro Wizard
Fireball Guards Skeleton Army Witch Bandit Electro Wizard Ram Rider
Witch Fireball Guards Bandit Electro Wizard Ram Rider
P.E.K.K.A Electro Wizard Ram Rider
Skeleton Army Fireball Guards Witch P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Fireball Witch P.E.K.K.A Bandit Electro Wizard
Fireball Bandit Electro Wizard
Guards Skeleton Army P.E.K.K.A Bandit Witch Electro Wizard Ram Rider
Guards Skeleton Army P.E.K.K.A Fireball Bandit Electro Wizard Ram Rider
P.E.K.K.A Guards Skeleton Army Witch Bandit Ram Rider
Fireball Witch Electro Wizard Ram Rider
Guards Skeleton Army P.E.K.K.A Fireball Witch Bandit Electro Wizard Ram Rider
P.E.K.K.A Skeleton Army
P.E.K.K.A Electro Wizard Fireball Skeleton Army Witch Bandit
Witch P.E.K.K.A Guards Skeleton Army
P.E.K.K.A Guards Witch
Skeleton Army P.E.K.K.A Fireball Guards Electro Wizard
Skeleton Army P.E.K.K.A Fireball Guards Witch Bandit Ram Rider
Fireball Skeleton Army Witch
Guards Skeleton Army Witch Electro Wizard Fireball P.E.K.K.A
Fireball Witch P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Bandit
Fireball Bandit Electro Wizard Ram Rider
Fireball Bandit
Fireball Guards
Fireball
Fireball Witch Ram Rider
Witch
Fireball Ram Rider
Fireball Bandit Ram Rider
Fireball Guards Electro Wizard
Fireball Bandit Electro Wizard Ram Rider
Fireball
Fireball Bandit
Fireball Bandit
Fireball
Fireball Witch Bandit
Fireball Bandit
Fireball
Fireball Bandit Electro Wizard
Fireball Witch
Fireball
Fireball
Fireball
Fireball Witch
Witch
Fireball Witch Bandit Electro Wizard Ram Rider
Fireball Witch Bandit Ram Rider
Fireball Bandit
Fireball Witch Electro Wizard
Electro Wizard Fireball Guards Witch
Fireball
Fireball Bandit
Fireball Electro Wizard
P.E.K.K.A
Fireball
Electro Wizard Fireball Guards Skeleton Army Witch Bandit
Fireball Witch Electro Wizard Ram Rider
Fireball
Fireball Electro Wizard
Fireball
Fireball
P.E.K.K.A
Fireball Guards Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Bandit Electro Wizard

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