My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Bowler Princess Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon Princess
Zap
Princess
Barbarian Barrel
Princess Magic Archer
The Log
Princess
Earthquake
Arrows
Princess
Royal Delivery
Baby Dragon Bowler Princess Magic Archer
Fireball
Baby Dragon Bowler Princess Magic Archer
Poison
Princess Magic Archer
Lightning
Baby Dragon Bowler Magic Archer
Rocket
Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Baby Dragon Poison Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket Baby Dragon Poison Bowler The Log Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Baby Dragon Poison Bowler Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Princess Fireball Baby Dragon Poison Magic Archer Bowler Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Princess Fireball Baby Dragon

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Baby Dragon The Log Princess Magic Archer
Rocket
Baby Dragon
Fireball Poison Bowler
Poison
Baby Dragon Bowler The Log
Bowler
Baby Dragon Poison The Log Princess Magic Archer
The Log
Fireball Poison Bowler Princess Magic Archer
Princess
Fireball Bowler The Log
Magic Archer
Fireball Bowler The Log

Defense Synergies 2 7

Fireball
The Log Princess
Rocket
The Log
Baby Dragon
Bowler The Log
Poison
The Log
Bowler
The Log Baby Dragon
The Log
Fireball Bowler Rocket Baby Dragon Poison Princess Magic Archer
Princess
Fireball The Log
Magic Archer
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Fireball Baby Dragon The Log Magic Archer
The Log
Rocket Bowler
Bowler
Fireball Rocket Poison Bowler The Log Princess
Fireball Bowler The Log Baby Dragon Magic Archer
Rocket Fireball Baby Dragon Poison Princess Magic Archer
Rocket Bowler Fireball Baby Dragon Poison The Log Magic Archer
Princess
Bowler
Poison Fireball Baby Dragon Bowler The Log Princess Magic Archer
Fireball Baby Dragon Poison Princess Magic Archer
Bowler Fireball Rocket The Log
Fireball Rocket Bowler Baby Dragon Poison The Log Princess Magic Archer
Rocket Fireball Bowler The Log
Fireball Poison Bowler
Fireball Baby Dragon Bowler The Log Magic Archer
Baby Dragon Poison The Log Fireball Bowler Princess Magic Archer
Bowler Fireball Baby Dragon Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Bowler
Fireball Poison Rocket Baby Dragon Bowler The Log Magic Archer
Rocket Bowler The Log
Rocket Bowler Fireball The Log
Bowler
Fireball Rocket Poison Baby Dragon Princess Magic Archer
Rocket Fireball Bowler
Rocket Fireball Baby Dragon Poison The Log Magic Archer
Bowler
Rocket Fireball Poison Bowler The Log
Rocket Bowler Fireball
Fireball Baby Dragon Bowler Princess Magic Archer
Fireball Rocket Baby Dragon Poison Bowler The Log Magic Archer
Poison Bowler Fireball Baby Dragon The Log Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Princess Magic Archer Rocket Baby Dragon The Log
Fireball Poison Baby Dragon Bowler The Log Princess Magic Archer
Rocket Fireball Baby Dragon Poison The Log Magic Archer
Fireball Rocket Poison The Log
Fireball Rocket Poison Baby Dragon Bowler The Log Magic Archer
Fireball Poison Rocket Baby Dragon Princess Magic Archer
Baby Dragon Poison Bowler The Log Princess Magic Archer
Fireball Poison The Log Baby Dragon Bowler Princess Magic Archer
Fireball Poison The Log
Rocket Fireball Poison Bowler
Rocket Poison Fireball Bowler The Log Princess Magic Archer
Fireball Poison Rocket Baby Dragon Princess Magic Archer
Rocket Poison Fireball Baby Dragon Bowler The Log Princess Magic Archer
Fireball Rocket Baby Dragon Poison Princess Magic Archer
Princess Fireball Baby Dragon Poison The Log Magic Archer
Rocket Fireball Baby Dragon Poison Bowler The Log Princess Magic Archer
Magic Archer Fireball Rocket Baby Dragon Poison Bowler The Log Princess
Fireball Rocket Poison
Rocket
Rocket Fireball Baby Dragon Poison Bowler The Log Princess Magic Archer
Rocket Fireball Baby Dragon Poison Bowler The Log Princess Magic Archer
Rocket Fireball Baby Dragon Poison Bowler The Log Magic Archer
Rocket Fireball Poison Princess
Rocket Bowler The Log
Rocket Fireball Baby Dragon Poison The Log
Poison The Log Fireball Baby Dragon Bowler Princess Magic Archer
Fireball Poison The Log Baby Dragon Bowler Princess Magic Archer
Fireball Baby Dragon Poison Bowler The Log Princess Magic Archer
Fireball Rocket Poison Baby Dragon The Log Magic Archer
Poison Fireball Baby Dragon Princess Magic Archer
Rocket Fireball Poison
Fireball Bowler
Poison Fireball Rocket The Log Magic Archer
Rocket Fireball Poison Princess Magic Archer
Rocket Fireball Poison Bowler The Log Princess Magic Archer
Fireball Rocket Princess Magic Archer
Fireball Rocket Poison Baby Dragon Princess Magic Archer
The Log Fireball
Fireball Poison Rocket Baby Dragon Bowler Princess Magic Archer
The Log Fireball Baby Dragon Poison Bowler Princess Magic Archer
Rocket Fireball Poison
Fireball Rocket Baby Dragon Poison Bowler The Log Princess Magic Archer
Fireball Rocket Poison Princess Magic Archer
Poison Fireball Rocket Baby Dragon Bowler The Log Princess Magic Archer

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