My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer X-Bow Ice Wizard Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Fisherman
Giant Snowball
Musketeer Skeleton Army Fisherman
Zap
Skeleton Army X-Bow Fisherman
Barbarian Barrel
Musketeer Skeleton Army X-Bow Ice Wizard
The Log
Musketeer Skeleton Army X-Bow Fisherman
Earthquake
Skeleton Army X-Bow
Arrows
Skeleton Army
Royal Delivery
Musketeer Skeleton Army Ice Wizard Fisherman
Fireball
Musketeer Skeleton Army X-Bow Ice Wizard Fisherman
Poison
Musketeer Skeleton Army X-Bow Ice Wizard Fisherman
Lightning
Musketeer X-Bow Ice Wizard Fisherman
Rocket
Musketeer X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Ice Wizard Fisherman Fireball Musketeer Freeze X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Skeleton Army Ice Wizard Fisherman

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
X-Bow Freeze
Musketeer
X-Bow Fisherman
Rage
Skeleton Army
X-Bow
Freeze
Fireball
X-Bow
Fireball Musketeer Skeleton Army Ice Wizard
Ice Wizard
X-Bow Fisherman
Fisherman
Musketeer Ice Wizard

Defense Synergies 1 11

Fireball
X-Bow Musketeer Freeze Ice Wizard
Musketeer
Fireball Skeleton Army Fisherman
Rage
Skeleton Army
Musketeer Freeze X-Bow Ice Wizard
Freeze
Fireball Skeleton Army
X-Bow
Fireball Skeleton Army Ice Wizard Fisherman
Ice Wizard
Fireball Skeleton Army X-Bow Fisherman
Fisherman
Musketeer X-Bow Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer X-Bow
Skeleton Army Musketeer X-Bow Ice Wizard Fisherman
Skeleton Army Fisherman Musketeer Freeze Ice Wizard
Skeleton Army Musketeer Ice Wizard Fisherman
Fireball Skeleton Army X-Bow
Fireball Skeleton Army Freeze Musketeer X-Bow Ice Wizard
Musketeer Fireball Freeze X-Bow Ice Wizard
Fireball Musketeer X-Bow
Musketeer Skeleton Army X-Bow Ice Wizard Fisherman
Skeleton Army Musketeer Ice Wizard Fisherman
Skeleton Army Ice Wizard Fireball Musketeer Freeze X-Bow Fisherman
Musketeer Fireball Ice Wizard
Skeleton Army Fireball Musketeer Freeze X-Bow Ice Wizard
Fireball Skeleton Army Freeze X-Bow
Skeleton Army X-Bow
Skeleton Army Fireball Freeze X-Bow Fisherman
Fireball Musketeer Skeleton Army X-Bow Fisherman
Fireball Musketeer Skeleton Army X-Bow Ice Wizard Fisherman
Freeze Fireball Musketeer Ice Wizard Fisherman
Musketeer Fisherman
Skeleton Army Fireball Musketeer Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball X-Bow Fisherman
Fireball Musketeer X-Bow Fisherman
Skeleton Army Musketeer Fisherman
Skeleton Army Fireball Musketeer X-Bow Fisherman
Musketeer Skeleton Army Fisherman
Fireball Musketeer Freeze Ice Wizard
Skeleton Army Fireball Musketeer Ice Wizard
Skeleton Army Fisherman
Freeze Fireball Skeleton Army X-Bow
Musketeer Skeleton Army
Musketeer
Skeleton Army Fireball
Skeleton Army Fireball
Fireball Musketeer Skeleton Army
Skeleton Army Fireball Musketeer Freeze X-Bow Fisherman
Fireball Musketeer Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Freeze X-Bow
Fireball Musketeer X-Bow Ice Wizard Fisherman
Fireball X-Bow
Fireball Musketeer Freeze
Fireball
Fireball Musketeer Freeze Ice Wizard
Musketeer
Fireball X-Bow Freeze Ice Wizard
Fireball X-Bow Fisherman
Fireball Musketeer X-Bow Fisherman
Fireball Musketeer X-Bow Fisherman
Fireball Musketeer
Fireball Musketeer Fisherman
Fireball Musketeer Freeze X-Bow Fisherman
Fireball Musketeer X-Bow Fisherman
X-Bow Fireball Musketeer
Fireball Musketeer X-Bow
Fireball Freeze
Fisherman
Fireball Musketeer X-Bow Fisherman
Fireball X-Bow
Fireball Musketeer X-Bow
Fireball
Musketeer X-Bow Fisherman
Fireball Musketeer X-Bow
Freeze Fireball Ice Wizard
Fisherman
Fireball X-Bow Musketeer Ice Wizard Fisherman
Fireball Musketeer X-Bow Fisherman
Fireball Musketeer X-Bow Fisherman
Fireball Musketeer X-Bow Ice Wizard
Fireball Musketeer Freeze
Fireball
Fireball Musketeer X-Bow
Fireball Freeze
Fireball
Fireball Musketeer Skeleton Army Freeze X-Bow
Fireball Musketeer Ice Wizard
Freeze
Fireball
Fireball Musketeer
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer Freeze
Fireball Musketeer
Fireball Musketeer Freeze X-Bow

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