My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Flying Machine Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Flying Machine Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone
Giant Snowball
Musketeer Flying Machine Zappies Clone
Zap
Firecracker Flying Machine Zappies Clone
Barbarian Barrel
Firecracker Musketeer Zappies Clone
The Log
Firecracker Musketeer Zappies Clone
Earthquake
Firecracker Zappies Clone
Arrows
Firecracker Flying Machine Zappies Clone
Royal Delivery
Firecracker Musketeer Flying Machine Zappies Clone
Fireball
Firecracker Musketeer Flying Machine Zappies Clone
Poison
Firecracker Musketeer Flying Machine Zappies Clone
Lightning
Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Clone Fireball Musketeer Flying Machine Zappies Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Firecracker Clone Fireball

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Flying Machine Zappies Mirror
Fireball
Mirror
Musketeer
Mirror
Flying Machine
Firecracker Zappies Mirror Clone
Zappies
Firecracker Flying Machine Clone
Mirror
Fireball Firecracker Musketeer Flying Machine Poison
Clone
Flying Machine Zappies
Poison
Mirror

Defense Synergies 1 13

Firecracker
Musketeer Flying Machine Zappies Mirror
Fireball
Mirror Musketeer Zappies
Musketeer
Firecracker Fireball Flying Machine Zappies Mirror
Flying Machine
Firecracker Musketeer Zappies Mirror
Zappies
Firecracker Fireball Musketeer Flying Machine Mirror
Mirror
Fireball Firecracker Musketeer Flying Machine Zappies Poison
Clone
Poison
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Musketeer Flying Machine Zappies
Firecracker Musketeer Flying Machine Zappies
Musketeer Zappies
Firecracker Musketeer Zappies
Firecracker Fireball Poison
Fireball Firecracker Musketeer Flying Machine Zappies
Musketeer Firecracker Fireball Flying Machine Zappies Poison
Fireball Musketeer Flying Machine Poison
Zappies Musketeer
Firecracker Musketeer Zappies
Poison Firecracker Fireball Musketeer Flying Machine Zappies
Musketeer Firecracker Fireball Flying Machine Zappies Poison
Fireball Musketeer Flying Machine Zappies
Fireball Firecracker Zappies Poison
Zappies
Fireball Zappies
Firecracker Fireball Musketeer Zappies Poison
Fireball Firecracker Musketeer Flying Machine Zappies
Poison Firecracker Fireball Musketeer Flying Machine Zappies
Musketeer Zappies
Firecracker Fireball Musketeer Flying Machine Zappies Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Zappies
Fireball Poison Firecracker Musketeer Flying Machine
Zappies Musketeer
Fireball Musketeer Zappies
Musketeer Zappies
Firecracker Fireball Poison Musketeer Flying Machine Zappies
Fireball Musketeer Flying Machine Zappies
Zappies
Firecracker Fireball Flying Machine Zappies Poison
Musketeer Zappies
Musketeer Flying Machine Zappies
Fireball Poison
Fireball Zappies
Firecracker Fireball Musketeer Flying Machine Zappies
Zappies Firecracker Fireball Musketeer Flying Machine Poison
Poison Firecracker Fireball Musketeer Flying Machine Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Firecracker Musketeer Flying Machine
Firecracker Fireball Poison Musketeer Flying Machine
Fireball Flying Machine Poison
Firecracker Fireball Musketeer Flying Machine Poison
Fireball Poison Firecracker
Firecracker Fireball Poison Musketeer Flying Machine
Firecracker Musketeer Flying Machine Poison
Fireball Poison Firecracker Flying Machine
Fireball Poison Firecracker Flying Machine
Fireball Musketeer Poison
Firecracker Poison Fireball Musketeer Flying Machine
Fireball Poison Firecracker Musketeer Flying Machine
Flying Machine Poison Firecracker Fireball Musketeer
Firecracker Fireball Musketeer Flying Machine Poison
Firecracker Fireball Musketeer Flying Machine Poison
Firecracker Fireball Musketeer Flying Machine Poison
Firecracker Fireball Musketeer Flying Machine Poison
Fireball Poison
Firecracker Fireball Musketeer Flying Machine Poison
Firecracker Fireball Flying Machine Poison
Fireball Musketeer Poison
Fireball Poison
Musketeer
Fireball Musketeer Flying Machine Poison
Firecracker Poison Fireball
Firecracker Fireball Poison Musketeer Flying Machine
Fireball Musketeer Flying Machine Poison
Fireball Poison Firecracker Musketeer
Poison Firecracker Fireball Musketeer Flying Machine
Firecracker Fireball Musketeer Flying Machine Zappies Poison
Fireball
Poison Fireball Musketeer
Firecracker Fireball Zappies Poison
Firecracker Fireball Poison
Fireball Musketeer Flying Machine Zappies
Fireball Poison Firecracker Musketeer Flying Machine Zappies
Fireball
Fireball Poison Firecracker Musketeer Flying Machine
Firecracker Fireball Musketeer Flying Machine Poison
Fireball Poison
Firecracker Musketeer Flying Machine
Firecracker Fireball Musketeer Flying Machine Zappies Poison
Firecracker Fireball Musketeer Flying Machine Zappies Poison
Poison Firecracker Fireball Musketeer Flying Machine

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