My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblins Cannon Goblin Gang Hog Rider Baby Dragon
Zap
Goblins Cannon Goblin Gang
Barbarian Barrel
Goblins Cannon Goblin Gang
The Log
Goblins Cannon Goblin Gang Hog Rider
Earthquake
Cannon Goblin Gang Hog Rider
Arrows
Goblins Goblin Gang
Royal Delivery
Goblins Goblin Gang Hog Rider Baby Dragon
Fireball
Cannon Goblin Gang Hog Rider Baby Dragon
Poison
Cannon Goblin Gang
Lightning
Cannon Baby Dragon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Cannon Goblin Gang Fireball Hog Rider Baby Dragon Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Cannon Goblin Gang

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap Baby Dragon
Zap
Fireball Hog Rider Goblins Baby Dragon Poison
Cannon
Goblin Gang
Hog Rider Baby Dragon
Fireball
Zap Hog Rider Baby Dragon
Hog Rider
Goblins Zap Goblin Gang Fireball Baby Dragon Poison
Baby Dragon
Goblins Zap Goblin Gang Fireball Hog Rider Poison
Poison
Zap Hog Rider Baby Dragon

Defense Synergies 2 10

Goblins
Zap Cannon Poison
Zap
Cannon Fireball Goblins Goblin Gang Baby Dragon Poison
Cannon
Zap Goblins Goblin Gang Fireball Baby Dragon Poison
Goblin Gang
Zap Cannon
Fireball
Zap Cannon
Hog Rider
Baby Dragon
Zap Cannon
Poison
Goblins Zap Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball Baby Dragon
Goblins Zap Cannon Goblin Gang
Cannon Goblin Gang Goblins
Cannon Goblins Goblin Gang
Fireball Poison
Goblin Gang Fireball Goblins Zap Cannon Baby Dragon
Zap Cannon Goblin Gang Fireball Baby Dragon Poison
Zap Cannon Fireball Baby Dragon Poison
Cannon Goblins Goblin Gang
Goblin Gang Goblins Cannon
Goblins Goblin Gang Poison Zap Cannon Fireball Baby Dragon
Zap Goblin Gang Fireball Baby Dragon Poison
Cannon Zap Goblin Gang Fireball
Fireball Goblins Zap Cannon Goblin Gang Baby Dragon Poison
Cannon Goblin Gang
Zap Cannon Goblin Gang Fireball
Goblins Cannon Goblin Gang Fireball Poison
Cannon Fireball Goblins Zap Goblin Gang Baby Dragon
Zap Baby Dragon Poison Cannon Fireball
Cannon
Goblin Gang Goblins Cannon Fireball Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Zap Fireball
Fireball Poison Zap Goblin Gang Baby Dragon
Goblin Gang Goblins Zap
Goblin Gang Zap Fireball
Cannon Goblin Gang
Fireball Poison Zap Goblin Gang Baby Dragon
Goblin Gang Goblins Fireball
Zap Goblins Fireball Baby Dragon Poison
Cannon Goblin Gang
Zap Fireball Poison
Cannon Goblin Gang Fireball
Cannon Fireball Baby Dragon
Goblin Gang Goblins Zap Fireball Baby Dragon Poison
Poison Zap Cannon Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Baby Dragon
Fireball Poison Zap Baby Dragon
Fireball Baby Dragon Poison
Fireball Poison
Fireball Poison Zap Baby Dragon
Fireball Poison Zap Baby Dragon
Baby Dragon Poison
Fireball Poison Zap Baby Dragon
Fireball Poison Zap
Goblins Goblin Gang Fireball Poison
Poison Zap Fireball
Fireball Poison Zap Baby Dragon
Poison Fireball Baby Dragon
Fireball Baby Dragon Poison
Zap Fireball Baby Dragon Poison
Zap Fireball Baby Dragon Poison
Fireball Baby Dragon Poison
Fireball Poison
Zap Fireball Baby Dragon Poison
Zap Fireball Baby Dragon Poison
Fireball Baby Dragon Poison
Fireball Poison
Zap Fireball Baby Dragon Poison
Zap Poison Fireball Baby Dragon
Fireball Poison Zap Baby Dragon
Fireball Zap Baby Dragon Poison
Fireball Poison Zap Baby Dragon
Poison Zap Fireball Baby Dragon
Zap Fireball Poison
Fireball
Poison Zap Fireball
Zap Fireball Poison
Fireball Poison
Zap Goblin Gang Fireball
Fireball Poison Zap Baby Dragon
Fireball
Fireball Poison Goblin Gang Baby Dragon
Zap Fireball Baby Dragon Poison
Zap Fireball Poison
Zap Goblin Gang Fireball Baby Dragon Poison
Zap Fireball Poison
Poison Zap Fireball Baby Dragon

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