My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Godly!
Versatility
Bad
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Goblin Hut Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Barbarian Barrel Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Goblin Barrel
Giant Snowball
Hog Rider Goblin Hut Goblin Barrel Baby Dragon
Zap
Goblin Hut Goblin Barrel
Barbarian Barrel
Goblin Hut Goblin Barrel
The Log
Hog Rider Goblin Hut Goblin Barrel
Earthquake
Hog Rider Goblin Hut Goblin Barrel
Arrows
Goblin Hut Goblin Barrel
Royal Delivery
Hog Rider Goblin Hut Goblin Barrel Baby Dragon
Fireball
Hog Rider Goblin Hut Goblin Barrel Baby Dragon
Poison
Goblin Hut
Lightning
Goblin Hut Baby Dragon
Rocket
Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Barbarian Barrel Goblin Barrel Fireball Hog Rider Baby Dragon Giant Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Barbarian Barrel Goblin Barrel Fireball

Attack Synergies 5 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Mirror Giant Baby Dragon
Hog Rider
Fireball Giant Goblin Hut Mirror Barbarian Barrel Goblin Barrel Baby Dragon
Giant
Barbarian Barrel Goblin Barrel Fireball Hog Rider Goblin Hut Baby Dragon
Goblin Hut
Hog Rider Giant Mirror Barbarian Barrel Goblin Barrel Baby Dragon
Mirror
Fireball Goblin Barrel Hog Rider Goblin Hut Barbarian Barrel
Barbarian Barrel
Giant Hog Rider Goblin Hut Mirror Goblin Barrel Baby Dragon
Goblin Barrel
Giant Mirror Hog Rider Goblin Hut Barbarian Barrel Baby Dragon
Baby Dragon
Fireball Hog Rider Giant Goblin Hut Barbarian Barrel Goblin Barrel

Defense Synergies 3 5

Fireball
Mirror Barbarian Barrel Goblin Hut
Hog Rider
Giant
Goblin Hut
Fireball Mirror Barbarian Barrel Baby Dragon
Mirror
Fireball Barbarian Barrel Goblin Hut
Barbarian Barrel
Fireball Mirror Goblin Hut Baby Dragon
Goblin Barrel
Baby Dragon
Goblin Hut Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Hut Barbarian Barrel Baby Dragon
Goblin Hut
Goblin Hut
Goblin Hut
Fireball Barbarian Barrel
Fireball Barbarian Barrel Baby Dragon
Fireball Goblin Hut Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Goblin Hut
Barbarian Barrel
Fireball Goblin Hut Barbarian Barrel Baby Dragon
Fireball Goblin Hut Baby Dragon
Goblin Hut Fireball
Fireball Goblin Hut Barbarian Barrel Baby Dragon
Goblin Hut
Fireball Goblin Hut
Fireball Goblin Hut
Fireball Goblin Hut Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Fireball Goblin Hut
Goblin Hut
Fireball Barbarian Barrel Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Goblin Hut Barbarian Barrel
Fireball Barbarian Barrel Baby Dragon
Goblin Hut
Fireball Barbarian Barrel
Goblin Hut
Fireball Goblin Hut Baby Dragon
Fireball Goblin Hut
Fireball Goblin Hut Barbarian Barrel Baby Dragon
Goblin Hut
Goblin Hut
Fireball
Fireball
Fireball Baby Dragon
Goblin Hut Fireball Barbarian Barrel Baby Dragon
Fireball Goblin Hut Barbarian Barrel Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Goblin Hut Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel
Fireball Barbarian Barrel Baby Dragon
Fireball Baby Dragon
Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball
Fireball
Fireball Barbarian Barrel
Fireball Baby Dragon
Fireball Goblin Hut Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Goblin Hut Barbarian Barrel Baby Dragon
Fireball Goblin Hut Barbarian Barrel Baby Dragon
Fireball Goblin Hut Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Baby Dragon
Fireball Goblin Hut
Fireball
Fireball
Fireball
Fireball
Fireball Goblin Hut Barbarian Barrel
Fireball Baby Dragon
Fireball Barbarian Barrel
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball
Fireball Barbarian Barrel Baby Dragon

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