My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Bandit Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Guards Bandit Fisherman
Giant Snowball
Bats Royal Hogs Guards Fisherman
Zap
Bats Royal Hogs Guards Bandit Fisherman
Barbarian Barrel
Royal Hogs Guards Executioner Bandit
The Log
Royal Hogs Guards Bandit Fisherman
Earthquake
Royal Hogs Guards
Arrows
Bats Royal Hogs Guards
Royal Delivery
Bats Royal Hogs Guards Executioner Bandit Fisherman
Fireball
Royal Hogs Executioner Bandit Fisherman
Poison
Bats Royal Hogs Guards Executioner Fisherman
Lightning
Executioner Bandit Fisherman
Rocket
Royal Hogs Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Guards Bandit Fisherman Fireball Royal Hogs Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Guards Bandit

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Hogs Bandit Fisherman
Fireball
Royal Hogs The Log
Royal Hogs
Bats Fireball Guards Executioner The Log Bandit Fisherman
Guards
Royal Hogs The Log Bandit
Executioner
Royal Hogs The Log Bandit
The Log
Fireball Royal Hogs Guards Executioner Bandit Fisherman
Bandit
Bats Royal Hogs Guards Executioner The Log
Fisherman
Bats Royal Hogs The Log

Defense Synergies 2 11

Bats
The Log Bandit Fisherman
Fireball
The Log Bandit
Royal Hogs
Guards
Fisherman Executioner The Log
Executioner
Guards The Log Bandit
The Log
Fireball Bats Guards Executioner Bandit Fisherman
Bandit
Bats Fireball Executioner The Log Fisherman
Fisherman
Guards Bats The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner The Log
Bats Executioner The Log Bandit Fisherman
Fisherman Bats Executioner Bandit
Bats Guards Bandit Fisherman
Fireball The Log
Fireball The Log Bats Guards Executioner Bandit
Bats Fireball Executioner
Fireball The Log Bandit
Fisherman
Guards Bandit Fisherman
Bats Guards Executioner Fireball The Log Bandit Fisherman
Executioner Bats Fireball
Bats Fireball Guards The Log Bandit
Fireball Executioner Bats Guards The Log
Bandit
Fireball The Log Bandit Fisherman
Bats Fireball Executioner Fisherman
Fireball Bats Guards Executioner The Log Bandit Fisherman
Executioner The Log Bats Fireball Guards Bandit Fisherman
Fisherman
Bats Fireball Guards Executioner The Log Bandit Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Bandit Fisherman
Fireball Bandit Executioner The Log Fisherman
Guards Bandit Bats The Log Fisherman
Guards Bats Fireball The Log Bandit Fisherman
Guards Executioner Bandit Fisherman
Fireball Executioner Bats
Guards Bats Fireball Bandit
Fisherman
Bats Fireball The Log Bandit
Guards
Bats Guards
Fireball Guards The Log
Fireball Guards Executioner Bandit
Fireball Executioner
Guards Bats Fireball Executioner The Log Fisherman
Bats Executioner Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log Bandit
Fireball Executioner The Log Bandit Fisherman
Fireball The Log Bandit
Fireball Guards The Log
Fireball Executioner The Log
Fireball Executioner Bats
Executioner The Log
Fireball The Log Executioner
Fireball The Log Bandit Fisherman
Bats Fireball Guards Fisherman
Fireball The Log Bandit Fisherman
Fireball Executioner
Fireball Executioner The Log Bandit Fisherman
Fireball Bandit Fisherman
Fireball The Log Fisherman
Fireball Executioner The Log Bandit
Fireball Executioner The Log Bandit
Fireball
Bats Fisherman
Fireball Executioner The Log Bandit Fisherman
Fireball The Log
Fireball The Log
Fireball
The Log Fisherman
Fireball The Log
The Log Fireball Executioner
Fisherman
Fireball The Log Executioner Bandit Fisherman
Fireball The Log Bandit Fisherman
Fireball The Log Bandit Fisherman
Bats Fireball Executioner
Bats Fireball Guards
Fireball
Fireball The Log Bandit
Fireball
Fireball The Log
Bats Fireball Guards Bandit
Fireball Executioner
The Log Fireball
Fireball Executioner
The Log Fireball Executioner
Fireball
Executioner
Bats Fireball Guards The Log
Bats Fireball Executioner
Fireball Executioner The Log Bandit

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