My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Fisherman Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Miner Fisherman Night Witch
Giant Snowball
Miner Fisherman Night Witch
Zap
Fisherman Night Witch
Barbarian Barrel
Heal Spirit Electro Wizard Night Witch
The Log
Heal Spirit Fisherman
Earthquake
Arrows
Heal Spirit Night Witch
Royal Delivery
Heal Spirit Miner Fisherman Electro Wizard Night Witch
Fireball
Fisherman Electro Wizard Night Witch
Poison
Fisherman Electro Wizard Night Witch
Lightning
Fisherman Electro Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Miner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit The Log Miner Fisherman Fireball Electro Wizard Night Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit The Log Miner Fisherman

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Giant Night Witch
Fireball
Giant The Log Miner Electro Wizard
Giant
Miner Night Witch Heal Spirit Fireball The Log Fisherman Electro Wizard
The Log
Fireball Giant Miner Fisherman
Miner
Giant Fireball The Log Electro Wizard
Fisherman
Giant The Log
Electro Wizard
Fireball Giant Miner
Night Witch
Giant Heal Spirit

Defense Synergies 1 7

Heal Spirit
Fireball
The Log Miner Electro Wizard
Giant
The Log
Fireball Miner Fisherman Electro Wizard Night Witch
Miner
Fireball The Log
Fisherman
The Log
Electro Wizard
Fireball The Log Night Witch
Night Witch
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard
The Log Fisherman Electro Wizard Night Witch
Fisherman Electro Wizard Night Witch
Night Witch Fisherman Electro Wizard
Fireball The Log
Fireball The Log Electro Wizard Night Witch
Electro Wizard Fireball Night Witch
Fireball The Log Electro Wizard
Fisherman Night Witch
Miner Fisherman Electro Wizard Night Witch
Electro Wizard Fireball The Log Fisherman Night Witch
Fireball Electro Wizard Night Witch
Night Witch Fireball The Log Electro Wizard
Fireball The Log Electro Wizard Night Witch
Electro Wizard
Fireball The Log Fisherman Electro Wizard
Fireball Fisherman Electro Wizard Night Witch
Fireball The Log Fisherman Electro Wizard Night Witch
The Log Fireball Fisherman Electro Wizard
Fisherman Electro Wizard
Fireball The Log Fisherman Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Fisherman Electro Wizard
Fireball Electro Wizard The Log Miner Fisherman
The Log Fisherman Electro Wizard
Fireball The Log Fisherman Electro Wizard Night Witch
Fisherman Night Witch
Fireball Electro Wizard
Fireball Electro Wizard Night Witch
Fisherman
Electro Wizard Fireball The Log
Fireball The Log Electro Wizard
Fireball Night Witch
Fireball
Electro Wizard Fireball The Log Fisherman Night Witch
Fireball The Log Electro Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Miner Fisherman Electro Wizard
Fireball The Log Miner
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Fireball The Log Miner Fisherman
Fireball Fisherman Electro Wizard Night Witch
Miner Fireball The Log Fisherman Electro Wizard
Fireball
Fireball The Log Miner Fisherman
Fireball Fisherman
Fireball The Log Fisherman
Fireball The Log
Fireball The Log
Fireball
Fisherman Night Witch
Fireball The Log Fisherman Electro Wizard
Fireball The Log Miner
Fireball The Log Night Witch
Fireball
The Log Fisherman
Fireball The Log
The Log Fireball
Fisherman
Fireball The Log Miner Fisherman Electro Wizard
Fireball The Log Miner Fisherman
Fireball Miner The Log Fisherman
Fireball Electro Wizard Night Witch
Electro Wizard Fireball
Fireball Night Witch
Fireball The Log Miner Night Witch
Fireball Electro Wizard
Fireball The Log
Electro Wizard Fireball Night Witch
Fireball Electro Wizard
The Log Fireball
Fireball Miner Electro Wizard
The Log Fireball
Fireball
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Miner Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: