My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

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Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Executioner Giant Skeleton Magic Archer Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Giant Skeleton Sparky
Giant Snowball
Three Musketeers
Zap
Three Musketeers Sparky
Barbarian Barrel
Three Musketeers Executioner Giant Skeleton Magic Archer Sparky
The Log
Three Musketeers Giant Skeleton Sparky
Earthquake
Arrows
Royal Delivery
Three Musketeers Executioner Giant Skeleton Magic Archer Sparky
Fireball
Three Musketeers Executioner Magic Archer Sparky
Poison
Three Musketeers Executioner Magic Archer Sparky
Lightning
Three Musketeers Executioner Magic Archer Sparky
Rocket
Three Musketeers Executioner Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Poison Executioner Magic Archer Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Executioner Giant Skeleton Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Poison Magic Archer Executioner Giant Skeleton Sparky Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Fireball Poison Magic Archer Executioner

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Magic Archer Sparky Mega Knight
Three Musketeers
Poison
Giant Skeleton Mega Knight
Executioner
Mega Knight
Giant Skeleton
Poison Magic Archer Sparky
Magic Archer
Fireball Giant Skeleton Mega Knight
Sparky
Fireball Giant Skeleton
Mega Knight
Fireball Poison Executioner Magic Archer

Defense Synergies 0 7

Fireball
Mega Knight
Three Musketeers
Poison
Sparky Mega Knight
Executioner
Giant Skeleton Mega Knight
Giant Skeleton
Executioner Magic Archer
Magic Archer
Giant Skeleton Mega Knight
Sparky
Poison
Mega Knight
Fireball Poison Executioner Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner Magic Archer Sparky
Sparky Three Musketeers Executioner Mega Knight
Three Musketeers Sparky Mega Knight Executioner Giant Skeleton
Three Musketeers Sparky Mega Knight
Fireball Poison Giant Skeleton Sparky Mega Knight
Fireball Executioner Magic Archer Mega Knight
Three Musketeers Fireball Poison Executioner Magic Archer
Fireball Poison Giant Skeleton Magic Archer Sparky Mega Knight
Three Musketeers Sparky
Giant Skeleton Sparky Mega Knight
Poison Executioner Fireball Giant Skeleton Magic Archer Mega Knight
Three Musketeers Executioner Fireball Poison Magic Archer
Sparky Mega Knight Fireball Three Musketeers Giant Skeleton
Fireball Three Musketeers Executioner Sparky Mega Knight Poison Magic Archer
Sparky Three Musketeers Mega Knight
Fireball Three Musketeers Sparky Mega Knight
Three Musketeers Sparky Mega Knight Fireball Poison Executioner
Fireball Mega Knight Three Musketeers Executioner Magic Archer
Poison Executioner Fireball Giant Skeleton Magic Archer Mega Knight
Sparky Three Musketeers
Mega Knight Fireball Poison Executioner Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Giant Skeleton Sparky
Fireball Poison Executioner Magic Archer Mega Knight
Giant Skeleton Mega Knight Sparky
Giant Skeleton Mega Knight Fireball Sparky
Giant Skeleton Three Musketeers Executioner Sparky Mega Knight
Fireball Poison Executioner Three Musketeers Magic Archer
Sparky Fireball Giant Skeleton
Giant Skeleton Mega Knight Sparky
Giant Skeleton Mega Knight Fireball Poison Magic Archer Sparky
Three Musketeers Sparky
Mega Knight Giant Skeleton Sparky
Mega Knight Fireball Poison Giant Skeleton
Giant Skeleton Mega Knight Fireball Three Musketeers Executioner Sparky
Fireball Three Musketeers Executioner Magic Archer Sparky Mega Knight
Sparky Fireball Three Musketeers Poison Executioner Giant Skeleton Magic Archer
Poison Executioner Mega Knight Fireball Giant Skeleton Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Magic Archer Giant Skeleton Sparky
Fireball Poison Executioner Magic Archer
Fireball Poison Giant Skeleton Magic Archer Sparky
Fireball Poison Giant Skeleton Sparky
Fireball Poison Executioner Magic Archer Sparky Mega Knight
Fireball Poison Executioner Magic Archer
Poison Executioner Magic Archer Sparky
Fireball Poison Executioner Magic Archer
Fireball Poison
Fireball Three Musketeers Poison Sparky
Poison Fireball Magic Archer Sparky
Fireball Poison Executioner Magic Archer
Poison Fireball Three Musketeers Executioner Magic Archer Sparky
Fireball Poison Magic Archer
Fireball Poison Magic Archer Sparky
Fireball Three Musketeers Poison Executioner Magic Archer Sparky
Magic Archer Fireball Three Musketeers Poison Executioner Sparky Mega Knight
Fireball Three Musketeers Poison Sparky
Sparky
Fireball Three Musketeers Poison Executioner Magic Archer Sparky Mega Knight
Fireball Poison Magic Archer Mega Knight
Fireball Poison Giant Skeleton Magic Archer Sparky Mega Knight
Fireball Poison
Sparky
Fireball Poison
Poison Fireball Executioner Magic Archer Sparky Mega Knight
Fireball Poison Executioner Magic Archer Sparky
Fireball Poison Magic Archer Sparky Mega Knight
Fireball Poison Magic Archer Sparky
Poison Fireball Executioner Magic Archer Sparky
Fireball Poison
Fireball Sparky
Poison Fireball Magic Archer Sparky Mega Knight
Fireball Poison Magic Archer Sparky
Giant Skeleton Sparky Mega Knight
Fireball Poison Magic Archer Sparky
Fireball Magic Archer
Fireball Poison Three Musketeers Executioner Magic Archer
Fireball
Fireball Poison Three Musketeers Executioner Magic Archer Sparky Mega Knight
Fireball Poison Executioner Magic Archer
Fireball Poison Giant Skeleton Sparky
Three Musketeers Executioner Sparky Mega Knight
Fireball Poison Giant Skeleton Magic Archer Sparky
Fireball Poison Executioner Magic Archer
Poison Fireball Executioner Giant Skeleton Magic Archer Sparky Mega Knight

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