My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Electro Wizard Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Fire Spirit Guards
Zap
Fire Spirit Firecracker Guards
Barbarian Barrel
Fire Spirit Firecracker Guards Electro Wizard Magic Archer
The Log
Fire Spirit Firecracker Guards
Earthquake
Firecracker Guards
Arrows
Fire Spirit Firecracker Guards
Royal Delivery
Fire Spirit Firecracker Guards P.E.K.K.A Electro Wizard Magic Archer
Fireball
Firecracker Electro Wizard Magic Archer
Poison
Firecracker Guards Electro Wizard Magic Archer
Lightning
Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Firecracker Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Firecracker Guards Electro Wizard Magic Archer Golden Knight P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Firecracker Guards

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap
Zap
Firecracker P.E.K.K.A Electro Wizard Fire Spirit Guards Magic Archer
Firecracker
Zap P.E.K.K.A
Guards
Zap
P.E.K.K.A
Fire Spirit Zap Electro Wizard Magic Archer Firecracker
Electro Wizard
Zap P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Zap Electro Wizard Golden Knight
Golden Knight
Magic Archer

Defense Synergies 1 18

Fire Spirit
Zap Firecracker P.E.K.K.A Electro Wizard Golden Knight
Zap
Electro Wizard Fire Spirit Firecracker Guards P.E.K.K.A Magic Archer Golden Knight
Firecracker
Fire Spirit Zap Guards P.E.K.K.A Electro Wizard Golden Knight
Guards
Zap Firecracker Electro Wizard Magic Archer
P.E.K.K.A
Fire Spirit Zap Firecracker Electro Wizard
Electro Wizard
Zap Fire Spirit Firecracker Guards P.E.K.K.A Magic Archer
Magic Archer
Zap Guards Electro Wizard
Golden Knight
Fire Spirit Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard Magic Archer Golden Knight
P.E.K.K.A Zap Firecracker Electro Wizard
P.E.K.K.A Fire Spirit Electro Wizard
P.E.K.K.A Firecracker Guards Electro Wizard
Firecracker P.E.K.K.A
Fire Spirit Zap Firecracker Guards Electro Wizard Magic Archer
Electro Wizard Fire Spirit Zap Firecracker Magic Archer
Zap P.E.K.K.A Electro Wizard Magic Archer Golden Knight
P.E.K.K.A
Guards Fire Spirit Firecracker Electro Wizard
Guards Electro Wizard Zap Firecracker Magic Archer
Zap Firecracker Electro Wizard Magic Archer
P.E.K.K.A Fire Spirit Zap Guards Electro Wizard
Fire Spirit Zap Firecracker Guards P.E.K.K.A Electro Wizard Magic Archer Golden Knight
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A Electro Wizard
Firecracker P.E.K.K.A Electro Wizard
Fire Spirit Zap Firecracker Guards Electro Wizard Magic Archer Golden Knight
Zap Fire Spirit Firecracker Guards Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Fire Spirit Firecracker Guards P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Firecracker Magic Archer
Guards P.E.K.K.A Zap Electro Wizard Golden Knight
Guards P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Guards
Fire Spirit Firecracker Zap Electro Wizard Magic Archer
Guards P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Firecracker Magic Archer
P.E.K.K.A Guards
P.E.K.K.A Guards Golden Knight
P.E.K.K.A Zap Guards Electro Wizard
P.E.K.K.A Guards Golden Knight
Firecracker Magic Archer
Guards Electro Wizard Zap Firecracker P.E.K.K.A Magic Archer Golden Knight
Zap Firecracker P.E.K.K.A Electro Wizard Magic Archer Golden Knight
Zap Electro Wizard
P.E.K.K.A
P.E.K.K.A Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Guards Golden Knight
Firecracker Zap Electro Wizard Magic Archer Golden Knight
Magic Archer
Firecracker Guards
Fire Spirit Zap Firecracker Magic Archer
Firecracker Fire Spirit Zap Magic Archer
Fire Spirit Firecracker Magic Archer
Fire Spirit Zap Firecracker Magic Archer
Zap Firecracker Golden Knight
Fire Spirit Guards Electro Wizard
Firecracker Zap Electro Wizard Magic Archer Golden Knight
Fire Spirit Zap Firecracker Magic Archer
Fire Spirit Firecracker Magic Archer Golden Knight
Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker Magic Archer Golden Knight
Magic Archer Firecracker
Fire Spirit Zap Firecracker Electro Wizard Magic Archer
Fire Spirit Zap Firecracker Magic Archer Golden Knight
Magic Archer
Zap
Zap Firecracker Fire Spirit Magic Archer
Firecracker Zap Electro Wizard Magic Archer Golden Knight
Zap Magic Archer Golden Knight
Zap Firecracker Magic Archer Golden Knight
Fire Spirit Zap Firecracker Electro Wizard Magic Archer
Zap Electro Wizard Firecracker Guards
Zap Magic Archer
Zap Firecracker Electro Wizard Magic Archer
P.E.K.K.A
Firecracker Magic Archer
Zap Electro Wizard Fire Spirit Guards Magic Archer
Fire Spirit Zap Firecracker Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
Zap Firecracker Magic Archer
Zap
Firecracker P.E.K.K.A
Zap Firecracker Guards Electro Wizard Magic Archer Golden Knight
Firecracker Zap Electro Wizard Magic Archer
Zap Firecracker Electro Wizard Magic Archer Golden Knight
P.E.K.K.A
Firecracker

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