My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Rascals Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Rascals Royal Giant P.E.K.K.A Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Rascals Royal Giant P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Bandit
Giant Snowball
Fire Spirit Spear Goblins
Zap
Fire Spirit Spear Goblins Royal Giant Bandit
Barbarian Barrel
Fire Spirit Spear Goblins Rascals Bandit Magic Archer
The Log
Fire Spirit Spear Goblins Rascals Royal Giant Bandit
Earthquake
Spear Goblins
Arrows
Fire Spirit Spear Goblins Rascals
Royal Delivery
Fire Spirit Spear Goblins Rascals P.E.K.K.A Bandit Magic Archer
Fireball
Rascals Bandit Magic Archer
Poison
Spear Goblins Rascals Magic Archer
Lightning
Bandit Magic Archer
Rocket
Rascals Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Arrows Bandit Magic Archer Rascals Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Spear Goblins Arrows Bandit

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant P.E.K.K.A Bandit
Spear Goblins
Rascals Royal Giant Bandit
Arrows
Royal Giant P.E.K.K.A Bandit
Rascals
Spear Goblins Bandit Magic Archer
Royal Giant
Fire Spirit Arrows Spear Goblins Bandit Magic Archer
P.E.K.K.A
Fire Spirit Arrows Magic Archer
Bandit
Fire Spirit Spear Goblins Arrows Rascals Royal Giant Magic Archer
Magic Archer
P.E.K.K.A Rascals Royal Giant Bandit

Defense Synergies 0 9

Fire Spirit
Spear Goblins P.E.K.K.A
Spear Goblins
Fire Spirit Arrows Rascals P.E.K.K.A Bandit
Arrows
Spear Goblins P.E.K.K.A Bandit
Rascals
Spear Goblins
Royal Giant
P.E.K.K.A
Fire Spirit Spear Goblins Arrows
Bandit
Spear Goblins Arrows Magic Archer
Magic Archer
Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Magic Archer
P.E.K.K.A Rascals Bandit
P.E.K.K.A Fire Spirit Rascals Bandit
P.E.K.K.A Rascals Bandit
Arrows P.E.K.K.A
Arrows Fire Spirit Spear Goblins Rascals Bandit Magic Archer
Fire Spirit Spear Goblins Arrows Rascals Magic Archer
Arrows Rascals P.E.K.K.A Bandit Magic Archer
P.E.K.K.A Rascals
Fire Spirit Spear Goblins Rascals Bandit
Spear Goblins Arrows Rascals Bandit Magic Archer
Arrows Spear Goblins Rascals Magic Archer
P.E.K.K.A Fire Spirit Rascals Bandit
Fire Spirit Arrows Rascals P.E.K.K.A Magic Archer
P.E.K.K.A Rascals Bandit
Rascals P.E.K.K.A Bandit
Arrows Rascals P.E.K.K.A
Fire Spirit Arrows Spear Goblins Rascals Bandit Magic Archer
Arrows Fire Spirit Spear Goblins Rascals Bandit Magic Archer
P.E.K.K.A
Rascals Fire Spirit Spear Goblins Arrows P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Spear Goblins P.E.K.K.A Bandit
Bandit Arrows Magic Archer
P.E.K.K.A Bandit Spear Goblins Rascals
P.E.K.K.A Rascals Bandit
P.E.K.K.A Rascals Bandit
Fire Spirit Arrows Rascals Magic Archer
Rascals P.E.K.K.A Spear Goblins Bandit
P.E.K.K.A Rascals
P.E.K.K.A Spear Goblins Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A Rascals
P.E.K.K.A Arrows
Rascals P.E.K.K.A Bandit
Rascals Magic Archer
Rascals Spear Goblins P.E.K.K.A Magic Archer
Arrows Rascals P.E.K.K.A Magic Archer
Arrows
P.E.K.K.A
P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Rascals Bandit
Arrows Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Rascals
Fire Spirit Arrows Magic Archer
Arrows Fire Spirit Spear Goblins Magic Archer
Fire Spirit Arrows Magic Archer
Arrows Fire Spirit Magic Archer
Arrows Bandit
Fire Spirit
Arrows Bandit Magic Archer
Fire Spirit Arrows Magic Archer
Fire Spirit Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Magic Archer
Spear Goblins Arrows Bandit Magic Archer
Magic Archer Arrows Bandit
Arrows
Fire Spirit Arrows Bandit Magic Archer
Fire Spirit Arrows Magic Archer
Magic Archer
Arrows
Arrows
Arrows Fire Spirit Magic Archer
Arrows Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Bandit Magic Archer
Fire Spirit Arrows Magic Archer
Arrows Bandit Magic Archer
Arrows Magic Archer
P.E.K.K.A
Arrows Magic Archer
Fire Spirit Spear Goblins Bandit Magic Archer
Fire Spirit Arrows Magic Archer
Arrows
Rascals Magic Archer
Arrows Magic Archer
Arrows
P.E.K.K.A
Rascals Magic Archer
Magic Archer
Bandit Magic Archer
P.E.K.K.A

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