My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Miner
Giant Snowball
Fire Spirit Zappies Goblin Barrel Miner
Zap
Fire Spirit Zappies Goblin Barrel
Barbarian Barrel
Fire Spirit Zappies Goblin Barrel Electro Wizard
The Log
Fire Spirit Mini P.E.K.K.A Zappies Goblin Barrel
Earthquake
Zappies Goblin Barrel
Arrows
Fire Spirit Zappies Goblin Barrel
Royal Delivery
Fire Spirit Mini P.E.K.K.A Zappies Goblin Barrel Miner Electro Wizard
Fireball
Zappies Goblin Barrel Electro Wizard
Poison
Zappies Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Rocket Freeze Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Barrel Miner Mini P.E.K.K.A Zappies Freeze Electro Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Goblin Barrel Miner Mini P.E.K.K.A

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Mini P.E.K.K.A Goblin Barrel
Mini P.E.K.K.A
Fire Spirit Electro Wizard
Zappies
Goblin Barrel Miner
Rocket
Miner
Goblin Barrel
Fire Spirit Zappies Miner
Freeze
Miner
Fire Spirit Zappies Rocket Goblin Barrel Electro Wizard
Electro Wizard
Mini P.E.K.K.A Miner

Defense Synergies 1 5

Fire Spirit
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Electro Wizard Fire Spirit Freeze
Zappies
Electro Wizard
Rocket
Goblin Barrel
Freeze
Mini P.E.K.K.A Electro Wizard
Miner
Electro Wizard
Mini P.E.K.K.A Fire Spirit Zappies Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zappies Electro Wizard
Mini P.E.K.K.A Zappies Electro Wizard
Mini P.E.K.K.A Rocket Fire Spirit Zappies Freeze Electro Wizard
Mini P.E.K.K.A Zappies Electro Wizard
Mini P.E.K.K.A Rocket
Freeze Fire Spirit Zappies Electro Wizard
Rocket Electro Wizard Fire Spirit Zappies Freeze
Rocket Electro Wizard
Mini P.E.K.K.A Zappies
Fire Spirit Mini P.E.K.K.A Zappies Miner Electro Wizard
Electro Wizard Zappies Freeze
Zappies Electro Wizard
Mini P.E.K.K.A Fire Spirit Zappies Rocket Freeze Electro Wizard
Fire Spirit Rocket Mini P.E.K.K.A Zappies Freeze Electro Wizard
Mini P.E.K.K.A Zappies Electro Wizard
Rocket Mini P.E.K.K.A Zappies Freeze Electro Wizard
Mini P.E.K.K.A Zappies Electro Wizard
Fire Spirit Zappies Electro Wizard
Freeze Fire Spirit Zappies Electro Wizard
Mini P.E.K.K.A Zappies Electro Wizard
Fire Spirit Mini P.E.K.K.A Zappies Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zappies Electro Wizard
Electro Wizard Mini P.E.K.K.A Rocket Miner
Zappies Mini P.E.K.K.A Rocket Electro Wizard
Mini P.E.K.K.A Rocket Zappies Electro Wizard
Mini P.E.K.K.A Zappies
Fire Spirit Rocket Zappies Freeze Electro Wizard
Mini P.E.K.K.A Rocket Zappies Electro Wizard
Mini P.E.K.K.A Zappies
Rocket Freeze Electro Wizard Mini P.E.K.K.A Zappies
Zappies
Mini P.E.K.K.A Zappies
Rocket Electro Wizard
Mini P.E.K.K.A Rocket Zappies
Zappies
Zappies Electro Wizard Mini P.E.K.K.A Rocket Freeze
Mini P.E.K.K.A Zappies Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Freeze
Miner Electro Wizard
Rocket Miner
Rocket Freeze
Rocket Fire Spirit
Fire Spirit Rocket Freeze
Fire Spirit
Fire Spirit Freeze
Miner
Rocket Fire Spirit Mini P.E.K.K.A Electro Wizard
Rocket Miner Electro Wizard
Fire Spirit Rocket
Rocket Fire Spirit Miner
Rocket Freeze
Rocket
Rocket
Rocket Freeze
Mini P.E.K.K.A Rocket
Rocket Fire Spirit Mini P.E.K.K.A Electro Wizard
Rocket Fire Spirit Miner
Rocket
Rocket
Rocket
Rocket
Freeze Fire Spirit
Miner Electro Wizard
Miner
Rocket Miner
Fire Spirit Electro Wizard
Rocket Electro Wizard Zappies Freeze
Mini P.E.K.K.A
Rocket Miner
Rocket Zappies Freeze Electro Wizard
Rocket
Electro Wizard Fire Spirit Zappies Rocket Freeze
Rocket Fire Spirit Zappies Electro Wizard
Freeze
Miner Mini P.E.K.K.A Rocket Electro Wizard
Rocket
Zappies Rocket Freeze Electro Wizard
Zappies Rocket Electro Wizard
Rocket Freeze Miner Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: