My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Furnace Elixir Collector Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Fire Spirit Barbarians Furnace Goblin Barrel Witch
Zap
Fire Spirit Furnace Goblin Barrel Witch
Barbarian Barrel
Fire Spirit Knight Barbarians Valkyrie Furnace Goblin Barrel Witch
The Log
Fire Spirit Barbarians Furnace Goblin Barrel Witch
Earthquake
Barbarians Furnace Elixir Collector Goblin Barrel Witch
Arrows
Fire Spirit Furnace Goblin Barrel Witch
Royal Delivery
Fire Spirit Knight Barbarians Valkyrie Goblin Barrel Witch
Fireball
Barbarians Furnace Elixir Collector Goblin Barrel Witch
Poison
Barbarians Furnace Elixir Collector Witch
Lightning
Knight Valkyrie Furnace Elixir Collector Witch
Rocket
Barbarians Valkyrie Furnace Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Valkyrie Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Furnace Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Goblin Barrel Valkyrie Furnace Barbarians Witch Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Knight Goblin Barrel Valkyrie

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Knight Furnace Goblin Barrel
Knight
Goblin Barrel Fire Spirit Furnace Witch
Barbarians
Valkyrie
Fire Spirit Goblin Barrel Furnace Witch
Furnace
Fire Spirit Knight Valkyrie Goblin Barrel
Elixir Collector
Goblin Barrel
Knight Valkyrie Fire Spirit Furnace
Witch
Knight Valkyrie

Defense Synergies 1 6

Fire Spirit
Knight Valkyrie
Knight
Fire Spirit Furnace Witch
Barbarians
Furnace
Valkyrie
Fire Spirit Furnace Witch
Furnace
Knight Barbarians Valkyrie
Elixir Collector
Goblin Barrel
Witch
Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie
Barbarians Knight Valkyrie Furnace Witch
Barbarians Furnace Witch Fire Spirit Knight Valkyrie
Barbarians Witch Knight Valkyrie Furnace
Barbarians Valkyrie
Fire Spirit Valkyrie Furnace
Furnace Fire Spirit Witch
Barbarians Valkyrie
Barbarians Witch Furnace
Knight Fire Spirit Barbarians Valkyrie
Barbarians Valkyrie Witch Knight Furnace
Furnace Witch
Barbarians Furnace Fire Spirit Knight Valkyrie Witch
Fire Spirit Valkyrie Barbarians Furnace Witch
Barbarians Knight Furnace
Barbarians Furnace
Barbarians Knight Valkyrie Furnace Witch
Fire Spirit Knight Barbarians Valkyrie Furnace Witch
Valkyrie Furnace Witch Fire Spirit Knight Barbarians
Barbarians
Valkyrie Fire Spirit Knight Barbarians Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Valkyrie Furnace Witch
Knight Valkyrie
Barbarians Knight Valkyrie Furnace Witch
Valkyrie Knight Barbarians
Barbarians Knight Valkyrie Witch
Fire Spirit Furnace Witch
Knight Barbarians Valkyrie Furnace Witch
Knight Barbarians Valkyrie
Knight Barbarians Valkyrie Witch
Witch Barbarians
Knight Barbarians Valkyrie Witch
Barbarians Valkyrie
Barbarians Knight Valkyrie Witch
Barbarians Valkyrie Furnace Witch
Barbarians Witch Knight Valkyrie Furnace
Valkyrie Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Knight Barbarians Valkyrie
Fire Spirit Valkyrie Furnace
Fire Spirit Furnace Witch
Fire Spirit Furnace Witch
Fire Spirit
Fire Spirit
Knight Valkyrie
Fire Spirit
Fire Spirit Knight
Furnace
Furnace Witch
Furnace
Fire Spirit
Fire Spirit Valkyrie Witch
Barbarians
Fire Spirit Valkyrie Furnace Witch
Witch
Witch
Witch
Fire Spirit Furnace Witch
Witch
Fire Spirit Barbarians Witch
Fire Spirit Witch
Knight Valkyrie
Witch
Witch
Witch

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