My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Knight Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Knight Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Balloon
Giant Snowball
Fire Spirit Bomber Cannon Balloon Lumberjack
Zap
Fire Spirit Bomber Cannon Balloon
Barbarian Barrel
Fire Spirit Ice Spirit Bomber Knight Cannon Lumberjack
The Log
Fire Spirit Ice Spirit Bomber Cannon Lumberjack
Earthquake
Bomber Cannon
Arrows
Fire Spirit Ice Spirit Bomber
Royal Delivery
Fire Spirit Ice Spirit Bomber Knight Balloon Lumberjack
Fireball
Bomber Cannon Balloon Lumberjack
Poison
Bomber Cannon Balloon
Lightning
Knight Cannon Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Bomber

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Knight Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Bomber Rage Knight Cannon Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Bomber Rage

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Balloon Lumberjack
Ice Spirit
Knight Balloon Bomber Lumberjack
Bomber
Ice Spirit Knight Lumberjack
Knight
Ice Spirit Balloon Fire Spirit Bomber Lumberjack
Cannon
Rage
Balloon
Balloon
Ice Spirit Knight Rage Lumberjack Fire Spirit
Lumberjack
Balloon Fire Spirit Ice Spirit Bomber Knight

Defense Synergies 3 8

Fire Spirit
Knight Ice Spirit
Ice Spirit
Fire Spirit Bomber Knight Cannon Lumberjack
Bomber
Knight Ice Spirit Cannon
Knight
Fire Spirit Bomber Cannon Ice Spirit Lumberjack
Cannon
Knight Ice Spirit Bomber Lumberjack
Rage
Balloon
Lumberjack
Ice Spirit Knight Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Cannon
Lumberjack Ice Spirit Bomber Knight Cannon
Cannon Lumberjack Fire Spirit Bomber Knight
Cannon Lumberjack Bomber Knight
Bomber Lumberjack
Fire Spirit Bomber Cannon Lumberjack
Fire Spirit Ice Spirit Cannon
Cannon
Cannon Lumberjack
Knight Fire Spirit Ice Spirit Bomber Cannon Lumberjack
Bomber Knight Cannon Lumberjack
Cannon Lumberjack Fire Spirit Ice Spirit Bomber Knight
Fire Spirit Bomber Ice Spirit Cannon Lumberjack
Knight Cannon Lumberjack
Ice Spirit Cannon Lumberjack
Bomber Knight Cannon Lumberjack
Fire Spirit Ice Spirit Cannon Bomber Knight Lumberjack
Fire Spirit Ice Spirit Bomber Knight Cannon Lumberjack
Cannon Lumberjack
Bomber Fire Spirit Knight Cannon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack
Bomber Knight Lumberjack
Lumberjack Ice Spirit Knight
Lumberjack Knight
Knight Cannon Lumberjack
Fire Spirit Ice Spirit
Knight Lumberjack
Knight Lumberjack
Ice Spirit Knight
Cannon
Knight Lumberjack
Knight Cannon Lumberjack
Bomber Cannon
Ice Spirit Bomber Knight Lumberjack
Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Knight
Bomber Fire Spirit
Fire Spirit Ice Spirit
Fire Spirit Bomber
Fire Spirit Ice Spirit
Fire Spirit Lumberjack
Knight
Fire Spirit
Fire Spirit Knight
Bomber
Bomber
Fire Spirit Bomber
Fire Spirit Bomber
Fire Spirit Ice Spirit Bomber
Fire Spirit
Ice Spirit
Bomber
Ice Spirit
Fire Spirit Ice Spirit
Fire Spirit
Knight Lumberjack
Bomber
Ice Spirit

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