My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Hog Rider Little Prince
Zap
Fire Spirit Firecracker Little Prince
Barbarian Barrel
Fire Spirit Firecracker Valkyrie Bomb Tower Little Prince
The Log
Fire Spirit Firecracker Hog Rider Little Prince
Earthquake
Firecracker Bomb Tower Hog Rider
Arrows
Fire Spirit Firecracker Little Prince
Royal Delivery
Fire Spirit Firecracker Valkyrie Hog Rider Little Prince
Fireball
Firecracker Bomb Tower Hog Rider Little Prince
Poison
Firecracker Bomb Tower Little Prince
Lightning
Valkyrie Bomb Tower Little Prince
Rocket
Valkyrie Bomb Tower Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Earthquake Valkyrie Bomb Tower The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Firecracker Earthquake Little Prince Valkyrie Bomb Tower Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Firecracker Earthquake

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider
Firecracker
Hog Rider Earthquake Valkyrie
Earthquake
Hog Rider Firecracker The Log
Valkyrie
Fire Spirit Hog Rider Firecracker Little Prince
Bomb Tower
Hog Rider
Fire Spirit Firecracker Earthquake Valkyrie The Log Little Prince
The Log
Hog Rider Earthquake Little Prince
Little Prince
Valkyrie Hog Rider The Log

Defense Synergies 3 11

Fire Spirit
Firecracker Valkyrie The Log
Firecracker
Valkyrie The Log Fire Spirit Earthquake Bomb Tower
Earthquake
Firecracker Bomb Tower The Log
Valkyrie
Firecracker Fire Spirit Bomb Tower The Log Little Prince
Bomb Tower
The Log Firecracker Earthquake Valkyrie
Hog Rider
The Log
Firecracker Bomb Tower Fire Spirit Earthquake Valkyrie Little Prince
Little Prince
Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Valkyrie The Log
Bomb Tower Firecracker Valkyrie The Log
Bomb Tower Fire Spirit Valkyrie
Bomb Tower Firecracker Valkyrie
Firecracker Earthquake Valkyrie Bomb Tower The Log
The Log Fire Spirit Firecracker Earthquake Valkyrie Bomb Tower
Fire Spirit Firecracker Bomb Tower Little Prince
Earthquake Valkyrie Bomb Tower The Log
Bomb Tower
Fire Spirit Firecracker Valkyrie Little Prince
Valkyrie Firecracker Earthquake Bomb Tower The Log
Firecracker
Bomb Tower Fire Spirit Earthquake Valkyrie The Log
Fire Spirit Valkyrie Bomb Tower Firecracker Earthquake The Log
Bomb Tower
Bomb Tower The Log
Bomb Tower Firecracker Valkyrie
Fire Spirit Bomb Tower Firecracker Valkyrie The Log Little Prince
Earthquake Valkyrie Bomb Tower The Log Fire Spirit Firecracker Little Prince
Bomb Tower
Valkyrie Fire Spirit Firecracker Earthquake Bomb Tower The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Firecracker Valkyrie Bomb Tower The Log
Valkyrie Bomb Tower The Log
Valkyrie The Log
Valkyrie
Fire Spirit Firecracker Bomb Tower
Valkyrie Bomb Tower
Valkyrie Bomb Tower
Firecracker Valkyrie Bomb Tower The Log
Valkyrie Bomb Tower
Valkyrie The Log
Valkyrie Bomb Tower
Firecracker Valkyrie Bomb Tower
Firecracker Valkyrie Bomb Tower The Log Little Prince
Valkyrie Firecracker Earthquake Bomb Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Valkyrie The Log
Firecracker The Log
Earthquake The Log
Earthquake Firecracker Valkyrie The Log
Fire Spirit Firecracker Earthquake Valkyrie The Log
Firecracker Fire Spirit
Fire Spirit Firecracker Earthquake The Log
Earthquake The Log Fire Spirit Firecracker
The Log Firecracker
Fire Spirit
Firecracker Earthquake Valkyrie The Log
Fire Spirit Firecracker
Earthquake Fire Spirit Firecracker The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake
Fire Spirit Firecracker Earthquake The Log
Fire Spirit Firecracker Earthquake Valkyrie The Log Little Prince
Earthquake The Log
The Log
Earthquake The Log
Firecracker Earthquake The Log Fire Spirit Valkyrie Little Prince
Firecracker The Log Earthquake
The Log
Firecracker The Log
Fire Spirit Firecracker Little Prince
Firecracker
Earthquake The Log
Firecracker
Firecracker Earthquake The Log
Earthquake Fire Spirit
Fire Spirit Firecracker
The Log
Firecracker Valkyrie
The Log Firecracker Earthquake
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log Little Prince

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