My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Balloon Executioner Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dart Goblin Battle Ram Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Balloon Miner
Giant Snowball
Fire Spirit Dart Goblin Battle Ram Balloon Miner
Zap
Fire Spirit Dart Goblin Battle Ram Balloon
Barbarian Barrel
Fire Spirit Dart Goblin Battle Ram Executioner Magic Archer
The Log
Fire Spirit Dart Goblin Battle Ram
Earthquake
Arrows
Fire Spirit Dart Goblin
Royal Delivery
Fire Spirit Dart Goblin Battle Ram Balloon Executioner Miner Magic Archer
Fireball
Dart Goblin Battle Ram Balloon Executioner Magic Archer
Poison
Dart Goblin Balloon Executioner Magic Archer
Lightning
Battle Ram Balloon Executioner Magic Archer
Rocket
Balloon Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Executioner Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Executioner Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Dart Goblin Earthquake Miner Battle Ram Magic Archer Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Dart Goblin Earthquake Miner

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Battle Ram Balloon
Dart Goblin
Miner Battle Ram Balloon
Earthquake
Battle Ram Balloon
Battle Ram
Magic Archer Fire Spirit Dart Goblin Earthquake
Balloon
Miner Fire Spirit Dart Goblin Earthquake Executioner Magic Archer
Executioner
Balloon Miner
Miner
Fire Spirit Dart Goblin Balloon Executioner Magic Archer
Magic Archer
Battle Ram Balloon Miner

Defense Synergies 0 2

Fire Spirit
Dart Goblin
Miner Magic Archer
Earthquake
Battle Ram
Balloon
Executioner
Miner
Dart Goblin
Magic Archer
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Dart Goblin Executioner Magic Archer
Dart Goblin Executioner
Fire Spirit Dart Goblin Executioner
Dart Goblin
Earthquake
Fire Spirit Dart Goblin Earthquake Executioner Magic Archer
Dart Goblin Fire Spirit Executioner Magic Archer
Earthquake Dart Goblin Magic Archer
Fire Spirit Dart Goblin Miner
Dart Goblin Executioner Earthquake Magic Archer
Executioner Dart Goblin Magic Archer
Fire Spirit Earthquake
Fire Spirit Executioner Dart Goblin Earthquake Magic Archer
Executioner
Fire Spirit Dart Goblin Executioner Magic Archer
Earthquake Executioner Fire Spirit Dart Goblin Magic Archer
Dart Goblin
Fire Spirit Dart Goblin Earthquake Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Executioner Miner Magic Archer
Executioner
Fire Spirit Executioner Dart Goblin Magic Archer
Dart Goblin
Magic Archer
Dart Goblin
Dart Goblin
Executioner
Dart Goblin Executioner Magic Archer
Dart Goblin Executioner Magic Archer
Executioner Dart Goblin Earthquake Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Dart Goblin
Dart Goblin Executioner Miner Magic Archer
Earthquake Dart Goblin Miner Magic Archer
Earthquake Dart Goblin
Executioner Fire Spirit Earthquake Magic Archer
Executioner Fire Spirit Dart Goblin Magic Archer
Fire Spirit Dart Goblin Earthquake Executioner Magic Archer
Earthquake Fire Spirit Dart Goblin Executioner Magic Archer
Miner Dart Goblin
Fire Spirit
Miner Dart Goblin Earthquake Magic Archer
Fire Spirit Dart Goblin Executioner Magic Archer
Earthquake Fire Spirit Dart Goblin Executioner Miner Magic Archer
Earthquake Dart Goblin Magic Archer
Earthquake Dart Goblin Magic Archer
Earthquake Dart Goblin Executioner Magic Archer
Earthquake Magic Archer Dart Goblin Executioner
Earthquake
Fire Spirit Dart Goblin Earthquake Executioner Magic Archer
Fire Spirit Dart Goblin Earthquake Miner Magic Archer
Earthquake Magic Archer
Earthquake
Earthquake Fire Spirit Executioner Magic Archer
Miner Dart Goblin Earthquake Executioner Magic Archer
Miner Magic Archer
Miner Dart Goblin Magic Archer
Fire Spirit Dart Goblin Executioner Magic Archer
Dart Goblin
Dart Goblin Earthquake Miner Magic Archer
Magic Archer
Earthquake Magic Archer
Earthquake Fire Spirit Dart Goblin Magic Archer
Fire Spirit Dart Goblin Executioner Magic Archer
Miner Dart Goblin Executioner Magic Archer
Dart Goblin Earthquake Executioner Magic Archer
Dart Goblin Executioner
Dart Goblin Magic Archer
Dart Goblin Executioner Magic Archer
Dart Goblin Executioner Miner Magic Archer

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