My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Balloon Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Guards Balloon
Zap
Guards Balloon
Barbarian Barrel
Valkyrie Guards Executioner
The Log
Mini P.E.K.K.A Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Mini P.E.K.K.A Valkyrie Guards Balloon Executioner
Fireball
Balloon Executioner
Poison
Guards Balloon Executioner
Lightning
Mini P.E.K.K.A Valkyrie Balloon Executioner
Rocket
Valkyrie Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Tornado Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Guards Tornado Freeze Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Tornado Mini P.E.K.K.A Valkyrie Freeze Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Guards Tornado Mini P.E.K.K.A

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Mini P.E.K.K.A Freeze
Mini P.E.K.K.A
Arrows Valkyrie Tornado
Valkyrie
Balloon Mini P.E.K.K.A Tornado Executioner
Guards
Tornado
Executioner Mini P.E.K.K.A Valkyrie Freeze Balloon
Freeze
Balloon Arrows Tornado
Balloon
Arrows Valkyrie Freeze Tornado Executioner
Executioner
Tornado Valkyrie Balloon

Defense Synergies 1 12

Arrows
Mini P.E.K.K.A Valkyrie Tornado
Mini P.E.K.K.A
Arrows Valkyrie Guards Tornado Freeze Executioner
Valkyrie
Arrows Mini P.E.K.K.A Tornado Freeze Executioner
Guards
Mini P.E.K.K.A Executioner
Tornado
Executioner Arrows Mini P.E.K.K.A Valkyrie
Freeze
Mini P.E.K.K.A Valkyrie
Balloon
Executioner
Tornado Mini P.E.K.K.A Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Executioner
Mini P.E.K.K.A Valkyrie Executioner
Mini P.E.K.K.A Tornado Valkyrie Freeze Executioner
Mini P.E.K.K.A Valkyrie Guards
Arrows Mini P.E.K.K.A Valkyrie Tornado
Arrows Tornado Freeze Valkyrie Guards Executioner
Tornado Arrows Freeze Executioner
Arrows Valkyrie
Mini P.E.K.K.A Tornado
Guards Tornado Mini P.E.K.K.A Valkyrie
Valkyrie Guards Executioner Arrows Tornado Freeze
Arrows Executioner Tornado
Mini P.E.K.K.A Valkyrie Guards Freeze
Valkyrie Executioner Arrows Mini P.E.K.K.A Guards Tornado Freeze
Mini P.E.K.K.A
Tornado Mini P.E.K.K.A Freeze
Arrows Mini P.E.K.K.A Valkyrie Tornado Executioner
Arrows Valkyrie Guards Tornado Executioner
Arrows Valkyrie Tornado Freeze Executioner Guards
Mini P.E.K.K.A Tornado
Valkyrie Arrows Mini P.E.K.K.A Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Guards
Arrows Mini P.E.K.K.A Valkyrie Executioner
Guards Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Guards Tornado
Mini P.E.K.K.A Valkyrie Guards Executioner
Arrows Executioner Tornado Freeze
Mini P.E.K.K.A Guards Valkyrie
Mini P.E.K.K.A Valkyrie
Freeze Mini P.E.K.K.A Valkyrie Tornado
Guards
Mini P.E.K.K.A Valkyrie Guards
Arrows Valkyrie Guards Tornado
Mini P.E.K.K.A Valkyrie Guards Executioner
Valkyrie Executioner
Guards Mini P.E.K.K.A Valkyrie Tornado Freeze Executioner
Arrows Valkyrie Executioner Mini P.E.K.K.A Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards Freeze
Arrows Tornado Executioner
Arrows
Arrows Valkyrie Guards Freeze
Executioner Arrows Valkyrie
Arrows Executioner Tornado Freeze
Arrows Tornado Executioner
Arrows Tornado Freeze Executioner
Arrows Tornado
Mini P.E.K.K.A Guards Tornado
Arrows Valkyrie Tornado
Arrows Tornado Executioner
Executioner
Arrows Freeze
Arrows
Arrows Executioner
Arrows Executioner
Arrows Tornado Freeze
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Executioner
Arrows Valkyrie Tornado
Arrows Tornado
Tornado
Arrows
Arrows Tornado Freeze Valkyrie Executioner
Arrows Tornado Executioner
Arrows Tornado
Arrows Tornado
Arrows Tornado Executioner
Guards Freeze
Mini P.E.K.K.A
Arrows
Arrows Freeze
Arrows
Guards Freeze
Arrows Tornado Executioner
Freeze
Arrows
Mini P.E.K.K.A Valkyrie Executioner
Arrows Executioner
Arrows Tornado
Executioner
Guards Tornado Freeze
Tornado Executioner
Tornado Freeze Executioner

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