My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Wizard Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Wizard Barbarian Hut Baby Dragon Executioner Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats
Giant Snowball
Spear Goblins Bats Baby Dragon
Zap
Spear Goblins Bats
Barbarian Barrel
Spear Goblins Wizard Barbarian Hut Executioner
The Log
Spear Goblins Barbarian Hut
Earthquake
Spear Goblins Barbarian Hut
Arrows
Spear Goblins Bats
Royal Delivery
Spear Goblins Bats Wizard Baby Dragon Executioner
Fireball
Wizard Barbarian Hut Baby Dragon Executioner
Poison
Spear Goblins Bats Wizard Barbarian Hut Executioner
Lightning
Wizard Barbarian Hut Baby Dragon Executioner
Rocket
Wizard Barbarian Hut Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Baby Dragon Executioner Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Baby Dragon Wizard Executioner Barbarian Hut Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Bats Baby Dragon Wizard

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Barbarian Hut Baby Dragon Golem
Bats
Barbarian Hut Baby Dragon Golem
Wizard
Golem
Barbarian Hut
Spear Goblins Bats Baby Dragon
Baby Dragon
Golem Spear Goblins Bats Barbarian Hut Lightning
Executioner
Golem
Lightning
Golem Baby Dragon
Golem
Baby Dragon Lightning Spear Goblins Bats Wizard Executioner

Defense Synergies 1 5

Spear Goblins
Bats Barbarian Hut Baby Dragon
Bats
Barbarian Hut Spear Goblins Baby Dragon
Wizard
Barbarian Hut
Bats Spear Goblins Baby Dragon
Baby Dragon
Spear Goblins Bats Barbarian Hut
Executioner
Lightning
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Lightning Spear Goblins Wizard Baby Dragon Executioner
Barbarian Hut Bats Executioner
Barbarian Hut Bats Executioner Lightning
Barbarian Hut Bats
Lightning
Spear Goblins Bats Baby Dragon Executioner
Bats Lightning Spear Goblins Wizard Barbarian Hut Baby Dragon Executioner
Barbarian Hut Lightning Baby Dragon
Barbarian Hut
Spear Goblins
Bats Executioner Spear Goblins Wizard Baby Dragon
Executioner Spear Goblins Bats Wizard Barbarian Hut Baby Dragon
Barbarian Hut Bats Wizard Lightning
Wizard Barbarian Hut Executioner Bats Baby Dragon
Barbarian Hut
Barbarian Hut Lightning
Wizard Barbarian Hut Bats Executioner
Spear Goblins Bats Wizard Barbarian Hut Baby Dragon Executioner
Wizard Baby Dragon Executioner Spear Goblins Bats Barbarian Hut
Barbarian Hut
Wizard Spear Goblins Bats Baby Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Spear Goblins
Wizard Baby Dragon Executioner Lightning
Spear Goblins Bats Barbarian Hut Lightning
Lightning Bats Barbarian Hut
Barbarian Hut Executioner
Wizard Executioner Bats Baby Dragon
Spear Goblins Bats Barbarian Hut Lightning
Barbarian Hut
Lightning Spear Goblins Bats Barbarian Hut Baby Dragon
Barbarian Hut
Bats
Lightning
Lightning Wizard Barbarian Hut Executioner
Wizard Barbarian Hut Baby Dragon Executioner
Spear Goblins Bats Barbarian Hut Baby Dragon Executioner Lightning
Bats Executioner Wizard Barbarian Hut Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Barbarian Hut Baby Dragon
Baby Dragon Executioner
Lightning Barbarian Hut Baby Dragon
Lightning Barbarian Hut
Wizard Executioner Baby Dragon
Wizard Executioner Spear Goblins Bats Baby Dragon
Wizard Baby Dragon Executioner
Wizard Barbarian Hut Baby Dragon Executioner Lightning
Wizard Lightning
Lightning Bats
Lightning Wizard
Lightning Wizard Baby Dragon Executioner
Lightning Barbarian Hut Baby Dragon Executioner
Lightning Baby Dragon
Lightning Barbarian Hut Baby Dragon
Lightning Spear Goblins Wizard Barbarian Hut Baby Dragon Executioner
Lightning Wizard Barbarian Hut Baby Dragon Executioner
Lightning
Bats Lightning
Lightning Wizard Baby Dragon Executioner
Lightning Wizard Baby Dragon
Lightning Baby Dragon
Lightning Wizard
Lightning
Lightning Barbarian Hut Baby Dragon
Wizard Baby Dragon Executioner
Wizard Baby Dragon Executioner Lightning
Lightning Wizard Baby Dragon
Lightning Baby Dragon
Lightning Bats Wizard Baby Dragon Executioner
Lightning Bats Wizard
Lightning
Lightning Wizard
Lightning
Wizard Lightning
Lightning Spear Goblins Bats Barbarian Hut
Lightning Wizard Baby Dragon Executioner
Lightning Wizard Baby Dragon Executioner
Wizard Baby Dragon Executioner Lightning
Lightning
Executioner
Bats Baby Dragon Lightning
Bats Executioner Lightning
Lightning Baby Dragon Executioner

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