My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Executioner Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Barrel Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Barrel Skeleton Army Miner
Giant Snowball
Goblin Barrel Skeleton Army Miner
Zap
Goblin Barrel Skeleton Army
Barbarian Barrel
Elixir Golem Valkyrie Goblin Barrel Skeleton Army Executioner Magic Archer
The Log
Elixir Golem Goblin Barrel Skeleton Army
Earthquake
Elixir Golem Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Elixir Golem Valkyrie Goblin Barrel Skeleton Army Executioner Miner Magic Archer
Fireball
Elixir Golem Goblin Barrel Skeleton Army Executioner Magic Archer
Poison
Elixir Golem Skeleton Army Executioner Magic Archer
Lightning
Valkyrie Executioner Magic Archer
Rocket
Valkyrie Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Executioner Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Skeleton Army Executioner Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Goblin Barrel Skeleton Army Miner Valkyrie Magic Archer Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Elixir Golem Goblin Barrel Skeleton Army Miner

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Goblin Barrel Executioner Magic Archer
Valkyrie
Goblin Barrel Executioner Magic Archer
Goblin Barrel
Valkyrie Elixir Golem Skeleton Army Miner Mega Knight
Skeleton Army
Goblin Barrel
Executioner
Elixir Golem Valkyrie Miner Mega Knight
Miner
Goblin Barrel Executioner Magic Archer Mega Knight
Magic Archer
Elixir Golem Valkyrie Miner Mega Knight
Mega Knight
Goblin Barrel Executioner Miner Magic Archer

Defense Synergies 0 7

Elixir Golem
Valkyrie
Executioner Magic Archer
Goblin Barrel
Skeleton Army
Executioner Magic Archer
Executioner
Valkyrie Skeleton Army Mega Knight
Miner
Mega Knight
Magic Archer
Valkyrie Skeleton Army Mega Knight
Mega Knight
Executioner Miner Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Executioner Magic Archer
Skeleton Army Valkyrie Executioner Mega Knight
Skeleton Army Mega Knight Valkyrie Executioner
Skeleton Army Valkyrie Mega Knight
Valkyrie Skeleton Army Mega Knight
Skeleton Army Valkyrie Executioner Magic Archer Mega Knight
Executioner Magic Archer
Valkyrie Magic Archer Mega Knight
Skeleton Army
Skeleton Army Valkyrie Miner Mega Knight
Valkyrie Skeleton Army Executioner Magic Archer Mega Knight
Executioner Magic Archer
Skeleton Army Mega Knight Valkyrie
Valkyrie Skeleton Army Executioner Mega Knight Magic Archer
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Mega Knight Valkyrie Skeleton Army Executioner
Mega Knight Valkyrie Skeleton Army Executioner Magic Archer
Valkyrie Executioner Magic Archer Mega Knight
Valkyrie Skeleton Army Mega Knight Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight
Valkyrie Executioner Miner Magic Archer Mega Knight
Skeleton Army Mega Knight Valkyrie
Valkyrie Skeleton Army Mega Knight
Valkyrie Skeleton Army Executioner Mega Knight
Executioner Magic Archer
Skeleton Army Valkyrie
Mega Knight Valkyrie Skeleton Army
Mega Knight Valkyrie Skeleton Army Magic Archer
Skeleton Army
Mega Knight Valkyrie
Skeleton Army Mega Knight Valkyrie
Skeleton Army Mega Knight Valkyrie Executioner
Valkyrie Skeleton Army Executioner Magic Archer Mega Knight
Skeleton Army Valkyrie Executioner Magic Archer
Valkyrie Executioner Mega Knight Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie
Executioner Miner Magic Archer
Miner Magic Archer
Valkyrie
Executioner Valkyrie Magic Archer Mega Knight
Executioner Magic Archer
Executioner Magic Archer
Executioner Magic Archer
Miner
Miner Valkyrie Magic Archer
Executioner Magic Archer
Executioner Miner Magic Archer
Magic Archer
Magic Archer
Executioner Magic Archer
Magic Archer Executioner Mega Knight
Executioner Magic Archer Mega Knight
Valkyrie Miner Magic Archer Mega Knight
Magic Archer Mega Knight
Valkyrie Executioner Magic Archer Mega Knight
Miner Executioner Magic Archer
Miner Magic Archer Mega Knight
Miner Magic Archer
Executioner Magic Archer
Miner Magic Archer Mega Knight
Magic Archer
Mega Knight
Magic Archer
Skeleton Army Magic Archer
Executioner Magic Archer
Miner Valkyrie Executioner Magic Archer Mega Knight
Executioner Magic Archer
Executioner Mega Knight
Magic Archer
Executioner Magic Archer
Executioner Miner Magic Archer Mega Knight

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