My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Baby Dragon Electro Wizard Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Baby Dragon Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Baby Dragon Lumberjack
Zap
Barbarian Barrel
Elixir Golem Electro Wizard Magic Archer Lumberjack
The Log
Elixir Golem Lumberjack
Earthquake
Elixir Golem
Arrows
Royal Delivery
Elixir Golem Baby Dragon Electro Wizard Magic Archer Lumberjack
Fireball
Elixir Golem Baby Dragon Electro Wizard Magic Archer Lumberjack
Poison
Elixir Golem Electro Wizard Magic Archer
Lightning
Baby Dragon Electro Wizard Magic Archer Lumberjack
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Poison Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Tornado Baby Dragon Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Tornado Baby Dragon Poison Electro Wizard Magic Archer Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Elixir Golem Tornado Baby Dragon Poison

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Poison Tornado Baby Dragon Magic Archer Lumberjack
Tornado
Baby Dragon Magic Archer Elixir Golem Poison Mega Knight
Baby Dragon
Tornado Elixir Golem Poison Electro Wizard Lumberjack Mega Knight
Poison
Elixir Golem Tornado Baby Dragon Mega Knight
Electro Wizard
Baby Dragon Magic Archer Lumberjack Mega Knight
Magic Archer
Tornado Elixir Golem Electro Wizard Lumberjack Mega Knight
Lumberjack
Elixir Golem Baby Dragon Electro Wizard Magic Archer Mega Knight
Mega Knight
Tornado Baby Dragon Poison Electro Wizard Magic Archer Lumberjack

Defense Synergies 1 13

Elixir Golem
Tornado
Magic Archer Baby Dragon Poison Electro Wizard Mega Knight
Baby Dragon
Tornado Lumberjack Mega Knight
Poison
Tornado Electro Wizard Mega Knight
Electro Wizard
Tornado Poison Magic Archer Lumberjack Mega Knight
Magic Archer
Tornado Electro Wizard Lumberjack Mega Knight
Lumberjack
Baby Dragon Electro Wizard Magic Archer
Mega Knight
Tornado Baby Dragon Poison Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Electro Wizard Magic Archer
Lumberjack Electro Wizard Mega Knight
Tornado Lumberjack Mega Knight Electro Wizard
Lumberjack Electro Wizard Mega Knight
Tornado Poison Lumberjack Mega Knight
Tornado Baby Dragon Electro Wizard Magic Archer Lumberjack Mega Knight
Tornado Electro Wizard Baby Dragon Poison Magic Archer
Baby Dragon Poison Electro Wizard Magic Archer Mega Knight
Tornado Lumberjack
Tornado Electro Wizard Lumberjack Mega Knight
Poison Electro Wizard Tornado Baby Dragon Magic Archer Lumberjack Mega Knight
Tornado Baby Dragon Poison Electro Wizard Magic Archer
Lumberjack Mega Knight Electro Wizard
Mega Knight Tornado Baby Dragon Poison Electro Wizard Magic Archer Lumberjack
Electro Wizard Lumberjack Mega Knight
Tornado Electro Wizard Lumberjack Mega Knight
Mega Knight Tornado Poison Electro Wizard Lumberjack
Mega Knight Tornado Baby Dragon Electro Wizard Magic Archer Lumberjack
Tornado Baby Dragon Poison Electro Wizard Magic Archer Lumberjack Mega Knight
Tornado Electro Wizard Lumberjack
Mega Knight Baby Dragon Poison Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Electro Wizard
Poison Electro Wizard Baby Dragon Magic Archer Lumberjack Mega Knight
Lumberjack Mega Knight Electro Wizard
Lumberjack Mega Knight Tornado Electro Wizard
Lumberjack Mega Knight
Poison Tornado Baby Dragon Electro Wizard Magic Archer
Electro Wizard Lumberjack
Mega Knight Lumberjack
Electro Wizard Mega Knight Tornado Baby Dragon Poison Magic Archer
Mega Knight Lumberjack
Mega Knight Tornado Poison Electro Wizard
Mega Knight Lumberjack
Baby Dragon Magic Archer Mega Knight
Electro Wizard Tornado Baby Dragon Poison Magic Archer Lumberjack
Poison Mega Knight Baby Dragon Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Baby Dragon
Poison Tornado Baby Dragon Electro Wizard Magic Archer
Baby Dragon Poison Magic Archer
Poison
Poison Baby Dragon Magic Archer Mega Knight
Poison Tornado Baby Dragon Magic Archer
Tornado Baby Dragon Poison Magic Archer
Poison Tornado Baby Dragon Magic Archer
Poison Tornado
Tornado Poison Electro Wizard Lumberjack
Poison Tornado Electro Wizard Magic Archer
Poison Tornado Baby Dragon Magic Archer
Poison Baby Dragon Magic Archer
Baby Dragon Poison Magic Archer
Baby Dragon Poison Magic Archer
Baby Dragon Poison Magic Archer
Magic Archer Baby Dragon Poison Mega Knight
Tornado Poison
Baby Dragon Poison Electro Wizard Magic Archer Mega Knight
Tornado Baby Dragon Poison Magic Archer Mega Knight
Baby Dragon Poison Magic Archer Mega Knight
Tornado Poison
Tornado
Baby Dragon Poison
Tornado Poison Baby Dragon Magic Archer Mega Knight
Poison Tornado Baby Dragon Electro Wizard Magic Archer
Tornado Baby Dragon Poison Magic Archer Mega Knight
Poison Tornado Baby Dragon Magic Archer
Poison Tornado Baby Dragon Electro Wizard Magic Archer
Electro Wizard Poison
Poison Magic Archer Mega Knight
Poison Electro Wizard Magic Archer
Mega Knight
Poison Magic Archer
Electro Wizard Magic Archer
Poison Tornado Baby Dragon Electro Wizard Magic Archer
Poison Baby Dragon Electro Wizard Magic Archer Lumberjack Mega Knight
Baby Dragon Poison Magic Archer
Tornado Poison
Mega Knight
Tornado Baby Dragon Poison Electro Wizard Magic Archer
Tornado Poison Electro Wizard Magic Archer
Poison Tornado Baby Dragon Electro Wizard Magic Archer Mega Knight

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