My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Witch Executioner Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army Clone Giant Skeleton
Giant Snowball
Skeleton Army Clone Witch
Zap
Skeleton Army Clone Witch
Barbarian Barrel
Elixir Golem Skeleton Army Clone Witch Executioner Giant Skeleton
The Log
Elixir Golem Skeleton Army Clone Witch Giant Skeleton
Earthquake
Elixir Golem Skeleton Army Clone Witch
Arrows
Skeleton Army Clone Witch
Royal Delivery
Elixir Golem Skeleton Army Clone Witch Executioner Giant Skeleton
Fireball
Elixir Golem Skeleton Army Clone Witch Executioner
Poison
Elixir Golem Skeleton Army Clone Witch Executioner
Lightning
Witch Executioner
Rocket
Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army Clone Executioner Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Elixir Golem Skeleton Army Clone Witch Executioner Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Elixir Golem Skeleton Army Clone

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Mirror Witch Executioner
Mirror
Elixir Golem Skeleton Army Giant Skeleton
Skeleton Army
Clone Mirror
Clone
Skeleton Army Giant Skeleton Witch
Witch
Elixir Golem Clone Giant Skeleton Mega Knight
Executioner
Elixir Golem Mega Knight
Giant Skeleton
Clone Mirror Witch
Mega Knight
Witch Executioner

Defense Synergies 1 8

Elixir Golem
Mirror
Skeleton Army Executioner Mega Knight
Skeleton Army
Mirror Executioner Giant Skeleton
Clone
Witch
Giant Skeleton Mega Knight
Executioner
Mirror Skeleton Army Giant Skeleton Mega Knight
Giant Skeleton
Skeleton Army Witch Executioner
Mega Knight
Mirror Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Skeleton Army Witch Executioner Mega Knight
Skeleton Army Witch Mega Knight Executioner Giant Skeleton
Skeleton Army Witch Mega Knight
Skeleton Army Giant Skeleton Mega Knight
Skeleton Army Executioner Mega Knight
Witch Executioner
Giant Skeleton Mega Knight
Witch Skeleton Army
Skeleton Army Giant Skeleton Mega Knight
Skeleton Army Witch Executioner Giant Skeleton Mega Knight
Executioner Witch
Skeleton Army Mega Knight Witch Giant Skeleton
Skeleton Army Executioner Mega Knight Witch
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Mega Knight Skeleton Army Witch Executioner
Mega Knight Skeleton Army Witch Executioner
Witch Executioner Giant Skeleton Mega Knight
Skeleton Army Mega Knight Witch Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Witch Giant Skeleton
Executioner Mega Knight
Skeleton Army Giant Skeleton Mega Knight Witch
Skeleton Army Giant Skeleton Mega Knight
Giant Skeleton Skeleton Army Witch Executioner Mega Knight
Executioner Witch
Skeleton Army Witch Giant Skeleton
Giant Skeleton Mega Knight Skeleton Army
Giant Skeleton Mega Knight Skeleton Army Witch
Witch Skeleton Army
Mega Knight Witch Giant Skeleton
Skeleton Army Mega Knight Giant Skeleton
Skeleton Army Giant Skeleton Mega Knight Witch Executioner
Skeleton Army Witch Executioner Mega Knight
Skeleton Army Witch Executioner Giant Skeleton
Executioner Mega Knight Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Executioner
Giant Skeleton
Giant Skeleton
Executioner Mega Knight
Executioner Witch
Witch Executioner
Executioner
Executioner
Executioner
Witch Executioner
Executioner Mega Knight
Executioner Mega Knight
Witch Mega Knight
Giant Skeleton Mega Knight
Witch Executioner Mega Knight
Witch
Witch Executioner
Witch Mega Knight
Witch Executioner
Witch
Mega Knight
Giant Skeleton Mega Knight
Skeleton Army Witch
Witch Executioner
Executioner Mega Knight
Executioner
Giant Skeleton
Executioner Mega Knight
Witch Giant Skeleton
Witch Executioner
Witch Executioner Giant Skeleton Mega Knight

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