My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army Clone
Giant Snowball
Skeleton Army Clone
Zap
Skeleton Army Clone
Barbarian Barrel
Elixir Golem Skeleton Army Clone Executioner
The Log
Elixir Golem Skeleton Army Clone
Earthquake
Elixir Golem Skeleton Army Clone
Arrows
Skeleton Army Clone
Royal Delivery
Elixir Golem Skeleton Army Clone Executioner
Fireball
Elixir Golem Skeleton Army Clone Executioner
Poison
Elixir Golem Skeleton Army Clone Executioner
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Skeleton Army Clone Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage The Log Elixir Golem Skeleton Army Clone Tornado Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Rage The Log Elixir Golem

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Rage Mirror Tornado Executioner The Log
Mirror
The Log Elixir Golem Skeleton Army Tornado
Rage
Elixir Golem
Skeleton Army
Clone Mirror
Clone
Skeleton Army
Tornado
Executioner Elixir Golem Mirror The Log
Executioner
Tornado Elixir Golem The Log
The Log
Mirror Elixir Golem Tornado Executioner

Defense Synergies 3 6

Elixir Golem
Mirror
Skeleton Army Tornado Executioner The Log
Rage
Skeleton Army
Mirror Executioner The Log
Clone
Tornado
Mirror Executioner The Log
Executioner
Tornado Mirror Skeleton Army The Log
The Log
Mirror Skeleton Army Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log
Skeleton Army Executioner The Log
Skeleton Army Tornado Executioner
Skeleton Army
Skeleton Army Tornado The Log
Skeleton Army Tornado The Log Executioner
Tornado Executioner
The Log
Skeleton Army Tornado
Skeleton Army Tornado
Skeleton Army Executioner Tornado The Log
Executioner Tornado
Skeleton Army The Log
Skeleton Army Executioner Tornado The Log
Skeleton Army
Skeleton Army Tornado The Log
Skeleton Army Tornado Executioner
Skeleton Army Tornado Executioner The Log
Tornado Executioner The Log
Tornado
Skeleton Army Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Executioner The Log
Skeleton Army The Log
Skeleton Army Tornado The Log
Skeleton Army Executioner
Executioner Tornado
Skeleton Army
Skeleton Army
Skeleton Army Tornado The Log
Skeleton Army
Skeleton Army Tornado The Log
Skeleton Army Executioner
Skeleton Army Executioner
Skeleton Army Tornado Executioner The Log
Executioner The Log
Tornado
Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado Executioner The Log
The Log
The Log
Executioner The Log
Executioner Tornado
Tornado Executioner The Log
The Log Tornado Executioner
The Log Tornado
Tornado
Tornado The Log
Tornado Executioner
Executioner The Log
The Log
Executioner The Log
Executioner The Log
Tornado
Executioner The Log
Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Tornado The Log Executioner
The Log Tornado Executioner
Tornado The Log
Tornado The Log
Tornado Executioner
The Log
The Log
Skeleton Army
Tornado Executioner
The Log
Executioner
The Log Executioner
Tornado
Executioner
Tornado The Log
Tornado Executioner
Tornado Executioner The Log

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