My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Dark Prince Witch Electro Dragon Executioner P.E.K.K.A Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Dark Prince P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Dark Prince
Giant Snowball
Witch Electro Dragon
Zap
Dark Prince Witch
Barbarian Barrel
Elixir Golem Dark Prince Witch Executioner Royal Ghost Electro Wizard
The Log
Elixir Golem Dark Prince Witch
Earthquake
Elixir Golem Witch
Arrows
Witch
Royal Delivery
Elixir Golem Dark Prince Witch Electro Dragon Executioner P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Elixir Golem Witch Electro Dragon Executioner Electro Wizard
Poison
Elixir Golem Witch Electro Dragon Executioner Electro Wizard
Lightning
Dark Prince Witch Electro Dragon Executioner Electro Wizard
Rocket
Witch Electro Dragon Executioner

Against air swarms

Spells and units that can counter air swarms.

Witch Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Electro Dragon Executioner Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Dark Prince Executioner P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Royal Ghost Dark Prince Electro Wizard Witch Electro Dragon Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Elixir Golem Royal Ghost Dark Prince Electro Wizard

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Witch Electro Dragon Executioner Royal Ghost
Dark Prince
Witch Executioner Royal Ghost Electro Wizard
Witch
Elixir Golem Dark Prince P.E.K.K.A Royal Ghost
Electro Dragon
Elixir Golem Executioner P.E.K.K.A
Executioner
Elixir Golem Dark Prince Electro Dragon P.E.K.K.A
P.E.K.K.A
Electro Wizard Witch Electro Dragon Executioner
Royal Ghost
Elixir Golem Dark Prince Witch Electro Wizard
Electro Wizard
P.E.K.K.A Dark Prince Royal Ghost

Defense Synergies 0 11

Elixir Golem
Dark Prince
Witch Electro Dragon Executioner Royal Ghost Electro Wizard
Witch
Dark Prince Electro Dragon Royal Ghost Electro Wizard
Electro Dragon
Dark Prince Witch Electro Wizard
Executioner
Dark Prince
P.E.K.K.A
Electro Wizard
Royal Ghost
Dark Prince Witch Electro Wizard
Electro Wizard
Dark Prince Witch Electro Dragon P.E.K.K.A Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Executioner Electro Wizard
P.E.K.K.A Dark Prince Witch Electro Dragon Executioner Electro Wizard
Witch P.E.K.K.A Dark Prince Electro Dragon Executioner Electro Wizard
Witch P.E.K.K.A Dark Prince Electro Dragon Electro Wizard
Dark Prince P.E.K.K.A
Dark Prince Electro Dragon Executioner Royal Ghost Electro Wizard
Electro Wizard Witch Electro Dragon Executioner
Electro Dragon P.E.K.K.A Electro Wizard
Witch P.E.K.K.A
Dark Prince Royal Ghost Electro Wizard
Witch Executioner Electro Wizard Dark Prince Electro Dragon Royal Ghost
Executioner Witch Electro Dragon Electro Wizard
P.E.K.K.A Dark Prince Witch Electro Dragon Electro Wizard
Executioner Dark Prince Witch Electro Dragon P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Dark Prince Witch Electro Dragon Executioner P.E.K.K.A Electro Wizard
Dark Prince Witch Electro Dragon Executioner Royal Ghost Electro Wizard
Witch Executioner Dark Prince Electro Dragon Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Dark Prince Royal Ghost Witch Electro Dragon Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Witch P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Electro Dragon Executioner Royal Ghost
P.E.K.K.A Dark Prince Witch Electro Dragon Electro Wizard
Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Dark Prince Witch Executioner
Executioner Witch Electro Dragon Electro Wizard
Dark Prince P.E.K.K.A Witch Electro Wizard
P.E.K.K.A Dark Prince
Electro Dragon P.E.K.K.A Electro Wizard Dark Prince Witch
Witch P.E.K.K.A
P.E.K.K.A Dark Prince Witch Electro Dragon
P.E.K.K.A Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Witch Executioner
Witch Electro Dragon Executioner
Witch Electro Dragon Electro Wizard Dark Prince Executioner P.E.K.K.A
Executioner Dark Prince Witch Electro Dragon P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard
P.E.K.K.A
P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon Royal Ghost
Electro Dragon Executioner Royal Ghost Electro Wizard
Electro Dragon
Dark Prince
Executioner Dark Prince
Executioner Witch Electro Dragon
Witch Executioner
Electro Dragon Executioner
Electro Dragon
Electro Dragon Electro Wizard
Dark Prince Electro Dragon Electro Wizard
Electro Dragon Executioner
Executioner
Electro Dragon
Witch Electro Dragon Executioner
Electro Dragon Executioner
Dark Prince Electro Dragon Executioner Electro Wizard
Witch Electro Dragon
Electro Dragon
Dark Prince Witch Electro Dragon Executioner
Witch
Witch Electro Dragon Executioner Royal Ghost Electro Wizard
Witch Electro Dragon
Witch Electro Dragon Executioner Electro Wizard
Electro Dragon Electro Wizard Witch
Electro Dragon
Electro Dragon Electro Wizard
P.E.K.K.A
Electro Wizard Dark Prince Witch Electro Dragon
Witch Electro Dragon Executioner Electro Wizard
Dark Prince Electro Dragon Executioner Electro Wizard
Electro Dragon Executioner
Dark Prince Electro Dragon Executioner P.E.K.K.A
Electro Dragon Witch Electro Wizard
Witch Electro Dragon Executioner Electro Wizard
Electro Dragon Dark Prince Witch Executioner Royal Ghost Electro Wizard
P.E.K.K.A
Electro Dragon

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