My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Zappies Bowler Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Spear Goblins Zappies
Zap
Spear Goblins Zappies
Barbarian Barrel
Electro Spirit Spear Goblins Knight Zappies
The Log
Electro Spirit Spear Goblins Zappies
Earthquake
Spear Goblins Zappies
Arrows
Electro Spirit Spear Goblins Zappies
Royal Delivery
Electro Spirit Spear Goblins Knight Zappies Bowler
Fireball
Zappies Bowler
Poison
Spear Goblins Zappies
Lightning
Knight Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Bowler The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Knight Bowler Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins The Log Knight Fireball Zappies Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Spear Goblins The Log Knight

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Bowler
Spear Goblins
Knight Zappies Bowler Mega Knight
Knight
Spear Goblins Fireball Zappies The Log
Fireball
Electro Spirit Knight The Log Mega Knight
Zappies
Spear Goblins Knight Bowler Mega Knight
Bowler
Electro Spirit Spear Goblins Zappies The Log
The Log
Knight Fireball Bowler Mega Knight
Mega Knight
Spear Goblins Fireball Zappies The Log

Defense Synergies 3 15

Electro Spirit
The Log
Spear Goblins
Knight Zappies Bowler The Log Mega Knight
Knight
Spear Goblins Fireball Zappies Bowler The Log
Fireball
The Log Knight Zappies Mega Knight
Zappies
Spear Goblins Knight Fireball Bowler The Log Mega Knight
Bowler
The Log Spear Goblins Knight Zappies
The Log
Fireball Bowler Electro Spirit Spear Goblins Knight Zappies Mega Knight
Mega Knight
Spear Goblins Fireball Zappies The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Spear Goblins Knight Fireball Zappies The Log
Knight Zappies The Log Mega Knight
Bowler Mega Knight Knight Zappies
Knight Zappies Bowler Mega Knight
Fireball Bowler The Log Mega Knight
Fireball Bowler The Log Electro Spirit Spear Goblins Zappies Mega Knight
Electro Spirit Spear Goblins Fireball Zappies
Bowler Electro Spirit Fireball The Log Mega Knight
Zappies
Knight Spear Goblins Zappies Bowler Mega Knight
Electro Spirit Spear Goblins Knight Fireball Zappies Bowler The Log Mega Knight
Spear Goblins Fireball Zappies
Bowler Mega Knight Knight Fireball Zappies The Log
Fireball Bowler Mega Knight Electro Spirit Zappies The Log
Knight Zappies Mega Knight
Fireball Zappies Bowler The Log Mega Knight
Mega Knight Knight Fireball Zappies Bowler
Fireball Mega Knight Electro Spirit Spear Goblins Knight Zappies Bowler The Log
The Log Electro Spirit Spear Goblins Knight Fireball Zappies Bowler Mega Knight
Zappies
Bowler Mega Knight Electro Spirit Spear Goblins Knight Fireball Zappies The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Spear Goblins Fireball Zappies Bowler
Fireball Knight Bowler The Log Mega Knight
Zappies Mega Knight Spear Goblins Knight Bowler The Log
Bowler Mega Knight Knight Fireball Zappies The Log
Knight Zappies Bowler Mega Knight
Fireball Electro Spirit Zappies
Spear Goblins Knight Fireball Zappies Bowler
Mega Knight Knight Zappies
Mega Knight Electro Spirit Spear Goblins Knight Fireball Zappies The Log
Zappies
Mega Knight Knight Zappies Bowler
Mega Knight Fireball Bowler The Log
Bowler Mega Knight Knight Fireball Zappies
Fireball Zappies Bowler Mega Knight
Zappies Electro Spirit Spear Goblins Knight Fireball Bowler The Log
Bowler Mega Knight Electro Spirit Fireball Zappies The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball Bowler The Log
Fireball The Log
Knight Fireball The Log
Fireball Bowler The Log Mega Knight
Fireball Electro Spirit Spear Goblins
Bowler The Log
Fireball The Log Bowler
Fireball The Log
Fireball Bowler
Knight Fireball Bowler The Log
Fireball
Knight Fireball Bowler The Log
Fireball
Fireball The Log
Spear Goblins Fireball Bowler The Log
Fireball Bowler The Log Mega Knight
Fireball
Fireball Bowler The Log Mega Knight
Fireball Bowler The Log Mega Knight
Fireball Bowler The Log Mega Knight
Fireball
Bowler The Log
Fireball The Log
The Log Electro Spirit Fireball Bowler Mega Knight
Fireball The Log Bowler
Fireball Bowler The Log Mega Knight
Fireball The Log
Fireball
Electro Spirit Fireball Zappies
Fireball Bowler
Fireball The Log Mega Knight
Electro Spirit Fireball Zappies
Mega Knight
Fireball Bowler The Log
Electro Spirit Spear Goblins Fireball Zappies
Fireball Zappies
The Log Fireball
Fireball Knight Bowler Mega Knight
The Log Fireball Bowler
Fireball
Mega Knight
Electro Spirit Fireball Zappies Bowler The Log
Fireball Zappies
Fireball Bowler The Log Mega Knight

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