My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Dart Goblin Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Knight Dart Goblin Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Spear Goblins Dart Goblin
Zap
Spear Goblins Dart Goblin
Barbarian Barrel
Electro Spirit Spear Goblins Knight Dart Goblin Executioner
The Log
Electro Spirit Spear Goblins Dart Goblin
Earthquake
Spear Goblins
Arrows
Electro Spirit Spear Goblins Dart Goblin
Royal Delivery
Electro Spirit Spear Goblins Knight Dart Goblin Battle Healer Executioner
Fireball
Dart Goblin Battle Healer Executioner
Poison
Spear Goblins Dart Goblin Battle Healer Executioner
Lightning
Knight Battle Healer Executioner
Rocket
Battle Healer Executioner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Knight Battle Healer Rage Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Rage Knight Dart Goblin Fireball Battle Healer Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Spear Goblins Rage Knight

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball
Spear Goblins
Knight Dart Goblin Battle Healer
Knight
Spear Goblins Dart Goblin Executioner Fireball
Dart Goblin
Knight Spear Goblins Battle Healer
Fireball
Electro Spirit Knight
Battle Healer
Rage Executioner Spear Goblins Dart Goblin
Rage
Battle Healer
Executioner
Knight Battle Healer

Defense Synergies 3 6

Electro Spirit
Spear Goblins
Knight Dart Goblin Battle Healer
Knight
Spear Goblins Dart Goblin Executioner Fireball
Dart Goblin
Knight Spear Goblins Battle Healer
Fireball
Knight Battle Healer
Battle Healer
Spear Goblins Dart Goblin Fireball Executioner
Rage
Executioner
Knight Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Dart Goblin Fireball Executioner
Knight Dart Goblin Battle Healer Executioner
Knight Dart Goblin Executioner
Knight Dart Goblin
Fireball Battle Healer
Fireball Electro Spirit Spear Goblins Dart Goblin Executioner
Dart Goblin Electro Spirit Spear Goblins Fireball Executioner
Electro Spirit Dart Goblin Fireball Battle Healer
Knight Spear Goblins Dart Goblin Battle Healer
Dart Goblin Executioner Electro Spirit Spear Goblins Knight Fireball
Executioner Spear Goblins Dart Goblin Fireball
Knight Fireball Battle Healer
Fireball Executioner Electro Spirit Dart Goblin
Knight
Fireball
Knight Fireball Executioner
Fireball Electro Spirit Spear Goblins Knight Dart Goblin Battle Healer Executioner
Executioner Electro Spirit Spear Goblins Knight Dart Goblin Fireball Battle Healer
Dart Goblin
Electro Spirit Spear Goblins Knight Dart Goblin Fireball Battle Healer Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Fireball Battle Healer
Fireball Knight Battle Healer Executioner
Spear Goblins Knight Battle Healer
Knight Fireball Battle Healer
Knight Battle Healer Executioner
Fireball Executioner Electro Spirit Dart Goblin
Spear Goblins Knight Dart Goblin Fireball Battle Healer
Knight Battle Healer
Electro Spirit Spear Goblins Knight Fireball
Dart Goblin
Knight Dart Goblin
Fireball
Knight Fireball Executioner
Dart Goblin Fireball Executioner
Electro Spirit Spear Goblins Knight Dart Goblin Fireball Battle Healer Executioner
Executioner Electro Spirit Dart Goblin Fireball Battle Healer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin
Fireball Dart Goblin Executioner
Dart Goblin Fireball
Knight Dart Goblin Fireball
Fireball Executioner
Fireball Executioner Electro Spirit Spear Goblins Dart Goblin
Dart Goblin Executioner
Fireball Dart Goblin Executioner
Fireball Dart Goblin
Fireball
Knight Dart Goblin Fireball
Fireball Dart Goblin Executioner
Knight Dart Goblin Fireball Executioner
Dart Goblin Fireball
Dart Goblin Fireball
Spear Goblins Dart Goblin Fireball Executioner
Dart Goblin Fireball Executioner
Fireball
Dart Goblin Fireball Executioner
Dart Goblin Fireball
Fireball
Fireball
Fireball
Electro Spirit Fireball Executioner
Fireball Dart Goblin Executioner
Fireball
Fireball Dart Goblin
Dart Goblin Fireball Executioner
Electro Spirit Dart Goblin Fireball
Fireball
Dart Goblin Fireball
Electro Spirit Fireball
Fireball
Electro Spirit Spear Goblins Dart Goblin Fireball
Fireball Dart Goblin Executioner
Fireball
Fireball Knight Dart Goblin Executioner
Dart Goblin Fireball Executioner
Fireball
Dart Goblin Executioner
Electro Spirit Dart Goblin Fireball
Dart Goblin Fireball Executioner
Dart Goblin Fireball Executioner

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