My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Battle Ram Lumberjack Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Battle Ram Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Lumberjack Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Battle Ram
Giant Snowball
Spear Goblins Bomber Battle Ram Lumberjack
Zap
Spear Goblins Bomber Battle Ram
Barbarian Barrel
Electro Spirit Spear Goblins Bomber Battle Ram Lumberjack
The Log
Electro Spirit Spear Goblins Bomber Battle Ram Lumberjack
Earthquake
Spear Goblins Bomber
Arrows
Electro Spirit Spear Goblins Bomber
Royal Delivery
Electro Spirit Spear Goblins Bomber Battle Ram Lumberjack
Fireball
Bomber Battle Ram Lumberjack
Poison
Spear Goblins Bomber
Lightning
Battle Ram Lumberjack Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Giant Snowball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Battle Ram Freeze

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Bomber Giant Snowball Battle Ram Freeze Lumberjack Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Spear Goblins Bomber Giant Snowball

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball Battle Ram Lumberjack
Spear Goblins
Giant Snowball Battle Ram Lumberjack
Bomber
Giant Snowball Battle Ram Lumberjack Monk
Giant Snowball
Battle Ram Electro Spirit Spear Goblins Bomber Lumberjack
Battle Ram
Giant Snowball Electro Spirit Spear Goblins Bomber Freeze Lumberjack
Freeze
Battle Ram
Lumberjack
Electro Spirit Spear Goblins Bomber Giant Snowball Battle Ram
Monk
Bomber

Defense Synergies 0 7

Electro Spirit
Giant Snowball Lumberjack
Spear Goblins
Giant Snowball Lumberjack
Bomber
Giant Snowball
Giant Snowball
Electro Spirit Spear Goblins Bomber Lumberjack
Battle Ram
Freeze
Lumberjack
Lumberjack
Electro Spirit Spear Goblins Giant Snowball Freeze
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber
Lumberjack Bomber Monk
Lumberjack Bomber Giant Snowball Freeze
Lumberjack Bomber Monk
Bomber Lumberjack Monk
Freeze Electro Spirit Spear Goblins Bomber Giant Snowball Lumberjack
Giant Snowball Electro Spirit Spear Goblins Freeze
Electro Spirit Monk
Lumberjack
Spear Goblins Bomber Giant Snowball Lumberjack
Electro Spirit Spear Goblins Bomber Giant Snowball Freeze Lumberjack
Spear Goblins Giant Snowball
Lumberjack Bomber Giant Snowball Freeze
Bomber Electro Spirit Giant Snowball Freeze Lumberjack
Lumberjack
Monk Giant Snowball Freeze Lumberjack
Bomber Lumberjack
Electro Spirit Spear Goblins Bomber Giant Snowball Lumberjack
Giant Snowball Freeze Electro Spirit Spear Goblins Bomber Lumberjack
Lumberjack
Bomber Electro Spirit Spear Goblins Giant Snowball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Spear Goblins Giant Snowball
Bomber Giant Snowball Lumberjack Monk
Lumberjack Spear Goblins
Lumberjack Monk
Lumberjack
Electro Spirit Giant Snowball Freeze Monk
Spear Goblins Lumberjack
Lumberjack
Freeze Electro Spirit Spear Goblins Giant Snowball Monk
Lumberjack
Monk Giant Snowball
Lumberjack
Bomber
Electro Spirit Spear Goblins Bomber Freeze Lumberjack Monk
Electro Spirit Bomber Giant Snowball Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Monk
Monk Giant Snowball
Freeze
Bomber Giant Snowball
Electro Spirit Spear Goblins Giant Snowball Freeze Monk
Bomber
Giant Snowball Freeze
Monk Giant Snowball
Giant Snowball Lumberjack
Monk
Monk Giant Snowball
Giant Snowball
Freeze Monk
Giant Snowball
Spear Goblins Bomber Giant Snowball
Monk Giant Snowball Freeze
Bomber
Bomber Giant Snowball Monk
Bomber Giant Snowball Monk
Monk
Giant Snowball
Monk
Giant Snowball Monk
Giant Snowball Freeze Electro Spirit Bomber
Giant Snowball Monk
Giant Snowball Monk
Giant Snowball
Electro Spirit Giant Snowball Freeze
Giant Snowball
Bomber Giant Snowball
Electro Spirit Giant Snowball Freeze Monk
Giant Snowball Monk
Electro Spirit Spear Goblins Freeze
Giant Snowball Monk
Freeze
Lumberjack
Bomber Giant Snowball
Monk Giant Snowball
Electro Spirit Giant Snowball Freeze
Giant Snowball
Giant Snowball Freeze Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: