My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Recruits Elixir Collector Witch Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Recruits Night Witch
Giant Snowball
Spear Goblins Royal Recruits Witch Night Witch
Zap
Spear Goblins Witch Night Witch
Barbarian Barrel
Electro Spirit Spear Goblins Royal Recruits Witch Night Witch
The Log
Electro Spirit Spear Goblins Royal Recruits Witch
Earthquake
Spear Goblins Elixir Collector Witch
Arrows
Electro Spirit Spear Goblins Royal Recruits Witch Night Witch
Royal Delivery
Electro Spirit Spear Goblins Royal Recruits Witch Night Witch
Fireball
Elixir Collector Witch Night Witch
Poison
Spear Goblins Royal Recruits Elixir Collector Witch Night Witch
Lightning
Elixir Collector Witch Night Witch
Rocket
Elixir Collector Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Arrows Royal Recruits Elixir Collector Poison Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Arrows Poison Night Witch Witch Elixir Collector Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Spear Goblins Arrows Poison

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Spear Goblins
Royal Recruits
Arrows
Night Witch
Royal Recruits
Spear Goblins
Elixir Collector
Poison
Night Witch
Witch
Night Witch
Arrows Poison

Defense Synergies 0 3

Electro Spirit
Spear Goblins
Arrows Poison Night Witch
Arrows
Spear Goblins
Royal Recruits
Elixir Collector
Poison
Spear Goblins
Witch
Night Witch
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Royal Recruits
Royal Recruits Witch Night Witch
Witch Royal Recruits Night Witch
Royal Recruits Witch Night Witch
Arrows Royal Recruits Poison
Arrows Electro Spirit Spear Goblins Night Witch
Electro Spirit Spear Goblins Arrows Poison Witch Night Witch
Electro Spirit Arrows Royal Recruits Poison
Witch Royal Recruits Night Witch
Spear Goblins Royal Recruits Night Witch
Poison Witch Electro Spirit Spear Goblins Arrows Royal Recruits Night Witch
Arrows Spear Goblins Poison Witch Night Witch
Royal Recruits Night Witch Witch
Electro Spirit Arrows Royal Recruits Poison Witch Night Witch
Royal Recruits
Royal Recruits
Arrows Royal Recruits Poison Witch Night Witch
Arrows Electro Spirit Spear Goblins Royal Recruits Witch Night Witch
Arrows Poison Witch Electro Spirit Spear Goblins Royal Recruits
Royal Recruits
Royal Recruits Electro Spirit Spear Goblins Arrows Poison Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Spear Goblins Witch
Poison Arrows
Royal Recruits Spear Goblins Witch
Royal Recruits Night Witch
Royal Recruits Witch Night Witch
Arrows Poison Electro Spirit Witch
Royal Recruits Spear Goblins Witch Night Witch
Royal Recruits
Royal Recruits Electro Spirit Spear Goblins Poison Witch
Royal Recruits Witch
Royal Recruits Witch
Royal Recruits Arrows Poison
Royal Recruits Witch Night Witch
Royal Recruits Witch
Royal Recruits Witch Electro Spirit Spear Goblins Poison Night Witch
Arrows Poison Electro Spirit Royal Recruits Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Royal Recruits
Arrows Poison
Arrows Poison
Arrows Royal Recruits Poison
Poison Arrows
Arrows Poison Electro Spirit Spear Goblins Witch
Arrows Poison Witch
Arrows Poison
Arrows Poison
Poison Night Witch
Poison Arrows Royal Recruits
Poison Arrows
Poison
Arrows Poison
Arrows Poison
Spear Goblins Arrows Poison Witch
Arrows Royal Recruits Poison
Arrows Poison
Night Witch
Arrows Poison
Arrows Poison Witch
Poison Night Witch
Arrows Poison
Arrows Royal Recruits Poison
Arrows Poison Electro Spirit Witch
Witch
Arrows Poison Witch
Arrows Poison Witch
Poison Arrows
Poison Arrows Witch Night Witch
Electro Spirit Poison Witch
Night Witch
Poison Arrows Night Witch
Electro Spirit Arrows Poison
Arrows Poison
Electro Spirit Spear Goblins Royal Recruits Witch Night Witch
Poison Arrows Witch
Arrows
Poison
Arrows Poison
Arrows Poison
Royal Recruits
Electro Spirit Royal Recruits Poison Witch
Poison Witch
Poison Royal Recruits Witch

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