My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Hunter Fisherman Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman
Giant Snowball
Fisherman Lumberjack
Zap
Royal Giant Fisherman
Barbarian Barrel
Electro Spirit Knight Hunter Lumberjack
The Log
Electro Spirit Royal Giant Hunter Fisherman Lumberjack
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Knight Hunter Fisherman Lumberjack
Fireball
Hunter Fisherman Lumberjack
Poison
Hunter Fisherman
Lightning
Knight Hunter Fisherman Lumberjack
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Giant Snowball Knight Fisherman Hunter Lumberjack Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Giant Snowball Knight Fisherman

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball Royal Giant Lumberjack
Giant Snowball
Electro Spirit Knight Royal Giant Hunter Lumberjack
Knight
Giant Snowball Hunter Lumberjack
Royal Giant
Hunter Lightning Fisherman Electro Spirit Giant Snowball Lumberjack
Hunter
Royal Giant Fisherman Giant Snowball Knight Lumberjack
Lightning
Royal Giant
Fisherman
Royal Giant Hunter
Lumberjack
Electro Spirit Giant Snowball Knight Royal Giant Hunter

Defense Synergies 2 11

Electro Spirit
Giant Snowball Hunter Fisherman Lumberjack
Giant Snowball
Electro Spirit Knight Hunter Fisherman Lumberjack
Knight
Hunter Giant Snowball Fisherman Lumberjack
Royal Giant
Hunter
Knight Fisherman Electro Spirit Giant Snowball Lumberjack
Lightning
Fisherman
Hunter Electro Spirit Giant Snowball Knight
Lumberjack
Electro Spirit Giant Snowball Knight Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight
Hunter Lumberjack Knight Fisherman
Hunter Fisherman Lumberjack Giant Snowball Knight Lightning
Hunter Lumberjack Knight Fisherman
Lightning Lumberjack
Electro Spirit Giant Snowball Hunter Lumberjack
Giant Snowball Hunter Lightning Electro Spirit
Lightning Electro Spirit
Hunter Fisherman Lumberjack
Knight Giant Snowball Hunter Fisherman Lumberjack
Electro Spirit Giant Snowball Knight Hunter Fisherman Lumberjack
Hunter Giant Snowball
Hunter Lumberjack Giant Snowball Knight Lightning
Electro Spirit Giant Snowball Hunter Lumberjack
Knight Hunter Lumberjack
Giant Snowball Hunter Lightning Fisherman Lumberjack
Knight Hunter Fisherman Lumberjack
Electro Spirit Giant Snowball Knight Hunter Fisherman Lumberjack
Giant Snowball Hunter Electro Spirit Knight Fisherman Lumberjack
Hunter Fisherman Lumberjack
Electro Spirit Giant Snowball Knight Hunter Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Giant Snowball Fisherman
Giant Snowball Knight Hunter Lightning Fisherman Lumberjack
Lumberjack Knight Hunter Lightning Fisherman
Hunter Lightning Lumberjack Knight Fisherman
Knight Hunter Fisherman Lumberjack
Electro Spirit Giant Snowball Hunter
Knight Hunter Lightning Lumberjack
Knight Hunter Fisherman Lumberjack
Lightning Electro Spirit Giant Snowball Knight
Knight Hunter Lumberjack
Lightning Giant Snowball
Lightning Knight Hunter Lumberjack
Electro Spirit Knight Hunter Lightning Fisherman Lumberjack
Electro Spirit Giant Snowball Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight
Giant Snowball Fisherman
Lightning
Lightning Knight
Giant Snowball
Electro Spirit Giant Snowball Hunter
Giant Snowball Hunter Lightning
Giant Snowball Lightning Fisherman
Lightning Giant Snowball Fisherman Lumberjack
Lightning Knight Fisherman
Lightning Giant Snowball
Lightning Giant Snowball Knight Hunter Fisherman
Lightning Fisherman
Lightning Giant Snowball Fisherman
Lightning Giant Snowball Hunter
Lightning
Lightning Giant Snowball
Lightning Fisherman
Lightning Giant Snowball Hunter Fisherman
Lightning Giant Snowball
Lightning
Lightning Giant Snowball
Lightning Fisherman
Lightning Giant Snowball
Giant Snowball Electro Spirit Hunter
Fisherman
Giant Snowball Hunter Lightning Fisherman
Lightning Giant Snowball Fisherman
Lightning Fisherman
Lightning Giant Snowball Hunter
Lightning Electro Spirit Giant Snowball
Lightning Giant Snowball
Lightning Giant Snowball Hunter
Lightning Electro Spirit Giant Snowball
Giant Snowball Lightning
Lightning Electro Spirit
Lightning Giant Snowball Hunter
Lightning Knight Hunter Lumberjack
Giant Snowball Lightning
Lightning Giant Snowball
Electro Spirit Giant Snowball Lightning
Giant Snowball Lightning
Lightning Giant Snowball

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