My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Zappies Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Recruits Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs
Giant Snowball
Royal Recruits Zappies Royal Hogs Witch
Zap
Zappies Royal Hogs Witch
Barbarian Barrel
Electro Spirit Royal Recruits Zappies Royal Hogs Witch
The Log
Electro Spirit Royal Recruits Zappies Royal Hogs Witch
Earthquake
Zappies Royal Hogs Witch
Arrows
Electro Spirit Royal Recruits Zappies Royal Hogs Witch
Royal Delivery
Electro Spirit Royal Recruits Zappies Royal Hogs Witch Mother Witch
Fireball
Zappies Royal Hogs Witch Mother Witch
Poison
Royal Recruits Zappies Royal Hogs Witch Mother Witch
Lightning
Witch Mother Witch
Rocket
Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Recruits Poison Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Void Zappies Poison Mother Witch Royal Hogs Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Electro Spirit Void Zappies Poison

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mother Witch
Royal Recruits
Zappies Royal Hogs
Zappies
Royal Recruits Royal Hogs
Royal Hogs
Mother Witch Royal Recruits Zappies Poison
Void
Poison
Poison
Royal Hogs Void Mother Witch
Witch
Mother Witch
Royal Hogs Electro Spirit Poison

Defense Synergies 0 3

Electro Spirit
Royal Recruits
Zappies
Mother Witch
Royal Hogs
Void
Poison
Poison
Void Mother Witch
Witch
Mother Witch
Zappies Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Zappies Void
Royal Recruits Zappies Witch
Witch Royal Recruits Zappies Void
Royal Recruits Witch Zappies
Royal Recruits Poison
Electro Spirit Zappies Mother Witch
Electro Spirit Zappies Void Poison Witch
Electro Spirit Royal Recruits Void Poison
Zappies Witch Royal Recruits
Royal Recruits Zappies
Poison Witch Mother Witch Electro Spirit Royal Recruits Zappies
Zappies Poison Witch
Royal Recruits Zappies Witch
Electro Spirit Royal Recruits Zappies Poison Witch
Royal Recruits Zappies
Royal Recruits Zappies
Royal Recruits Zappies Poison Witch
Electro Spirit Royal Recruits Zappies Witch
Poison Witch Electro Spirit Royal Recruits Zappies Mother Witch
Royal Recruits Zappies
Royal Recruits Electro Spirit Zappies Poison Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zappies Void Witch
Void Poison
Royal Recruits Zappies Witch
Royal Recruits Zappies
Royal Recruits Zappies Witch
Poison Mother Witch Electro Spirit Zappies Witch
Royal Recruits Zappies Void Witch
Royal Recruits Zappies
Royal Recruits Void Electro Spirit Zappies Poison Witch
Royal Recruits Witch Zappies
Royal Recruits Zappies Witch
Royal Recruits Void Poison
Royal Recruits Zappies Witch
Royal Recruits Zappies Witch
Royal Recruits Zappies Witch Electro Spirit Poison
Poison Electro Spirit Royal Recruits Zappies Witch Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Poison Royal Recruits
Void Poison
Void Poison
Royal Recruits Void Poison
Poison
Poison Mother Witch Electro Spirit Witch
Poison Witch
Poison
Void Poison
Void Poison
Void Poison Royal Recruits
Void Poison
Poison Void
Void Poison
Poison
Poison Witch
Royal Recruits Poison
Poison
Void Poison
Poison Witch Mother Witch
Void Poison
Void Poison
Void
Royal Recruits Void Poison
Poison Mother Witch Electro Spirit Witch
Witch
Void Poison Witch
Void Poison Witch
Void Poison
Poison Witch Mother Witch
Electro Spirit Zappies Void Poison Witch
Void
Void Poison
Void Electro Spirit Zappies Poison
Poison
Electro Spirit Royal Recruits Zappies Void Witch
Poison Zappies Witch
Void Poison
Poison
Void Poison
Royal Recruits
Electro Spirit Royal Recruits Zappies Poison Witch
Zappies Void Poison Witch
Void Poison Royal Recruits Witch

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