My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Royal Giant Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Bandit
Giant Snowball
Cannon
Zap
Cannon Firecracker Royal Giant Bandit
Barbarian Barrel
Electro Spirit Knight Cannon Firecracker Royal Ghost Bandit
The Log
Electro Spirit Cannon Firecracker Royal Giant Bandit
Earthquake
Cannon Firecracker
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Knight Firecracker Royal Ghost Bandit
Fireball
Cannon Firecracker Bandit
Poison
Cannon Firecracker
Lightning
Knight Cannon Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Knight Cannon Firecracker Royal Ghost Bandit Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Knight Cannon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Bandit
Knight
Firecracker The Log
Cannon
Firecracker
Knight Royal Giant Bandit
Royal Giant
Firecracker Electro Spirit The Log Royal Ghost Bandit
The Log
Knight Royal Giant Bandit
Royal Ghost
Royal Giant Bandit
Bandit
Electro Spirit Firecracker Royal Giant The Log Royal Ghost

Defense Synergies 4 8

Electro Spirit
The Log
Knight
Cannon Firecracker The Log
Cannon
Knight The Log Firecracker Royal Ghost Bandit
Firecracker
Knight The Log Cannon Bandit
Royal Giant
The Log
Cannon Firecracker Electro Spirit Knight Royal Ghost Bandit
Royal Ghost
Cannon The Log
Bandit
Cannon Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker The Log
Knight Cannon Firecracker The Log Bandit
Cannon Knight Bandit
Cannon Knight Firecracker Bandit
Firecracker The Log
The Log Electro Spirit Cannon Firecracker Royal Ghost Bandit
Electro Spirit Cannon Firecracker
Electro Spirit Cannon The Log Bandit
Cannon
Knight Cannon Firecracker Royal Ghost Bandit
Electro Spirit Knight Cannon Firecracker The Log Royal Ghost Bandit
Firecracker
Cannon Knight The Log Bandit
Electro Spirit Cannon Firecracker The Log Royal Ghost
Knight Cannon Bandit
Cannon The Log Bandit
Knight Cannon Firecracker
Cannon Electro Spirit Knight Firecracker The Log Royal Ghost Bandit
The Log Electro Spirit Knight Cannon Firecracker Royal Ghost Bandit
Cannon
Royal Ghost Electro Spirit Knight Cannon Firecracker The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Ghost Bandit
Bandit Knight Firecracker The Log Royal Ghost
Bandit Knight The Log
Knight The Log Bandit
Knight Cannon Bandit
Firecracker Electro Spirit
Knight Bandit
Knight
Electro Spirit Knight Firecracker The Log Bandit
Cannon
Knight
The Log
Knight Cannon Bandit
Cannon Firecracker
Electro Spirit Knight Firecracker The Log
Electro Spirit Cannon Firecracker The Log Royal Ghost
Electro Spirit Cannon
Cannon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log Royal Ghost Bandit
Firecracker The Log Royal Ghost Bandit
The Log Bandit
Knight Firecracker The Log
Firecracker The Log
Firecracker Electro Spirit
Firecracker The Log
The Log Firecracker
The Log Firecracker Bandit
Firecracker Knight The Log Bandit
Firecracker
Knight Firecracker The Log Bandit
Firecracker Bandit
Firecracker The Log
Firecracker The Log Bandit
Firecracker The Log Bandit
Firecracker The Log Bandit
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log Electro Spirit
Firecracker The Log Royal Ghost Bandit
The Log Bandit
Firecracker The Log Bandit
Firecracker
Electro Spirit Firecracker
The Log Bandit
Electro Spirit Firecracker
Firecracker The Log
Electro Spirit Bandit
Firecracker
The Log
Knight Firecracker
The Log Firecracker
Firecracker
Electro Spirit Firecracker The Log
Firecracker
Firecracker The Log Royal Ghost Bandit
Firecracker

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