My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Good

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Giant Skeleton Royal Ghost Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Royal Giant Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant Skeleton Fisherman
Giant Snowball
Goblins Fisherman
Zap
Goblins Firecracker Royal Giant Fisherman
Barbarian Barrel
Electro Spirit Goblins Firecracker Giant Skeleton Royal Ghost
The Log
Electro Spirit Goblins Firecracker Royal Giant Giant Skeleton Fisherman
Earthquake
Firecracker
Arrows
Electro Spirit Goblins Firecracker
Royal Delivery
Electro Spirit Goblins Firecracker Giant Skeleton Royal Ghost Fisherman
Fireball
Firecracker Fisherman
Poison
Firecracker Fisherman
Lightning
Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Giant Skeleton Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Arrows Firecracker Royal Ghost Fisherman Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Goblins Arrows Firecracker

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Giant Skeleton
Goblins
Royal Giant
Arrows
Royal Giant Giant Skeleton
Firecracker
Royal Giant Giant Skeleton Fisherman
Royal Giant
Arrows Firecracker Fisherman Electro Spirit Goblins Giant Skeleton Royal Ghost
Giant Skeleton
Electro Spirit Arrows Firecracker Royal Giant Fisherman
Royal Ghost
Royal Giant Fisherman
Fisherman
Royal Giant Firecracker Giant Skeleton Royal Ghost

Defense Synergies 0 7

Electro Spirit
Fisherman
Goblins
Firecracker Giant Skeleton Fisherman
Arrows
Giant Skeleton
Firecracker
Goblins Giant Skeleton Fisherman
Royal Giant
Giant Skeleton
Goblins Arrows Firecracker
Royal Ghost
Fisherman
Electro Spirit Goblins Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Goblins Firecracker Fisherman
Fisherman Goblins Giant Skeleton
Goblins Firecracker Fisherman
Arrows Firecracker Giant Skeleton
Arrows Electro Spirit Goblins Firecracker Royal Ghost
Electro Spirit Arrows Firecracker
Electro Spirit Arrows Giant Skeleton
Goblins Fisherman
Goblins Firecracker Giant Skeleton Royal Ghost Fisherman
Goblins Electro Spirit Arrows Firecracker Giant Skeleton Royal Ghost Fisherman
Arrows Firecracker
Giant Skeleton
Electro Spirit Goblins Arrows Firecracker Royal Ghost
Fisherman
Goblins Arrows Firecracker Fisherman
Arrows Electro Spirit Goblins Firecracker Royal Ghost Fisherman
Arrows Electro Spirit Firecracker Giant Skeleton Royal Ghost Fisherman
Fisherman
Royal Ghost Electro Spirit Goblins Arrows Firecracker Giant Skeleton Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Giant Skeleton Royal Ghost Fisherman
Arrows Firecracker Royal Ghost Fisherman
Giant Skeleton Goblins Fisherman
Giant Skeleton Fisherman
Giant Skeleton Fisherman
Arrows Firecracker Electro Spirit
Goblins Giant Skeleton
Giant Skeleton Fisherman
Giant Skeleton Electro Spirit Goblins Firecracker
Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton
Firecracker
Electro Spirit Goblins Firecracker Giant Skeleton Fisherman
Arrows Electro Spirit Firecracker Giant Skeleton Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton Royal Ghost
Arrows Firecracker Royal Ghost Fisherman
Arrows Giant Skeleton
Arrows Firecracker Giant Skeleton
Arrows Firecracker
Arrows Firecracker Electro Spirit
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Fisherman
Goblins Fisherman
Firecracker Arrows Fisherman
Arrows Firecracker
Firecracker Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker
Arrows Firecracker
Arrows
Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker
Giant Skeleton
Arrows
Fisherman
Arrows
Arrows Firecracker Electro Spirit
Fisherman
Arrows Firecracker Royal Ghost Fisherman
Arrows Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker
Electro Spirit Firecracker
Arrows
Electro Spirit Arrows Firecracker
Giant Skeleton
Arrows Firecracker
Electro Spirit
Arrows Firecracker
Arrows
Firecracker
Arrows Firecracker
Arrows Giant Skeleton
Firecracker
Electro Spirit Firecracker Giant Skeleton
Firecracker
Firecracker Giant Skeleton Royal Ghost

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