My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Goblin Barrel Guards Princess
Zap
Goblin Barrel Guards Princess
Barbarian Barrel
Electro Spirit Valkyrie Bomb Tower Goblin Barrel Guards Princess
The Log
Electro Spirit Goblin Barrel Guards Princess
Earthquake
Bomb Tower Goblin Barrel Guards
Arrows
Electro Spirit Goblin Barrel Guards Princess
Royal Delivery
Electro Spirit Valkyrie Goblin Barrel Guards Princess
Fireball
Bomb Tower Goblin Barrel Princess
Poison
Bomb Tower Guards Princess
Lightning
Valkyrie Bomb Tower
Rocket
Valkyrie Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Valkyrie Bomb Tower The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Valkyrie Guards Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Goblin Barrel Guards Princess Fireball Valkyrie Bomb Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Goblin Barrel Guards

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball
Fireball
Electro Spirit The Log Princess
Valkyrie
Goblin Barrel
Bomb Tower
Goblin Barrel
Valkyrie Guards Princess
Guards
Goblin Barrel The Log
The Log
Fireball Guards Princess
Princess
Fireball Goblin Barrel The Log

Defense Synergies 2 10

Electro Spirit
The Log
Fireball
The Log Valkyrie Bomb Tower Princess
Valkyrie
Fireball Bomb Tower The Log Princess
Bomb Tower
The Log Fireball Valkyrie
Goblin Barrel
Guards
The Log Princess
The Log
Fireball Bomb Tower Electro Spirit Valkyrie Guards Princess
Princess
Fireball Valkyrie Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie The Log
Bomb Tower Valkyrie The Log
Bomb Tower Valkyrie
Bomb Tower Valkyrie Guards
Fireball Valkyrie Bomb Tower The Log Princess
Fireball The Log Electro Spirit Valkyrie Bomb Tower Guards
Electro Spirit Fireball Bomb Tower Princess
Electro Spirit Fireball Valkyrie Bomb Tower The Log
Bomb Tower Princess
Guards Valkyrie
Valkyrie Guards Electro Spirit Fireball Bomb Tower The Log Princess
Fireball Princess
Bomb Tower Fireball Valkyrie Guards The Log
Fireball Valkyrie Bomb Tower Electro Spirit Guards The Log Princess
Bomb Tower
Bomb Tower Fireball The Log
Bomb Tower Fireball Valkyrie
Fireball Bomb Tower Electro Spirit Valkyrie Guards The Log
Valkyrie Bomb Tower The Log Electro Spirit Fireball Guards Princess
Bomb Tower
Valkyrie Electro Spirit Fireball Bomb Tower Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Fireball
Fireball Valkyrie Bomb Tower The Log
Guards Valkyrie Bomb Tower The Log
Valkyrie Guards Fireball The Log
Valkyrie Guards
Fireball Electro Spirit Bomb Tower Princess
Guards Fireball Valkyrie Bomb Tower
Valkyrie Bomb Tower
Electro Spirit Fireball Valkyrie Bomb Tower The Log
Guards
Valkyrie Bomb Tower Guards
Fireball Valkyrie Guards The Log
Fireball Valkyrie Bomb Tower Guards
Fireball Valkyrie Bomb Tower Princess
Guards Electro Spirit Fireball Valkyrie Bomb Tower The Log
Valkyrie Electro Spirit Fireball Bomb Tower The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Valkyrie Guards The Log
Fireball The Log Princess
Fireball The Log
Fireball Valkyrie Guards The Log
Fireball Valkyrie The Log
Fireball Electro Spirit Princess
The Log Princess
Fireball The Log Princess
Fireball The Log
Fireball Guards
Fireball Valkyrie The Log Princess
Fireball Princess
Fireball The Log Princess
Fireball Princess
Princess Fireball The Log
Fireball The Log Princess
Fireball The Log Princess
Fireball
Fireball The Log Princess
Fireball Valkyrie The Log Princess
Fireball The Log
Fireball Princess
The Log
Fireball The Log
The Log Electro Spirit Fireball Valkyrie Princess
Fireball The Log Princess
Fireball The Log Princess
Fireball The Log
Fireball Princess
Electro Spirit Fireball Guards
Fireball
Fireball The Log
Electro Spirit Fireball Princess
Fireball The Log Princess
Electro Spirit Fireball Guards Princess
Fireball Princess
The Log Fireball
Fireball Valkyrie Princess
The Log Fireball Princess
Fireball
Electro Spirit Fireball Guards The Log Princess
Fireball Princess
Fireball The Log Princess

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