My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Dark Prince Fisherman Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Barbarian Barrel Dark Prince Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Dark Prince Fisherman Phoenix
Giant Snowball
Bomber Fisherman
Zap
Bomber Royal Giant Dark Prince Fisherman
Barbarian Barrel
Electro Spirit Bomber Dark Prince
The Log
Electro Spirit Bomber Royal Giant Dark Prince Fisherman
Earthquake
Bomber
Arrows
Electro Spirit Bomber
Royal Delivery
Electro Spirit Bomber Dark Prince Fisherman
Fireball
Bomber Fisherman
Poison
Bomber Fisherman Phoenix
Lightning
Dark Prince Fisherman Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Fireball Barbarian Barrel Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Barbarian Barrel Fisherman Fireball Dark Prince Phoenix Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bomber Barbarian Barrel Fisherman

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Fireball Phoenix
Bomber
Royal Giant Barbarian Barrel Dark Prince
Royal Giant
Bomber Fireball Barbarian Barrel Fisherman Electro Spirit Dark Prince
Fireball
Royal Giant Electro Spirit Dark Prince
Barbarian Barrel
Royal Giant Bomber Dark Prince
Dark Prince
Bomber Royal Giant Fireball Barbarian Barrel Fisherman
Fisherman
Royal Giant Dark Prince
Phoenix
Electro Spirit

Defense Synergies 1 8

Electro Spirit
Dark Prince Fisherman Phoenix
Bomber
Barbarian Barrel Dark Prince Fisherman
Royal Giant
Fireball
Barbarian Barrel Dark Prince
Barbarian Barrel
Fireball Bomber Dark Prince
Dark Prince
Electro Spirit Bomber Fireball Barbarian Barrel
Fisherman
Electro Spirit Bomber
Phoenix
Electro Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Barbarian Barrel
Bomber Dark Prince Fisherman Phoenix
Fisherman Bomber Dark Prince
Bomber Dark Prince Fisherman Phoenix
Bomber Fireball Barbarian Barrel Dark Prince
Fireball Barbarian Barrel Electro Spirit Bomber Dark Prince
Electro Spirit Fireball Phoenix
Electro Spirit Fireball Barbarian Barrel Phoenix
Fisherman Phoenix
Bomber Barbarian Barrel Dark Prince Fisherman Phoenix
Electro Spirit Bomber Fireball Barbarian Barrel Dark Prince Fisherman
Fireball Phoenix
Bomber Fireball Dark Prince
Bomber Fireball Electro Spirit Barbarian Barrel Dark Prince
Phoenix
Fireball Fisherman
Bomber Fireball Dark Prince Fisherman
Fireball Electro Spirit Bomber Barbarian Barrel Dark Prince Fisherman
Barbarian Barrel Electro Spirit Bomber Fireball Dark Prince Fisherman
Fisherman Phoenix
Bomber Dark Prince Electro Spirit Fireball Barbarian Barrel Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Barbarian Barrel Dark Prince Fisherman
Fireball Bomber Barbarian Barrel Fisherman Phoenix
Dark Prince Fisherman
Dark Prince Fireball Barbarian Barrel Fisherman Phoenix
Dark Prince Fisherman Phoenix
Fireball Electro Spirit
Dark Prince Fireball Phoenix
Dark Prince Fisherman Phoenix
Electro Spirit Fireball Barbarian Barrel Dark Prince Phoenix
Phoenix
Dark Prince Phoenix
Fireball Dark Prince Phoenix
Dark Prince Fireball
Bomber Fireball
Phoenix Electro Spirit Bomber Fireball Barbarian Barrel Dark Prince Fisherman
Electro Spirit Bomber Fireball Barbarian Barrel Dark Prince Phoenix
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel
Fireball Barbarian Barrel Dark Prince
Bomber Fireball Barbarian Barrel Dark Prince
Fireball Electro Spirit
Bomber
Fireball Barbarian Barrel
Fireball Fisherman
Fireball Fisherman
Fireball Barbarian Barrel Dark Prince Fisherman
Fireball
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel Fisherman
Bomber Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Bomber Fisherman
Bomber Fireball Barbarian Barrel Dark Prince Fisherman
Bomber Fireball Barbarian Barrel
Fireball
Fireball
Fisherman
Fireball Barbarian Barrel
Electro Spirit Bomber Fireball Barbarian Barrel Dark Prince
Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Fisherman
Fireball Barbarian Barrel Fisherman
Fireball
Electro Spirit Fireball
Fireball
Bomber Fireball
Electro Spirit Fireball
Fireball
Electro Spirit Fireball Barbarian Barrel Dark Prince
Fireball
Fireball Barbarian Barrel
Fireball Dark Prince
Bomber Fireball
Fireball
Dark Prince
Electro Spirit Fireball
Fireball
Fireball Barbarian Barrel Dark Prince

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