My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Witch Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Hog Rider Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Ram Rider
Giant Snowball
Bomber Hog Rider Witch Ram Rider
Zap
Bomber Firecracker Witch Ram Rider
Barbarian Barrel
Electro Spirit Bomber Knight Firecracker Witch Royal Ghost
The Log
Electro Spirit Bomber Firecracker Hog Rider Witch Ram Rider
Earthquake
Bomber Firecracker Hog Rider Witch
Arrows
Electro Spirit Bomber Firecracker Witch
Royal Delivery
Electro Spirit Bomber Knight Firecracker Hog Rider Witch Royal Ghost Ram Rider
Fireball
Bomber Firecracker Hog Rider Witch Ram Rider
Poison
Bomber Firecracker Witch
Lightning
Knight Witch Ram Rider
Rocket
Hog Rider Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Firecracker Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Knight Firecracker Royal Ghost Hog Rider Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bomber Knight Firecracker

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider Ram Rider
Bomber
Knight Hog Rider Ram Rider
Knight
Firecracker Hog Rider Bomber Witch Ram Rider
Firecracker
Knight Hog Rider Ram Rider
Hog Rider
Knight Firecracker Electro Spirit Bomber Witch
Witch
Knight Hog Rider Royal Ghost Ram Rider
Royal Ghost
Witch Ram Rider
Ram Rider
Electro Spirit Bomber Knight Firecracker Witch Royal Ghost

Defense Synergies 2 3

Electro Spirit
Bomber
Knight Royal Ghost
Knight
Bomber Firecracker Witch
Firecracker
Knight
Hog Rider
Witch
Knight Royal Ghost
Royal Ghost
Bomber Witch
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker Ram Rider
Bomber Knight Firecracker Witch Ram Rider
Witch Ram Rider Bomber Knight
Witch Bomber Knight Firecracker Ram Rider
Bomber Firecracker
Electro Spirit Bomber Firecracker Royal Ghost
Ram Rider Electro Spirit Firecracker Witch
Electro Spirit Ram Rider
Witch
Knight Bomber Firecracker Royal Ghost
Witch Electro Spirit Bomber Knight Firecracker Royal Ghost Ram Rider
Firecracker Witch Ram Rider
Bomber Knight Witch Ram Rider
Bomber Electro Spirit Firecracker Witch Royal Ghost
Knight Ram Rider
Ram Rider
Bomber Knight Firecracker Witch
Electro Spirit Bomber Knight Firecracker Witch Royal Ghost Ram Rider
Witch Electro Spirit Bomber Knight Firecracker Royal Ghost Ram Rider
Ram Rider
Bomber Royal Ghost Electro Spirit Knight Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch Royal Ghost
Bomber Knight Firecracker Royal Ghost
Knight Witch Ram Rider
Knight Ram Rider
Knight Witch Ram Rider
Firecracker Electro Spirit Witch Ram Rider
Knight Witch Ram Rider
Knight
Electro Spirit Knight Firecracker Witch
Witch
Knight Witch
Knight Witch Ram Rider
Bomber Firecracker Witch
Witch Electro Spirit Bomber Knight Firecracker
Electro Spirit Bomber Firecracker Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Royal Ghost
Firecracker Royal Ghost Ram Rider
Knight Firecracker
Bomber Firecracker
Firecracker Electro Spirit Witch Ram Rider
Bomber Firecracker Witch
Firecracker Ram Rider
Firecracker Ram Rider
Firecracker Knight Ram Rider
Firecracker
Knight Firecracker
Firecracker
Firecracker
Bomber Firecracker Witch
Firecracker
Bomber
Bomber Firecracker
Bomber Firecracker Witch
Firecracker Electro Spirit Bomber Witch
Witch
Firecracker Witch Royal Ghost Ram Rider
Witch Ram Rider
Firecracker
Firecracker Witch
Electro Spirit Firecracker Witch
Bomber
Electro Spirit Firecracker
Firecracker
Electro Spirit Witch
Firecracker Witch Ram Rider
Knight Firecracker
Bomber Firecracker
Firecracker
Electro Spirit Firecracker Witch
Firecracker Witch
Firecracker Witch Royal Ghost

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